Revert "BLI: Refactor vector types & functions to use templates"

Reverted because the commit removes a lot of commits.

This reverts commit a2c1c368af48644fa8995ecbe7138cc0d7900c30.
This commit is contained in:
Clément Foucault 2022-01-12 12:43:40 +01:00
parent b2ccd8546c
commit e5766752d0
193 changed files with 2446 additions and 2006 deletions

@ -559,12 +559,14 @@ if(WIN32)
set(CPACK_INSTALL_PREFIX ${CMAKE_GENERIC_PROGRAM_FILES}/${})
endif()
# Compiler toolchain
if(CMAKE_COMPILER_IS_GNUCC)
option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
mark_as_advanced(WITH_LINKER_GOLD)
option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
mark_as_advanced(WITH_LINKER_LLD)
# Compiler tool-chain.
if(UNIX AND NOT APPLE)
if(CMAKE_COMPILER_IS_GNUCC)
option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
mark_as_advanced(WITH_LINKER_GOLD)
option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
mark_as_advanced(WITH_LINKER_LLD)
endif()
endif()
option(WITH_COMPILER_ASAN "Build and link against address sanitizer (only for Debug & RelWithDebInfo targets)." OFF)

@ -38,13 +38,6 @@ elseif(UNIX AND NOT APPLE)
)
endif()
if(BLENDER_PLATFORM_ARM)
set(GMP_OPTIONS
${GMP_OPTIONS}
--disable-assembly
)
endif()
ExternalProject_Add(external_gmp
URL file://${PACKAGE_DIR}/${GMP_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}

@ -474,9 +474,9 @@ set(ISPC_HASH 2e3abedbc0ea9aaec17d6562c632454d)
set(ISPC_HASH_TYPE MD5)
set(ISPC_FILE ispc-${ISPC_VERSION}.tar.gz)
set(GMP_VERSION 6.2.0)
set(GMP_VERSION 6.2.1)
set(GMP_URI https://gmplib.org/download/gmp/gmp-${GMP_VERSION}.tar.xz)
set(GMP_HASH a325e3f09e6d91e62101e59f9bda3ec1)
set(GMP_HASH 0b82665c4a92fd2ade7440c13fcaa42b)
set(GMP_HASH_TYPE MD5)
set(GMP_FILE gmp-${GMP_VERSION}.tar.xz)

@ -1292,29 +1292,6 @@ macro(openmp_delayload
endif()
endmacro()
macro(blender_precompile_headers target cpp header)
if(MSVC)
# get the name for the pch output file
get_filename_component(pchbase ${cpp} NAME_WE)
set(pchfinal "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${pchbase}.pch")
# mark the cpp as the one outputting the pch
set_property(SOURCE ${cpp} APPEND PROPERTY OBJECT_OUTPUTS "${pchfinal}")
# get all sources for the target
get_target_property(sources ${target} SOURCES)
# make all sources depend on the pch to enforce the build order
foreach(src ${sources})
set_property(SOURCE ${src} APPEND PROPERTY OBJECT_DEPENDS "${pchfinal}")
endforeach()
target_sources(${target} PRIVATE ${cpp} ${header})
set_target_properties(${target} PROPERTIES COMPILE_FLAGS "/Yu${header} /Fp${pchfinal} /FI${header}")
set_source_files_properties(${cpp} PROPERTIES COMPILE_FLAGS "/Yc${header} /Fp${pchfinal}")
endif()
endmacro()
macro(set_and_warn_dependency
_dependency _setting _val)
# when $_dependency is disabled, forces $_setting = $_val

@ -18,7 +18,7 @@
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
# Libraries configuration for any *nix system including Linux and Unix.
# Libraries configuration for any *nix system including Linux and Unix (excluding APPLE).
# Detect precompiled library directory
if(NOT DEFINED LIBDIR)

@ -257,7 +257,7 @@ static int hipewHipInit(void) {
#endif
static int initialized = 0;
static int result = 0;
int error, driver_version;
int error;
if (initialized) {
return result;
@ -565,8 +565,6 @@ int hipewCompilerVersion(void) {
const char *path = hipewCompilerPath();
const char *marker = "Hip compilation tools, release ";
FILE *pipe;
int major, minor;
char *versionstr;
char buf[128];
char output[65536] = "\0";
char command[65536] = "\0";

@ -496,8 +496,6 @@ typedef struct {
int target_start;
/** Represents the position of the end of the selection */
int target_end;
/** custom temporal data */
GHOST_TUserDataPtr tmp;
} GHOST_TEventImeData;
typedef struct {

@ -949,7 +949,7 @@ class CLIP_OT_setup_tracking_scene(Operator):
"""Make all the newly created and the old objects of a collection """ \
"""to be properly setup for shadow catch"""
for ob in collection.objects:
ob.cycles.is_shadow_catcher = True
ob.is_shadow_catcher = True
for child in collection.children:
setup_shadow_catcher_objects(child)

@ -122,7 +122,7 @@ void BLF_draw(int fontid, const char *str, size_t str_len) ATTR_NONNULL(2);
int BLF_draw_mono(int fontid, const char *str, size_t str_len, int cwidth) ATTR_NONNULL(2);
typedef bool (*BLF_GlyphBoundsFn)(const char *str,
const size_t str_step_ofs,
size_t str_step_ofs,
const struct rcti *glyph_step_bounds,
int glyph_advance_x,
const struct rctf *glyph_bounds,

@ -121,7 +121,7 @@ void blf_font_boundbox_foreach_glyph(struct FontBLF *font,
const char *str,
size_t str_len,
bool (*user_fn)(const char *str,
const size_t str_step_ofs,
size_t str_step_ofs,
const struct rcti *glyph_step_bounds,
int glyph_advance_x,
const struct rctf *glyph_bounds,
@ -132,7 +132,7 @@ void blf_font_boundbox_foreach_glyph(struct FontBLF *font,
int blf_font_count_missing_chars(struct FontBLF *font,
const char *str,
const size_t str_len,
size_t str_len,
int *r_tot_chars);
void blf_font_free(struct FontBLF *font);

@ -140,7 +140,7 @@ bool BKE_appdir_font_folder_default(char *dir);
* Find Python executable.
*/
bool BKE_appdir_program_python_search(char *fullpath,
const size_t fullpath_len,
size_t fullpath_len,
int version_major,
int version_minor);

@ -73,7 +73,7 @@ bool BKE_id_attribute_rename(struct ID *id,
const char *new_name,
struct ReportList *reports);
int BKE_id_attributes_length(struct ID *id, const CustomDataMask mask);
int BKE_id_attributes_length(struct ID *id, CustomDataMask mask);
struct CustomDataLayer *BKE_id_attributes_active_get(struct ID *id);
void BKE_id_attributes_active_set(struct ID *id, struct CustomDataLayer *layer);

@ -26,8 +26,9 @@
#include "BKE_attribute.h"
#include "BLI_color.hh"
#include "BLI_float2.hh"
#include "BLI_float3.hh"
#include "BLI_function_ref.hh"
#include "BLI_math_vec_types.hh"
/**
* This file defines classes that help to provide access to attribute data on a #GeometryComponent.

