cleanup: remove unused code & vars
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@ -1876,8 +1876,6 @@ static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base
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static void drawspeaker(Scene *UNUSED(scene), View3D *UNUSED(v3d), RegionView3D *UNUSED(rv3d),
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Object *UNUSED(ob), int UNUSED(flag))
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{
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//Speaker *spk = ob->data;
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float vec[3];
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int i, j;
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@ -2334,7 +2332,6 @@ static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, const char sel, BMVer
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static DMDrawOption draw_dm_edges_sel__setDrawOptions(void *userData, int index)
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{
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BMEdge *eed;
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//unsigned char **cols = userData, *col;
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drawDMEdgesSel_userData *data = userData;
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unsigned char *col;
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@ -3098,8 +3095,6 @@ static void draw_em_measure_stats(ARegion *ar, View3D *v3d, Object *ob, BMEditMe
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BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE);
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}
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// invert_m4_m4(ob->imat, ob->obmat); // this is already called
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BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
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BMLoop *l_a, *l_b;
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if (BM_edge_loop_pair(eed, &l_a, &l_b)) {
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@ -3713,7 +3708,6 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
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draw_wire = OBDRAW_WIRE_ON_DEPTH; /* draw wire after solid using zoffset and depth buffer adjusment */
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}
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/* totvert = dm->getNumVerts(dm); */ /*UNUSED*/
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totedge = dm->getNumEdges(dm);
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totface = dm->getNumTessFaces(dm);
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@ -5137,7 +5131,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
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if (draw_as == PART_DRAW_PATH) {
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ParticleCacheKey **cache, *path;
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float /* *cd2=NULL, */ /* UNUSED */ *cdata2 = NULL;
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float *cdata2 = NULL;
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/* setup gl flags */
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if (1) { //ob_dt > OB_WIRE) {
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@ -5336,7 +5330,6 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
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glDrawArrays(GL_LINE_STRIP, 0, path->segments + 1);
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}
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/* restore & clean up */
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if (1) { //ob_dt > OB_WIRE) {
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if (part->draw_col == PART_DRAW_COL_MAT)
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@ -5344,9 +5337,10 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
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glDisable(GL_COLOR_MATERIAL);
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}
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if (cdata2)
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if (cdata2) {
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MEM_freeN(cdata2);
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/* cd2 = */ /* UNUSED */ cdata2 = NULL;
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cdata2 = NULL;
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}
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glLineWidth(1.0f);
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@ -5642,7 +5636,7 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
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glLineWidth(1.0f);
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glPointSize(1.0f);
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}
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//static void ob_draw_RE_motion(float com[3],float rotscale[3][3],float tw,float th)
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static void ob_draw_RE_motion(float com[3], float rotscale[3][3], float itw, float ith, float drw_size)
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{
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float tr[3][3];
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@ -6688,19 +6682,12 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
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#endif
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if (pd->forcefield == PFIELD_WIND) {
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float force_val;
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float force_val = pd->f_strength;
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if ((dflag & DRAW_CONSTCOLOR) == 0) {
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ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f);
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}
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//if (has_ipo_code(ob->ipo, OB_PD_FSTR))
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// force_val = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, scene->r.cfra);
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//else
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{
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force_val = pd->f_strength;
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}
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unit_m4(tmat);
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force_val *= 0.1f;
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drawcircball(GL_LINE_LOOP, vec, size, tmat);
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@ -6714,14 +6701,7 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
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}
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else if (pd->forcefield == PFIELD_FORCE) {
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float ffall_val;
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//if (has_ipo_code(ob->ipo, OB_PD_FFALL))
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// ffall_val = IPO_GetFloatValue(ob->ipo, OB_PD_FFALL, scene->r.cfra);
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//else
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{
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ffall_val = pd->f_power;
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}
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float ffall_val = pd->f_power;
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if ((dflag & DRAW_CONSTCOLOR) == 0) ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f);
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drawcircball(GL_LINE_LOOP, vec, size, imat);
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@ -6731,20 +6711,9 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
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drawcircball(GL_LINE_LOOP, vec, size * 2.0f, imat);
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}
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else if (pd->forcefield == PFIELD_VORTEX) {
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float /*ffall_val,*/ force_val;
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float force_val = pd->f_strength;
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unit_m4(tmat);
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//if (has_ipo_code(ob->ipo, OB_PD_FFALL))
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// ffall_val = IPO_GetFloatValue(ob->ipo, OB_PD_FFALL, scene->r.cfra);
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//else
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// ffall_val = pd->f_power;
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//if (has_ipo_code(ob->ipo, OB_PD_FSTR))
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// force_val = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, scene->r.cfra);
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//else
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{
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force_val = pd->f_strength;
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}
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if ((dflag & DRAW_CONSTCOLOR) == 0) {
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ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.7f);
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@ -6762,25 +6731,19 @@ static void draw_forcefield(Object *ob, RegionView3D *rv3d,
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else if (pd->forcefield == PFIELD_GUIDE && ob->type == OB_CURVE) {
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Curve *cu = ob->data;
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if ((cu->flag & CU_PATH) && ob->curve_cache->path && ob->curve_cache->path->data) {
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float mindist, guidevec1[4], guidevec2[3];
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//if (has_ipo_code(ob->ipo, OB_PD_FSTR))
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// mindist = IPO_GetFloatValue(ob->ipo, OB_PD_FSTR, scene->r.cfra);
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//else
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{
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mindist = pd->f_strength;
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}
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float guidevec1[4], guidevec2[3];
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float mindist = pd->f_strength;
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if ((dflag & DRAW_CONSTCOLOR) == 0) {
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ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.5f);
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}
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/*path end*/
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/* path end */
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setlinestyle(3);
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where_on_path(ob, 1.0f, guidevec1, guidevec2, NULL, NULL, NULL);
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drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat);
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/*path beginning*/
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/* path beginning */
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setlinestyle(0);
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where_on_path(ob, 0.0f, guidevec1, guidevec2, NULL, NULL, NULL);
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drawcircball(GL_LINE_LOOP, guidevec1, mindist, imat);
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@ -7508,10 +7471,6 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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}
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else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
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empty_object = drawDispList(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
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#if 0 /* XXX old animsys */
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if (cu->path)
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curve_draw_speed(scene, ob);
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#endif
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}
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break;
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case OB_MBALL:
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@ -7679,9 +7638,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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if ((md = modifiers_findByType(ob, eModifierType_Smoke)) && (modifier_isEnabled(scene, md, eModifierMode_Realtime))) {
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SmokeModifierData *smd = (SmokeModifierData *)md;
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#if 0
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/* draw collision objects */
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if ((smd->type & MOD_SMOKE_TYPE_COLL) && smd->coll) {
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#if 0
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SmokeCollSettings *scs = smd->coll;
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if (scs->points) {
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size_t i;
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@ -7709,8 +7668,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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glDepthMask(GL_TRUE);
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if (col) cpack(col);
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}
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#endif
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}
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#endif
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/* only draw domains */
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if (smd->domain) {
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@ -7831,7 +7790,6 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
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view3d_cached_text_draw_add(zero, ob->id.name + 2, strlen(ob->id.name + 2), 10, 0, ob_wire_col);
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}
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}
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/*if (dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
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if ((dtx & OB_DRAWWIRE) && dt >= OB_SOLID) {
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if ((dflag & DRAW_CONSTCOLOR) == 0) {
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draw_wire_extra(scene, rv3d, ob, ob_wire_col);
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