@ -18,7 +18,8 @@
#include "BLI_array.hh"
#include "BLI_color.hh"
#include "BLI_math_vec_types.hh"
#include "BLI_float2.hh"
#include "BLI_float3.hh"
#include "DNA_customdata_types.h"
@ -159,12 +160,12 @@ template<> inline float mix2(const float factor, const float &a, const float &b)
template<> inline float2 mix2(const float factor, const float2 &a, const float2 &b)
{
return math::interpolate(a, b, factor);
return float2::interpolate(a, b, factor);
}
template<> inline float3 mix2(const float factor, const float3 &a, const float3 &b)
{
return math::interpolate(a, b, factor);
return float3::interpolate(a, b, factor);
}
template<>

@ -128,7 +128,7 @@ BVHTree *bvhtree_from_editmesh_verts_ex(BVHTreeFromEditMesh *data,
float epsilon,
int tree_type,
int axis,
const BVHCacheType bvh_cache_type,
BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
@ -148,7 +148,7 @@ BVHTree *bvhtree_from_mesh_verts_ex(struct BVHTreeFromMesh *data,
float epsilon,
int tree_type,
int axis,
const BVHCacheType bvh_cache_type,
BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
@ -165,7 +165,7 @@ BVHTree *bvhtree_from_editmesh_edges_ex(BVHTreeFromEditMesh *data,
float epsilon,
int tree_type,
int axis,
const BVHCacheType bvh_cache_type,
BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
@ -188,7 +188,7 @@ BVHTree *bvhtree_from_mesh_edges_ex(struct BVHTreeFromMesh *data,
float epsilon,
int tree_type,
int axis,
const BVHCacheType bvh_cache_type,
BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
@ -212,7 +212,7 @@ BVHTree *bvhtree_from_mesh_faces_ex(struct BVHTreeFromMesh *data,
float epsilon,
int tree_type,
int axis,
const BVHCacheType bvh_cache_type,
BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
@ -229,7 +229,7 @@ BVHTree *bvhtree_from_editmesh_looptri_ex(BVHTreeFromEditMesh *data,
float epsilon,
int tree_type,
int axis,
const BVHCacheType bvh_cache_type,
BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
@ -251,7 +251,7 @@ BVHTree *bvhtree_from_mesh_looptri_ex(struct BVHTreeFromMesh *data,
float epsilon,
int tree_type,
int axis,
const BVHCacheType bvh_cache_type,
BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);
@ -263,7 +263,7 @@ BVHTree *bvhtree_from_mesh_looptri_ex(struct BVHTreeFromMesh *data,
*/
BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
const struct Mesh *mesh,
const BVHCacheType bvh_cache_type,
BVHCacheType bvh_cache_type,
int tree_type);
/**
@ -272,7 +272,7 @@ BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
BVHTree *BKE_bvhtree_from_editmesh_get(BVHTreeFromEditMesh *data,
struct BMEditMesh *em,
int tree_type,
const BVHCacheType bvh_cache_type,
BVHCacheType bvh_cache_type,
struct BVHCache **bvh_cache_p,
ThreadMutex *mesh_eval_mutex);

@ -323,7 +323,7 @@ void CustomData_bmesh_copy_data_exclude_by_type(const struct CustomData *source,
struct CustomData *dest,
void *src_block,
void **dest_block,
const CustomDataMask mask_exclude);
CustomDataMask mask_exclude);
/**
* Copies data of a single layer of a given type.
@ -496,7 +496,7 @@ void CustomData_bmesh_free_block_data(struct CustomData *data, void *block);
*/
void CustomData_bmesh_free_block_data_exclude_by_type(struct CustomData *data,
void *block,
const CustomDataMask mask_exclude);
CustomDataMask mask_exclude);
/**
* Copy custom data to/from layers as in mesh/derived-mesh, to edit-mesh

@ -23,11 +23,11 @@
#include <atomic>
#include <iostream>
#include "BLI_float3.hh"
#include "BLI_float4x4.hh"
#include "BLI_function_ref.hh"
#include "BLI_hash.hh"
#include "BLI_map.hh"
#include "BLI_math_vec_types.hh"
#include "BLI_set.hh"
#include "BLI_user_counter.hh"
#include "BLI_vector_set.hh"

@ -367,7 +367,7 @@ void BKE_image_packfiles(struct ReportList *reports, struct Image *ima, const ch
void BKE_image_packfiles_from_mem(struct ReportList *reports,
struct Image *ima,
char *data,
const size_t data_len);
size_t data_len);
/**
* Prints memory statistics for images.

@ -22,7 +22,7 @@
#include "FN_generic_virtual_array.hh"
#include "BLI_math_vec_types.hh"
#include "BLI_float3.hh"
#include "BKE_attribute.h"

@ -1374,18 +1374,12 @@ void ntreeCompositTagRender(struct Scene *scene);
* - Each render layer node calls the update function of the
* render engine that's used for its scene.
* - The render engine calls RE_engine_register_pass for each pass.
* - #RE_engine_register_pass calls #ntreeCompositRegisterPass,
* which calls #node_cmp_rlayers_register_pass for every render layer node.
* - #RE_engine_register_pass calls #node_cmp_rlayers_register_pass.
*
* TODO: This is *not* part of `blenkernel`, it's defined under "source/blender/nodes/".
* This declaration should be moved out of BKE.
*/
void ntreeCompositUpdateRLayers(struct bNodeTree *ntree);
void ntreeCompositRegisterPass(struct bNodeTree *ntree,
struct Scene *scene,
struct ViewLayer *view_layer,
const char *name,
eNodeSocketDatatype type);
void ntreeCompositClearTags(struct bNodeTree *ntree);
struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree,

@ -317,11 +317,8 @@ void BKE_scene_multiview_view_prefix_get(struct Scene *scene,
const char *name,
char *r_prefix,
const char **r_ext);
void BKE_scene_multiview_videos_dimensions_get(const struct RenderData *rd,
const size_t width,
const size_t height,
size_t *r_width,
size_t *r_height);
void BKE_scene_multiview_videos_dimensions_get(
const struct RenderData *rd, size_t width, size_t height, size_t *r_width, size_t *r_height);
int BKE_scene_multiview_num_videos_get(const struct RenderData *rd);
/* depsgraph */

@ -24,8 +24,8 @@
#include "FN_generic_virtual_array.hh"
#include "BLI_float3.hh"
#include "BLI_float4x4.hh"
#include "BLI_math_vec_types.hh"
#include "BLI_vector.hh"
#include "BKE_attribute_access.hh"

@ -104,7 +104,7 @@ void BKE_vfont_select_clamp(struct Object *ob);
void BKE_vfont_clipboard_free(void);
void BKE_vfont_clipboard_set(const char32_t *text_buf,
const struct CharInfo *info_buf,
const size_t len);
size_t len);
void BKE_vfont_clipboard_get(char32_t **r_text_buf,
struct CharInfo **r_info_buf,
size_t *r_len_utf8,

@ -163,8 +163,8 @@ bool BKE_volume_save(const struct Volume *volume,
* file or copy shared grids to make them writeable. */
#ifdef __cplusplus
# include "BLI_float3.hh"
# include "BLI_float4x4.hh"
# include "BLI_math_vec_types.hh"
# include "BLI_string_ref.hh"
bool BKE_volume_min_max(const Volume *volume, blender::float3 &r_min, blender::float3 &r_max);

@ -38,9 +38,9 @@
#include "BLI_array.h"
#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
#include "BLI_float2.hh"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_math_vec_types.hh"
#include "BLI_task.h"
#include "BLI_task.hh"
#include "BLI_utildefines.h"

@ -30,7 +30,7 @@
#include "DNA_pointcloud_types.h"
#include "BLI_color.hh"
#include "BLI_math_vec_types.hh"
#include "BLI_float2.hh"
#include "BLI_span.hh"
#include "BLT_translation.h"

@ -44,9 +44,9 @@ void data_transfer_layersmapping_add_item(struct ListBase *r_map,
void *data_dst,
int data_src_n,
int data_dst_n,
const size_t elem_size,
const size_t data_size,
const size_t data_offset,
size_t elem_size,
size_t data_size,
size_t data_offset,
uint64_t data_flag,
cd_datatransfer_interp interp,
void *interp_data);

@ -217,8 +217,9 @@ VArray<float3> mesh_normals_varray(const MeshComponent &mesh_component,
* calculating unnecessary values and to allow normalizing the result much more simply. */
for (const int i : mask) {
const MEdge &edge = edges[i];
edge_normals[i] = math::normalize(
math::interpolate(vert_normals_span[edge.v1], vert_normals_span[edge.v2], 0.5f));
edge_normals[i] = float3::interpolate(
vert_normals_span[edge.v1], vert_normals_span[edge.v2], 0.5f)
.normalized();
}
return VArray<float3>::ForContainer(std::move(edge_normals));

@ -33,10 +33,10 @@
#include "BLI_array_utils.h"
#include "BLI_blenlib.h"
#include "BLI_float3.hh"
#include "BLI_ghash.h"
#include "BLI_hash.h"
#include "BLI_heap.h"
#include "BLI_math_vec_types.hh"
#include "BLI_math_vector.h"
#include "BLI_polyfill_2d.h"
#include "BLI_span.hh"

@ -28,9 +28,9 @@
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_math_base.h"
#include "BLI_math_vec_types.hh"
#include "BLI_rand.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"

@ -2446,7 +2446,7 @@ void BKE_image_stamp_buf(Scene *scene,
/* and draw the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.file, BLF_DRAW_STR_DUMMY_MAX);
BLF_draw_buffer(mono, stamp_data.file, sizeof(stamp_data.file));
/* the extra pixel for background. */
y -= BUFF_MARGIN_Y * 2;
@ -2469,7 +2469,7 @@ void BKE_image_stamp_buf(Scene *scene,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.date, BLF_DRAW_STR_DUMMY_MAX);
BLF_draw_buffer(mono, stamp_data.date, sizeof(stamp_data.date));
/* the extra pixel for background. */
y -= BUFF_MARGIN_Y * 2;
@ -2492,7 +2492,7 @@ void BKE_image_stamp_buf(Scene *scene,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.rendertime, BLF_DRAW_STR_DUMMY_MAX);
BLF_draw_buffer(mono, stamp_data.rendertime, sizeof(stamp_data.rendertime));
/* the extra pixel for background. */
y -= BUFF_MARGIN_Y * 2;
@ -2515,7 +2515,7 @@ void BKE_image_stamp_buf(Scene *scene,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.memory, BLF_DRAW_STR_DUMMY_MAX);
BLF_draw_buffer(mono, stamp_data.memory, sizeof(stamp_data.memory));
/* the extra pixel for background. */
y -= BUFF_MARGIN_Y * 2;
@ -2538,7 +2538,7 @@ void BKE_image_stamp_buf(Scene *scene,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.hostname, BLF_DRAW_STR_DUMMY_MAX);
BLF_draw_buffer(mono, stamp_data.hostname, sizeof(stamp_data.hostname));
/* the extra pixel for background. */
y -= BUFF_MARGIN_Y * 2;
@ -2562,7 +2562,7 @@ void BKE_image_stamp_buf(Scene *scene,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs + (h - h_fixed), 0.0);
BLF_draw_buffer(mono, stamp_data.note, BLF_DRAW_STR_DUMMY_MAX);
BLF_draw_buffer(mono, stamp_data.note, sizeof(stamp_data.note));
}
BLF_disable(mono, BLF_WORD_WRAP);
@ -2586,7 +2586,7 @@ void BKE_image_stamp_buf(Scene *scene,
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.marker, BLF_DRAW_STR_DUMMY_MAX);
BLF_draw_buffer(mono, stamp_data.marker, sizeof(stamp_data.marker));
/* space width. */
x += w + pad;
@ -2609,7 +2609,7 @@ void BKE_image_stamp_buf(Scene *scene,
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.time, BLF_DRAW_STR_DUMMY_MAX);
BLF_draw_buffer(mono, stamp_data.time, sizeof(stamp_data.time));
/* space width. */
x += w + pad;
@ -2631,7 +2631,7 @@ void BKE_image_stamp_buf(Scene *scene,
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.frame, BLF_DRAW_STR_DUMMY_MAX);
BLF_draw_buffer(mono, stamp_data.frame, sizeof(stamp_data.frame));
/* space width. */
x += w + pad;
@ -2651,7 +2651,7 @@ void BKE_image_stamp_buf(Scene *scene,
x + w + BUFF_MARGIN_X,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.camera, BLF_DRAW_STR_DUMMY_MAX);
BLF_draw_buffer(mono, stamp_data.camera, sizeof(stamp_data.camera));
/* space width. */
x += w + pad;
@ -2671,7 +2671,7 @@ void BKE_image_stamp_buf(Scene *scene,
x + w + BUFF_MARGIN_X,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.cameralens, BLF_DRAW_STR_DUMMY_MAX);
BLF_draw_buffer(mono, stamp_data.cameralens, sizeof(stamp_data.cameralens));
}
if (TEXT_SIZE_CHECK(stamp_data.scene, w, h)) {
@ -2693,7 +2693,7 @@ void BKE_image_stamp_buf(Scene *scene,
/* and pad the text. */
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.scene, BLF_DRAW_STR_DUMMY_MAX);
BLF_draw_buffer(mono, stamp_data.scene, sizeof(stamp_data.scene));
}
if (TEXT_SIZE_CHECK(stamp_data.strip, w, h)) {
@ -2715,7 +2715,7 @@ void BKE_image_stamp_buf(Scene *scene,
y + h + BUFF_MARGIN_Y);
BLF_position(mono, x, y + y_ofs, 0.0);
BLF_draw_buffer(mono, stamp_data.strip, BLF_DRAW_STR_DUMMY_MAX);
BLF_draw_buffer(mono, stamp_data.strip, sizeof(stamp_data.strip));
}
/* cleanup the buffer. */

@ -36,13 +36,13 @@
#include "BLI_bitmap.h"
#include "BLI_edgehash.h"
#include "BLI_endian_switch.h"
#include "BLI_float3.hh"
#include "BLI_ghash.h"
#include "BLI_hash.h"
#include "BLI_index_range.hh"
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_math_vec_types.hh"
#include "BLI_memarena.h"
#include "BLI_string.h"
#include "BLI_task.hh"
@ -1597,16 +1597,16 @@ bool BKE_mesh_minmax(const Mesh *me, float r_min[3], float r_max[3])
[&](IndexRange range, const Result &init) {
Result result = init;
for (const int i : range) {
math::min_max(float3(me->mvert[i].co), result.min, result.max);
float3::min_max(me->mvert[i].co, result.min, result.max);
}
return result;
},
[](const Result &a, const Result &b) {
return Result{math::min(a.min, b.min), math::max(a.max, b.max)};
return Result{float3::min(a.min, b.min), float3::max(a.max, b.max)};
});
copy_v3_v3(r_min, math::min(minmax.min, float3(r_min)));
copy_v3_v3(r_max, math::max(minmax.max, float3(r_max)));
copy_v3_v3(r_min, float3::min(minmax.min, r_min));
copy_v3_v3(r_max, float3::max(minmax.max, r_max));
return true;
}

@ -32,9 +32,9 @@
#include "BLI_alloca.h"
#include "BLI_array.hh"
#include "BLI_float2.hh"
#include "BLI_float4x4.hh"
#include "BLI_math.h"
#include "BLI_math_vec_types.hh"
#include "BLI_mesh_boolean.hh"
#include "BLI_mesh_intersect.hh"
#include "BLI_span.hh"

@ -31,8 +31,8 @@
#include "MEM_guardedalloc.h"
#include "BLI_array.hh"
#include "BLI_float3.hh"
#include "BLI_index_range.hh"
#include "BLI_math_vec_types.hh"
#include "BLI_span.hh"
#include "DNA_mesh_types.h"

@ -31,9 +31,9 @@
#include "BLI_string_utf8.h"
#include "BLI_array.hh"
#include "BLI_float3.hh"
#include "BLI_float4x4.hh"
#include "BLI_math.h"
#include "BLI_math_vec_types.hh"
#include "BLI_rand.h"
#include "BLI_span.hh"
#include "BLI_vector.hh"
@ -1026,8 +1026,6 @@ static void get_dupliface_transform_from_coords(Span<float3> coords,
const float scale_fac,
float r_mat[4][4])
{
using namespace blender::math;
/* Location. */
float3 location(0);
for (const float3 &coord : coords) {
@ -1038,7 +1036,9 @@ static void get_dupliface_transform_from_coords(Span<float3> coords,
/* Rotation. */
float quat[4];
float3 f_no = normalize(cross_poly(coords));
float3 f_no;
cross_poly_v3(f_no, (const float(*)[3])coords.data(), (uint)coords.size());
f_no.normalize();
tri_to_quat_ex(quat, coords[0], coords[1], coords[2], f_no);
/* Scale. */

@ -25,9 +25,9 @@
#include "DNA_object_types.h"
#include "DNA_pointcloud_types.h"
#include "BLI_float3.hh"
#include "BLI_index_range.hh"
#include "BLI_listbase.h"
#include "BLI_math_vec_types.hh"
#include "BLI_rand.h"
#include "BLI_span.hh"
#include "BLI_string.h"
@ -275,8 +275,6 @@ struct MinMaxResult {
static MinMaxResult min_max_no_radii(Span<float3> positions)
{
using namespace blender::math;
return blender::threading::parallel_reduce(
positions.index_range(),
1024,
@ -284,19 +282,17 @@ static MinMaxResult min_max_no_radii(Span<float3> positions)
[&](IndexRange range, const MinMaxResult &init) {
MinMaxResult result = init;
for (const int i : range) {
min_max(positions[i], result.min, result.max);
float3::min_max(positions[i], result.min, result.max);
}
return result;
},
[](const MinMaxResult &a, const MinMaxResult &b) {
return MinMaxResult{min(a.min, b.min), max(a.max, b.max)};
return MinMaxResult{float3::min(a.min, b.min), float3::max(a.max, b.max)};
});
}
static MinMaxResult min_max_with_radii(Span<float3> positions, Span<float> radii)
{
using namespace blender::math;
return blender::threading::parallel_reduce(
positions.index_range(),
1024,
@ -304,20 +300,18 @@ static MinMaxResult min_max_with_radii(Span<float3> positions, Span<float> radii
[&](IndexRange range, const MinMaxResult &init) {
MinMaxResult result = init;
for (const int i : range) {
result.min = min(positions[i] - radii[i], result.min);
result.max = max(positions[i] + radii[i], result.max);
result.min = float3::min(positions[i] - radii[i], result.min);
result.max = float3::max(positions[i] + radii[i], result.max);
}
return result;
},
[](const MinMaxResult &a, const MinMaxResult &b) {
return MinMaxResult{min(a.min, b.min), max(a.max, b.max)};
return MinMaxResult{float3::min(a.min, b.min), float3::max(a.max, b.max)};
});
}
bool BKE_pointcloud_minmax(const PointCloud *pointcloud, float r_min[3], float r_max[3])
{
using namespace blender::math;
if (!pointcloud->totpoint) {
return false;
}
@ -328,8 +322,8 @@ bool BKE_pointcloud_minmax(const PointCloud *pointcloud, float r_min[3], float r
{pointcloud->radius, pointcloud->totpoint}) :
min_max_no_radii(positions);
copy_v3_v3(r_min, min(min_max.min, float3(r_min)));
copy_v3_v3(r_max, max(min_max.max, float3(r_max)));
copy_v3_v3(r_min, float3::min(min_max.min, r_min));
copy_v3_v3(r_max, float3::max(min_max.max, r_max));
return true;
}
@ -346,7 +340,7 @@ BoundBox *BKE_pointcloud_boundbox_get(Object *ob)
ob->runtime.bb = static_cast<BoundBox *>(MEM_callocN(sizeof(BoundBox), "pointcloud boundbox"));
}
float3 min, max;
blender::float3 min, max;
INIT_MINMAX(min, max);
if (ob->runtime.geometry_set_eval != nullptr) {
ob->runtime.geometry_set_eval->compute_boundbox_without_instances(&min, &max);

@ -28,9 +28,9 @@
#include "DNA_simulation_types.h"
#include "BLI_compiler_compat.h"
#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_math_vec_types.hh"
#include "BLI_rand.h"
#include "BLI_span.hh"
#include "BLI_string.h"

@ -166,15 +166,13 @@ static void accumulate_lengths(Span<float3> positions,
const bool is_cyclic,
MutableSpan<float> lengths)
{
using namespace blender::math;
float length = 0.0f;
for (const int i : IndexRange(positions.size() - 1)) {
length += distance(positions[i], positions[i + 1]);
length += float3::distance(positions[i], positions[i + 1]);
lengths[i] = length;
}
if (is_cyclic) {
lengths.last() = length + distance(positions.last(), positions.first());
lengths.last() = length + float3::distance(positions.last(), positions.first());
}
}
@ -202,13 +200,11 @@ Span<float> Spline::evaluated_lengths() const
static float3 direction_bisect(const float3 &prev, const float3 &middle, const float3 &next)
{
using namespace blender::math;
const float3 dir_prev = (middle - prev).normalized();
const float3 dir_next = (next - middle).normalized();
const float3 dir_prev = normalize(middle - prev);
const float3 dir_next = normalize(next - middle);
const float3 result = normalize(dir_prev + dir_next);
if (UNLIKELY(is_zero(result))) {
const float3 result = (dir_prev + dir_next).normalized();
if (UNLIKELY(result.is_zero())) {
return float3(0.0f, 0.0f, 1.0f);
}
return result;
@ -218,8 +214,6 @@ static void calculate_tangents(Span<float3> positions,
const bool is_cyclic,
MutableSpan<float3> tangents)
{
using namespace blender::math;
if (positions.size() == 1) {
tangents.first() = float3(0.0f, 0.0f, 1.0f);
return;
@ -238,8 +232,8 @@ static void calculate_tangents(Span<float3> positions,
tangents.last() = direction_bisect(second_to_last, last, first);
}
else {
tangents.first() = normalize(positions[1] - positions[0]);
tangents.last() = normalize(positions.last() - positions[positions.size() - 2]);
tangents.first() = (positions[1] - positions[0]).normalized();
tangents.last() = (positions.last() - positions[positions.size() - 2]).normalized();
}
}
@ -270,22 +264,18 @@ static float3 rotate_direction_around_axis(const float3 &direction,
const float3 &axis,
const float angle)
{
using namespace blender::math;
BLI_ASSERT_UNIT_V3(direction);
BLI_ASSERT_UNIT_V3(axis);
const float3 axis_scaled = axis * dot(direction, axis);
const float3 axis_scaled = axis * float3::dot(direction, axis);
const float3 diff = direction - axis_scaled;
const float3 cross = blender::math::cross(axis, diff);
const float3 cross = float3::cross(axis, diff);
return axis_scaled + diff * std::cos(angle) + cross * std::sin(angle);
}
static void calculate_normals_z_up(Span<float3> tangents, MutableSpan<float3> r_normals)
{
using namespace blender::math;
BLI_assert(r_normals.size() == tangents.size());
/* Same as in `vec_to_quat`. */
@ -296,7 +286,7 @@ static void calculate_normals_z_up(Span<float3> tangents, MutableSpan<float3> r_
r_normals[i] = {1.0f, 0.0f, 0.0f};
}
else {
r_normals[i] = normalize(float3(tangent.y, -tangent.x, 0.0f));
r_normals[i] = float3(tangent.y, -tangent.x, 0.0f).normalized();
}
}
}
@ -308,14 +298,12 @@ static float3 calculate_next_normal(const float3 &last_normal,
const float3 &last_tangent,
const float3 &current_tangent)
{
using namespace blender::math;
if (is_zero(last_tangent) || is_zero(current_tangent)) {
if (last_tangent.is_zero() || current_tangent.is_zero()) {
return last_normal;
}
const float angle = angle_normalized_v3v3(last_tangent, current_tangent);
if (angle != 0.0) {
const float3 axis = normalize(cross(last_tangent, current_tangent));
const float3 axis = float3::cross(last_tangent, current_tangent).normalized();
return rotate_direction_around_axis(last_normal, axis, angle);
}
return last_normal;
@ -325,7 +313,6 @@ static void calculate_normals_minimum(Span<float3> tangents,
const bool cyclic,
MutableSpan<float3> r_normals)
{
using namespace blender::math;
BLI_assert(r_normals.size() == tangents.size());
if (r_normals.is_empty()) {
@ -340,7 +327,7 @@ static void calculate_normals_minimum(Span<float3> tangents,
r_normals[0] = {1.0f, 0.0f, 0.0f};
}
else {
r_normals[0] = normalize(float3(first_tangent.y, -first_tangent.x, 0.0f));
r_normals[0] = float3(first_tangent.y, -first_tangent.x, 0.0f).normalized();
}
/* Forward normal with minimum twist along the entire spline. */

@ -199,13 +199,11 @@ void BezierSpline::ensure_auto_handles() const
}
for (const int i : IndexRange(this->size())) {
using namespace blender;
if (ELEM(HandleType::Auto, handle_types_left_[i], handle_types_right_[i])) {
const float3 prev_diff = positions_[i] - previous_position(positions_, is_cyclic_, i);
const float3 next_diff = next_position(positions_, is_cyclic_, i) - positions_[i];
float prev_len = math::length(prev_diff);
float next_len = math::length(next_diff);
float prev_len = prev_diff.length();
float next_len = next_diff.length();
if (prev_len == 0.0f) {
prev_len = 1.0f;
}
@ -215,7 +213,7 @@ void BezierSpline::ensure_auto_handles() const
const float3 dir = next_diff / next_len + prev_diff / prev_len;
/* This magic number is unfortunate, but comes from elsewhere in Blender. */
const float len = math::length(dir) * 2.5614f;
const float len = dir.length() * 2.5614f;
if (len != 0.0f) {
if (handle_types_left_[i] == HandleType::Auto) {
const float prev_len_clamped = std::min(prev_len, next_len * 5.0f);
@ -230,12 +228,12 @@ void BezierSpline::ensure_auto_handles() const
if (handle_types_left_[i] == HandleType::Vector) {
const float3 prev = previous_position(positions_, is_cyclic_, i);
handle_positions_left_[i] = math::interpolate(positions_[i], prev, 1.0f / 3.0f);
handle_positions_left_[i] = float3::interpolate(positions_[i], prev, 1.0f / 3.0f);
}
if (handle_types_right_[i] == HandleType::Vector) {
const float3 next = next_position(positions_, is_cyclic_, i);
handle_positions_right_[i] = math::interpolate(positions_[i], next, 1.0f / 3.0f);
handle_positions_right_[i] = float3::interpolate(positions_[i], next, 1.0f / 3.0f);
}
}
@ -277,8 +275,6 @@ static void set_handle_position(const float3 &position,
float3 &handle,
float3 &handle_other)
{
using namespace blender::math;
/* Don't bother when the handle positions are calculated automatically anyway. */
if (ELEM(type, BezierSpline::HandleType::Auto, BezierSpline::HandleType::Vector)) {
return;
@ -287,9 +283,9 @@ static void set_handle_position(const float3 &position,
handle = new_value;
if (type_other == BezierSpline::HandleType::Align) {
/* Keep track of the old length of the opposite handle. */
const float length = distance(handle_other, position);
const float length = float3::distance(handle_other, position);
/* Set the other handle to directly opposite from the current handle. */
const float3 dir = normalize(handle - position);
const float3 dir = (handle - position).normalized();
handle_other = position - dir * length;
}
}
@ -357,7 +353,6 @@ int BezierSpline::evaluated_points_size() const
void BezierSpline::correct_end_tangents() const
{
using namespace blender::math;
if (is_cyclic_) {
return;
}
@ -365,10 +360,10 @@ void BezierSpline::correct_end_tangents() const
MutableSpan<float3> tangents(evaluated_tangents_cache_);
if (handle_positions_right_.first() != positions_.first()) {
tangents.first() = normalize(handle_positions_right_.first() - positions_.first());
tangents.first() = (handle_positions_right_.first() - positions_.first()).normalized();
}
if (handle_positions_left_.last() != positions_.last()) {
tangents.last() = normalize(positions_.last() - handle_positions_left_.last());
tangents.last() = (positions_.last() - handle_positions_left_.last()).normalized();
}
}
@ -376,22 +371,20 @@ BezierSpline::InsertResult BezierSpline::calculate_segment_insertion(const int i
const int next_index,
const float parameter)
{
using namespace blender::math;
BLI_assert(parameter <= 1.0f && parameter >= 0.0f);
BLI_assert(next_index == 0 || next_index == index + 1);
const float3 &point_prev = positions_[index];
const float3 &handle_prev = handle_positions_right_[index];
const float3 &handle_next = handle_positions_left_[next_index];
const float3 &point_next = positions_[next_index];
const float3 center_point = interpolate(handle_prev, handle_next, parameter);
const float3 center_point = float3::interpolate(handle_prev, handle_next, parameter);
BezierSpline::InsertResult result;
result.handle_prev = interpolate(point_prev, handle_prev, parameter);
result.handle_next = interpolate(handle_next, point_next, parameter);
result.left_handle = interpolate(result.handle_prev, center_point, parameter);
result.right_handle = interpolate(center_point, result.handle_next, parameter);
result.position = interpolate(result.left_handle, result.right_handle, parameter);
result.handle_prev = float3::interpolate(point_prev, handle_prev, parameter);
result.handle_next = float3::interpolate(handle_next, point_next, parameter);
result.left_handle = float3::interpolate(result.handle_prev, center_point, parameter);
result.right_handle = float3::interpolate(center_point, result.handle_next, parameter);
result.position = float3::interpolate(result.left_handle, result.right_handle, parameter);
return result;
}

@ -5,7 +5,7 @@
#include "DNA_tracking_types.h"
#include "BKE_tracking.h"
#include "BLI_math_vec_types.hh"
#include "BLI_float2.hh"
namespace blender {

@ -19,7 +19,8 @@
#include "FN_multi_function_builder.hh"
#include "BLI_color.hh"
#include "BLI_math_vec_types.hh"
#include "BLI_float2.hh"
#include "BLI_float3.hh"
namespace blender::bke {

@ -28,12 +28,12 @@
#include "BLI_compiler_compat.h"
#include "BLI_fileops.h"
#include "BLI_float3.hh"
#include "BLI_float4x4.hh"
#include "BLI_ghash.h"
#include "BLI_index_range.hh"
#include "BLI_map.hh"
#include "BLI_math.h"
#include "BLI_math_vec_types.hh"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_string_ref.hh"

@ -21,8 +21,8 @@
#include "MEM_guardedalloc.h"
#include "BLI_array.hh"
#include "BLI_float3.hh"
#include "BLI_math_matrix.h"
#include "BLI_math_vec_types.hh"
#include "BLI_math_vector.h"
#include "BLI_vector.hh"

@ -16,7 +16,7 @@
#include <vector>
#include "BLI_math_vec_types.hh"
#include "BLI_float3.hh"
#include "BLI_span.hh"
#include "BLI_utildefines.h"

@ -84,7 +84,7 @@ size_t BLI_array_store_calc_size_compacted_get(const BArrayStore *bs);
*/
BArrayState *BLI_array_store_state_add(BArrayStore *bs,
const void *data,
const size_t data_len,
size_t data_len,
const BArrayState *state_reference);
/**
* Remove a state and free any unused #BChunk data.

@ -52,7 +52,7 @@ void _bli_array_wrap(void *arr, uint arr_len, size_t arr_stride, int dir);
* Access via #BLI_array_wrap
*/
void _bli_array_permute(
void *arr, uint arr_len, const size_t arr_stride, const uint *order, void *arr_temp);
void *arr, uint arr_len, size_t arr_stride, const uint *order, void *arr_temp);
#define BLI_array_permute(arr, arr_len, order) \
_bli_array_permute(arr, arr_len, sizeof(*(arr)), order, NULL)
#define BLI_array_permute_ex(arr, arr_len, order, arr_temp) \
@ -152,7 +152,7 @@ bool _bli_array_is_zeroed(const void *arr, uint arr_len, size_t arr_stride);
*/
bool _bli_array_iter_spiral_square(const void *arr_v,
const int arr_shape[2],
const size_t elem_size,
size_t elem_size,
const int center[2],
bool (*test_fn)(const void *arr_item, void *user_data),
void *user_data);

@ -74,7 +74,7 @@ enum {
/**
* \note Never decreases the amount of memory allocated.
*/
void BLI_buffer_resize(BLI_Buffer *buffer, const size_t new_count);
void BLI_buffer_resize(BLI_Buffer *buffer, size_t new_count);
/**
* Ensure size, throwing away old data, respecting #BLI_BUFFER_USE_CALLOC.
@ -83,7 +83,7 @@ void BLI_buffer_resize(BLI_Buffer *buffer, const size_t new_count);
* - Ignored (malloc'd).
* - Cleared (when #BLI_BUFFER_USE_CALLOC is set).
*/
void BLI_buffer_reinit(BLI_Buffer *buffer, const size_t new_count);
void BLI_buffer_reinit(BLI_Buffer *buffer, size_t new_count);
/**
* Append an array of elements.

@ -215,9 +215,9 @@ void BLI_delaunay_2d_cdt_free(CDT_result *result);
/* C++ Interface. */
# include "BLI_array.hh"
# include "BLI_double2.hh"
# include "BLI_math_mpq.hh"
# include "BLI_math_vec_mpq_types.hh"
# include "BLI_math_vec_types.hh"
# include "BLI_mpq2.hh"
# include "BLI_vector.hh"
namespace blender::meshintersect {

@ -0,0 +1,143 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bli
*/
#include "BLI_double3.hh"
namespace blender {
struct double2 {
double x, y;
double2() = default;
double2(const double *ptr) : x{ptr[0]}, y{ptr[1]}
{
}
double2(double x, double y) : x(x), y(y)
{
}
double2(const double3 &other) : x(other.x), y(other.y)
{
}
operator double *()
{
return &x;
}
operator const double *() const
{
return &x;
}
double length() const
{
return len_v2_db(*this);
}
friend double2 operator+(const double2 &a, const double2 &b)
{
return {a.x + b.x, a.y + b.y};
}
friend double2 operator-(const double2 &a, const double2 &b)
{
return {a.x - b.x, a.y - b.y};
}
friend double2 operator*(const double2 &a, double b)
{
return {a.x * b, a.y * b};
}
friend double2 operator/(const double2 &a, double b)
{
BLI_assert(b != 0.0);
return {a.x / b, a.y / b};
}
friend double2 operator*(double a, const double2 &b)
{
return b * a;
}
friend bool operator==(const double2 &a, const double2 &b)
{
return a.x == b.x && a.y == b.y;
}
friend bool operator!=(const double2 &a, const double2 &b)
{
return a.x != b.x || a.y != b.y;
}
friend std::ostream &operator<<(std::ostream &stream, const double2 &v)
{
stream << "(" << v.x << ", " << v.y << ")";
return stream;
}
static double dot(const double2 &a, const double2 &b)
{
return a.x * b.x + a.y * b.y;
}
static double2 interpolate(const double2 &a, const double2 &b, double t)
{
return a * (1 - t) + b * t;
}
static double2 abs(const double2 &a)
{
return double2(fabs(a.x), fabs(a.y));
}
static double distance(const double2 &a, const double2 &b)
{
return (a - b).length();
}
static double distance_squared(const double2 &a, const double2 &b)
{
double2 diff = a - b;
return double2::dot(diff, diff);
}
struct isect_result {
enum {
LINE_LINE_COLINEAR = -1,
LINE_LINE_NONE = 0,
LINE_LINE_EXACT = 1,
LINE_LINE_CROSS = 2,
} kind;
double lambda;
};
static isect_result isect_seg_seg(const double2 &v1,
const double2 &v2,
const double2 &v3,
const double2 &v4);
};
} // namespace blender

@ -0,0 +1,246 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bli
*/
#include <iostream>
#include "BLI_math_vector.h"
#include "BLI_span.hh"
namespace blender {
struct double3 {
double x, y, z;
double3() = default;
double3(const double *ptr) : x{ptr[0]}, y{ptr[1]}, z{ptr[2]}
{
}
double3(const double (*ptr)[3]) : double3((const double *)ptr)
{
}
explicit double3(double value) : x(value), y(value), z(value)
{
}
explicit double3(int value) : x(value), y(value), z(value)
{
}
double3(double x, double y, double z) : x{x}, y{y}, z{z}
{
}
operator const double *() const
{
return &x;
}
operator double *()
{
return &x;
}
double normalize_and_get_length()
{
return normalize_v3_db(*this);
}
double3 normalized() const
{
double3 result;
normalize_v3_v3_db(result, *this);
return result;
}
double length() const
{
return len_v3_db(*this);
}
double length_squared() const
{
return len_squared_v3_db(*this);
}
void reflect(const double3 &normal)
{
*this = this->reflected(normal);
}
double3 reflected(const double3 &normal) const
{
double3 result;
reflect_v3_v3v3_db(result, *this, normal);
return result;
}
static double3 safe_divide(const double3 &a, const double3 &b)
{
double3 result;
result.x = (b.x == 0.0) ? 0.0 : a.x / b.x;
result.y = (b.y == 0.0) ? 0.0 : a.y / b.y;
result.z = (b.z == 0.0) ? 0.0 : a.z / b.z;
return result;
}
void invert()
{
x = -x;
y = -y;
z = -z;
}
friend double3 operator+(const double3 &a, const double3 &b)
{
return {a.x + b.x, a.y + b.y, a.z + b.z};
}
void operator+=(const double3 &b)
{
this->x += b.x;
this->y += b.y;
this->z += b.z;
}
friend double3 operator-(const double3 &a, const double3 &b)
{
return {a.x - b.x, a.y - b.y, a.z - b.z};
}
friend double3 operator-(const double3 &a)
{
return {-a.x, -a.y, -a.z};
}
void operator-=(const double3 &b)
{
this->x -= b.x;
this->y -= b.y;
this->z -= b.z;
}
void operator*=(const double &scalar)
{
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
}
void operator*=(const double3 &other)
{
this->x *= other.x;
this->y *= other.y;
this->z *= other.z;
}
friend double3 operator*(const double3 &a, const double3 &b)
{
return {a.x * b.x, a.y * b.y, a.z * b.z};
}
friend double3 operator*(const double3 &a, const double &b)
{
return {a.x * b, a.y * b, a.z * b};
}
friend double3 operator*(const double &a, const double3 &b)
{
return b * a;
}
friend double3 operator/(const double3 &a, const double &b)
{
BLI_assert(b != 0.0);
return {a.x / b, a.y / b, a.z / b};
}
friend bool operator==(const double3 &a, const double3 &b)
{
return a.x == b.x && a.y == b.y && a.z == b.z;
}
friend bool operator!=(const double3 &a, const double3 &b)
{
return a.x != b.x || a.y != b.y || a.z != b.z;
}
friend std::ostream &operator<<(std::ostream &stream, const double3 &v)
{
stream << "(" << v.x << ", " << v.y << ", " << v.z << ")";
return stream;
}
static double dot(const double3 &a, const double3 &b)
{
return a.x * b.x + a.y * b.y + a.z * b.z;
}
static double3 cross_high_precision(const double3 &a, const double3 &b)
{
double3 result;
cross_v3_v3v3_db(result, a, b);
return result;
}
static double3 project(const double3 &a, const double3 &b)
{
double3 result;
project_v3_v3v3_db(result, a, b);
return result;
}
static double distance(const double3 &a, const double3 &b)
{
return (a - b).length();
}
static double distance_squared(const double3 &a, const double3 &b)
{
double3 diff = a - b;
return double3::dot(diff, diff);
}
static double3 interpolate(const double3 &a, const double3 &b, double t)
{
return a * (1 - t) + b * t;
}
static double3 abs(const double3 &a)
{
return double3(fabs(a.x), fabs(a.y), fabs(a.z));
}
static int dominant_axis(const double3 &a)
{
double x = (a.x >= 0) ? a.x : -a.x;
double y = (a.y >= 0) ? a.y : -a.y;
double z = (a.z >= 0) ? a.z : -a.z;
return ((x > y) ? ((x > z) ? 0 : 2) : ((y > z) ? 1 : 2));
}
static double3 cross_poly(Span<double3> poly);
};
} // namespace blender

@ -155,8 +155,7 @@ double BLI_dir_free_space(const char *dir) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(
*
* \note can return NULL when the size is not big enough
*/
char *BLI_current_working_dir(char *dir, const size_t maxncpy) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
char *BLI_current_working_dir(char *dir, size_t maxncpy) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
eFileAttributes BLI_file_attributes(const char *path);
/** \} */

@ -0,0 +1,218 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include "BLI_float3.hh"
namespace blender {
struct float2 {
float x, y;
float2() = default;
float2(const float *ptr) : x{ptr[0]}, y{ptr[1]}
{
}
explicit float2(float value) : x(value), y(value)
{
}
explicit float2(int value) : x(value), y(value)
{
}
float2(float x, float y) : x(x), y(y)
{
}
float2(const float3 &other) : x(other.x), y(other.y)
{
}
operator float *()
{
return &x;
}
operator const float *() const
{
return &x;
}
float length() const
{
return len_v2(*this);
}
float length_squared() const
{
return len_squared_v2(*this);
}
bool is_zero() const
{
return this->x == 0.0f && this->y == 0.0f;
}
float2 &operator+=(const float2 &other)
{
x += other.x;
y += other.y;
return *this;
}
float2 &operator-=(const float2 &other)
{
x -= other.x;
y -= other.y;
return *this;
}
float2 &operator*=(float factor)
{
x *= factor;
y *= factor;
return *this;
}
float2 &operator/=(float divisor)
{
x /= divisor;
y /= divisor;
return *this;
}
uint64_t hash() const
{
uint64_t x1 = *reinterpret_cast<const uint32_t *>(&x);
uint64_t x2 = *reinterpret_cast<const uint32_t *>(&y);
return (x1 * 812519) ^ (x2 * 707951);
}
friend float2 operator+(const float2 &a, const float2 &b)
{
return {a.x + b.x, a.y + b.y};
}
friend float2 operator-(const float2 &a, const float2 &b)
{
return {a.x - b.x, a.y - b.y};
}
friend float2 operator-(const float2 &a, const float &b)
{
return {a.x - b, a.y - b};
}
friend float2 operator*(const float2 &a, float b)
{
return {a.x * b, a.y * b};
}
friend float2 operator/(const float2 &a, float b)
{
BLI_assert(b != 0.0f);
return {a.x / b, a.y / b};
}
friend float2 operator*(float a, const float2 &b)
{
return b * a;
}
friend std::ostream &operator<<(std::ostream &stream, const float2 &v)
{
stream << "(" << v.x << ", " << v.y << ")";
return stream;
}
static float2 safe_divide(const float2 &a, const float b)
{
return (b != 0.0f) ? a / b : float2(0.0f);
}
static float2 floor(const float2 &a)
{
return float2(floorf(a.x), floorf(a.y));
}
/**
* Returns a normalized vector. The original vector is not changed.
*/
float2 normalized() const
{
float2 result;
normalize_v2_v2(result, *this);
return result;
}
static float dot(const float2 &a, const float2 &b)
{
return a.x * b.x + a.y * b.y;
}
static float2 interpolate(const float2 &a, const float2 &b, float t)
{
return a * (1 - t) + b * t;
}
static float2 abs(const float2 &a)
{
return float2(fabsf(a.x), fabsf(a.y));
}
static float distance(const float2 &a, const float2 &b)
{
return (a - b).length();
}
static float distance_squared(const float2 &a, const float2 &b)
{
float2 diff = a - b;
return float2::dot(diff, diff);
}
struct isect_result {
enum {
LINE_LINE_COLINEAR = -1,
LINE_LINE_NONE = 0,
LINE_LINE_EXACT = 1,
LINE_LINE_CROSS = 2,
} kind;
float lambda;
float mu;
};
static isect_result isect_seg_seg(const float2 &v1,
const float2 &v2,
const float2 &v3,
const float2 &v4);
friend bool operator==(const float2 &a, const float2 &b)
{
return a.x == b.x && a.y == b.y;
}
friend bool operator!=(const float2 &a, const float2 &b)
{
return !(a == b);
}
};
} // namespace blender

@ -0,0 +1,320 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include <iostream>
#include "BLI_math_vector.h"
namespace blender {
struct float3 {
float x, y, z;
float3() = default;
float3(const float *ptr) : x{ptr[0]}, y{ptr[1]}, z{ptr[2]}
{
}
float3(const float (*ptr)[3]) : float3(static_cast<const float *>(ptr[0]))
{
}
explicit float3(float value) : x(value), y(value), z(value)
{
}
explicit float3(int value) : x(value), y(value), z(value)
{
}
float3(float x, float y, float z) : x{x}, y{y}, z{z}
{
}
operator const float *() const
{
return &x;
}
operator float *()
{
return &x;
}
friend float3 operator+(const float3 &a, const float3 &b)
{
return {a.x + b.x, a.y + b.y, a.z + b.z};
}
friend float3 operator+(const float3 &a, const float &b)
{
return {a.x + b, a.y + b, a.z + b};
}
float3 &operator+=(const float3 &b)
{
this->x += b.x;
this->y += b.y;
this->z += b.z;
return *this;
}
friend float3 operator-(const float3 &a, const float3 &b)
{
return {a.x - b.x, a.y - b.y, a.z - b.z};
}
friend float3 operator-(const float3 &a)
{
return {-a.x, -a.y, -a.z};
}
friend float3 operator-(const float3 &a, const float &b)
{
return {a.x - b, a.y - b, a.z - b};
}
float3 &operator-=(const float3 &b)
{
this->x -= b.x;
this->y -= b.y;
this->z -= b.z;
return *this;
}
float3 &operator*=(float scalar)
{
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
return *this;
}
float3 &operator*=(const float3 &other)
{
this->x *= other.x;
this->y *= other.y;
this->z *= other.z;
return *this;
}
friend float3 operator*(const float3 &a, const float3 &b)
{
return {a.x * b.x, a.y * b.y, a.z * b.z};
}
friend float3 operator*(const float3 &a, float b)
{
return {a.x * b, a.y * b, a.z * b};
}
friend float3 operator*(float a, const float3 &b)
{
return b * a;
}
friend float3 operator/(const float3 &a, float b)
{
BLI_assert(b != 0.0f);
return {a.x / b, a.y / b, a.z / b};
}
friend std::ostream &operator<<(std::ostream &stream, const float3 &v)
{
stream << "(" << v.x << ", " << v.y << ", " << v.z << ")";
return stream;
}
friend bool operator==(const float3 &a, const float3 &b)
{
return a.x == b.x && a.y == b.y && a.z == b.z;
}
friend bool operator!=(const float3 &a, const float3 &b)
{
return !(a == b);
}
float normalize_and_get_length()
{
return normalize_v3(*this);
}
/**
* Normalizes the vector in place.
*/
void normalize()
{
normalize_v3(*this);
}
/**
* Returns a normalized vector. The original vector is not changed.
*/
float3 normalized() const
{
float3 result;
normalize_v3_v3(result, *this);
return result;
}
float length() const
{
return len_v3(*this);
}
float length_squared() const
{
return len_squared_v3(*this);
}
bool is_zero() const
{
return this->x == 0.0f && this->y == 0.0f && this->z == 0.0f;
}
void reflect(const float3 &normal)
{
*this = this->reflected(normal);
}
float3 reflected(const float3 &normal) const
{
float3 result;
reflect_v3_v3v3(result, *this, normal);
return result;
}
static float3 refract(const float3 &incident, const float3 &normal, const float eta)
{
float3 result;
float k = 1.0f - eta * eta * (1.0f - dot(normal, incident) * dot(normal, incident));
if (k < 0.0f) {
result = float3(0.0f);
}
else {
result = eta * incident - (eta * dot(normal, incident) + sqrt(k)) * normal;
}
return result;
}
static float3 faceforward(const float3 &vector, const float3 &incident, const float3 &reference)
{
return dot(reference, incident) < 0.0f ? vector : -vector;
}
static float3 safe_divide(const float3 &a, const float3 &b)
{
float3 result;
result.x = (b.x == 0.0f) ? 0.0f : a.x / b.x;
result.y = (b.y == 0.0f) ? 0.0f : a.y / b.y;
result.z = (b.z == 0.0f) ? 0.0f : a.z / b.z;
return result;
}
static float3 min(const float3 &a, const float3 &b)
{
return {a.x < b.x ? a.x : b.x, a.y < b.y ? a.y : b.y, a.z < b.z ? a.z : b.z};
}
static float3 max(const float3 &a, const float3 &b)
{
return {a.x > b.x ? a.x : b.x, a.y > b.y ? a.y : b.y, a.z > b.z ? a.z : b.z};
}
static void min_max(const float3 &vector, float3 &min, float3 &max)
{
min = float3::min(vector, min);
max = float3::max(vector, max);
}
static float3 safe_divide(const float3 &a, const float b)
{
return (b != 0.0f) ? a / b : float3(0.0f);
}
static float3 floor(const float3 &a)
{
return float3(floorf(a.x), floorf(a.y), floorf(a.z));
}
void invert()
{
x = -x;
y = -y;
z = -z;
}
uint64_t hash() const
{
uint64_t x1 = *reinterpret_cast<const uint32_t *>(&x);
uint64_t x2 = *reinterpret_cast<const uint32_t *>(&y);
uint64_t x3 = *reinterpret_cast<const uint32_t *>(&z);
return (x1 * 435109) ^ (x2 * 380867) ^ (x3 * 1059217);
}
static float dot(const float3 &a, const float3 &b)
{
return a.x * b.x + a.y * b.y + a.z * b.z;
}
static float3 cross_high_precision(const float3 &a, const float3 &b)
{
float3 result;
cross_v3_v3v3_hi_prec(result, a, b);
return result;
}
static float3 cross(const float3 &a, const float3 &b)
{
float3 result;
cross_v3_v3v3(result, a, b);
return result;
}
static float3 project(const float3 &a, const float3 &b)
{
float3 result;
project_v3_v3v3(result, a, b);
return result;
}
static float distance(const float3 &a, const float3 &b)
{
return (a - b).length();
}
static float distance_squared(const float3 &a, const float3 &b)
{
float3 diff = a - b;
return float3::dot(diff, diff);
}
static float3 interpolate(const float3 &a, const float3 &b, float t)
{
return a * (1 - t) + b * t;
}
static float3 abs(const float3 &a)
{
return float3(fabsf(a.x), fabsf(a.y), fabsf(a.z));
}
};
} // namespace blender

@ -0,0 +1,138 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
namespace blender {
struct float4 {
float x, y, z, w;
float4() = default;
float4(const float *ptr) : x{ptr[0]}, y{ptr[1]}, z{ptr[2]}, w{ptr[3]}
{
}
explicit float4(float value) : x(value), y(value), z(value), w(value)
{
}
explicit float4(int value) : x(value), y(value), z(value), w(value)
{
}
float4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w)
{
}
operator float *()
{
return &x;
}
friend float4 operator+(const float4 &a, const float &b)
{
return {a.x + b, a.y + b, a.z + b, a.w + b};
}
operator const float *() const
{
return &x;
}
float4 &operator+=(const float4 &other)
{
x += other.x;
y += other.y;
z += other.z;
w += other.w;
return *this;
}
friend float4 operator-(const float4 &a, const float4 &b)
{
return {a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w};
}
friend float4 operator-(const float4 &a, const float &b)
{
return {a.x - b, a.y - b, a.z - b, a.w - b};
}
friend float4 operator+(const float4 &a, const float4 &b)
{
return {a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w};
}
friend float4 operator/(const float4 &a, float f)
{
BLI_assert(f != 0.0f);
return a * (1.0f / f);
}
float4 &operator*=(float factor)
{
x *= factor;
y *= factor;
z *= factor;
w *= factor;
return *this;
}
friend float4 operator*(const float4 &a, float b)
{
return {a.x * b, a.y * b, a.z * b, a.w * b};
}
friend float4 operator*(float a, const float4 &b)
{
return b * a;
}
float length() const
{
return len_v4(*this);
}
static float distance(const float4 &a, const float4 &b)
{
return (a - b).length();
}
static float4 safe_divide(const float4 &a, const float b)
{
return (b != 0.0f) ? a / b : float4(0.0f);
}
static float4 interpolate(const float4 &a, const float4 &b, float t)
{
return a * (1 - t) + b * t;
}
static float4 floor(const float4 &a)
{
return float4(floorf(a.x), floorf(a.y), floorf(a.z), floorf(a.w));
}
static float4 normalize(const float4 &a)
{
const float t = len_v4(a);
return (t != 0.0f) ? a / t : float4(0.0f);
}
};
} // namespace blender

@ -16,9 +16,8 @@
#pragma once
#include "BLI_float3.hh"
#include "BLI_math_matrix.h"
#include "BLI_math_vec_types.hh"
#include "BLI_math_vector.h"
namespace blender {
@ -64,7 +63,7 @@ struct float4x4 {
* Without the negation, the result would be a so called improper rotation. That means it
* contains a reflection. Such an improper rotation matrix could not be converted to another
* representation of a rotation such as euler angles. */
const float3 cross = -math::cross(forward, up);
const float3 cross = -float3::cross(forward, up);
float4x4 matrix;
matrix.values[0][0] = forward.x;

@ -31,7 +31,7 @@ extern "C" {
typedef struct _GSQueue GSQueue;
GSQueue *BLI_gsqueue_new(const size_t elem_size);
GSQueue *BLI_gsqueue_new(size_t elem_size);
/**
* Returns true if the queue is empty, false otherwise.
*/

@ -85,7 +85,7 @@ void *BLI_findptr(const struct ListBase *listbase,
*/
void *BLI_listbase_bytes_find(const ListBase *listbase,
const void *bytes,
const size_t bytes_size,
size_t bytes_size,
int offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2);
/**
* Find the first item in the list that matches the given string, or the given index as fallback.
@ -96,7 +96,7 @@ void *BLI_listbase_bytes_find(const ListBase *listbase,
*/
void *BLI_listbase_string_or_index_find(const struct ListBase *listbase,
const char *string,
const size_t string_offset,
size_t string_offset,
int index) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
/* Find backwards. */
@ -133,7 +133,7 @@ void *BLI_rfindptr(const struct ListBase *listbase,
*/
void *BLI_listbase_bytes_rfind(const ListBase *listbase,
const void *bytes,
const size_t bytes_size,
size_t bytes_size,
int offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2);
/**

@ -21,11 +21,13 @@
* \brief Math vector functions needed specifically for mesh intersect and boolean.
*/
#include "BLI_math_vec_types.hh"
#include "BLI_double2.hh"
#include "BLI_double3.hh"
#ifdef WITH_GMP
# include "BLI_math_mpq.hh"
# include "BLI_math_vec_mpq_types.hh"
# include "BLI_mpq2.hh"
# include "BLI_mpq3.hh"
#endif
namespace blender {

@ -1,91 +0,0 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bli
*/
#ifdef WITH_GMP
# include "BLI_math_mpq.hh"
# include "BLI_math_vec_types.hh"
namespace blender {
using mpq2 = vec_base<mpq_class, 2>;
using mpq3 = vec_base<mpq_class, 3>;
namespace math {
uint64_t hash_mpq_class(const mpq_class &value);
template<> inline uint64_t vector_hash(const mpq2 &vec)
{
return hash_mpq_class(vec.x) ^ (hash_mpq_class(vec.y) * 33);
}
template<> inline uint64_t vector_hash(const mpq3 &vec)
{
return hash_mpq_class(vec.x) ^ (hash_mpq_class(vec.y) * 33) ^ (hash_mpq_class(vec.z) * 33 * 37);
}
/**
* Cannot do this exactly in rational arithmetic!
* Approximate by going in and out of doubles.
*/
template<> inline mpq_class length(const mpq2 &a)
{
return mpq_class(sqrt(length_squared(a).get_d()));
}
/**
* Cannot do this exactly in rational arithmetic!
* Approximate by going in and out of doubles.
*/
template<> inline mpq_class length(const mpq3 &a)
{
return mpq_class(sqrt(length_squared(a).get_d()));
}
/**
* The buffer avoids allocating a temporary variable.
*/
inline mpq_class distance_squared_with_buffer(const mpq3 &a, const mpq3 &b, mpq3 &buffer)
{
buffer = a;
buffer -= b;
return dot(buffer, buffer);
}
/**
* The buffer avoids allocating a temporary variable.
*/
inline mpq_class dot_with_buffer(const mpq3 &a, const mpq3 &b, mpq3 &buffer)
{
buffer = a;
buffer *= b;
buffer.x += buffer.y;
buffer.x += buffer.z;
return buffer.x;
}
} // namespace math
} // namespace blender
#endif /* WITH_GMP */

@ -1,566 +0,0 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2022, Blender Foundation.
*/
#pragma once
/** \file
* \ingroup bli
*/
#include <array>
#include <cmath>
#include <iostream>
#include <type_traits>
#include "BLI_math_vector.hh"
#include "BLI_utildefines.h"
namespace blender {
/* clang-format off */
template<typename T>
using as_uint_type = std::conditional_t<sizeof(T) == sizeof(uint8_t), uint8_t,
std::conditional_t<sizeof(T) == sizeof(uint16_t), uint16_t,
std::conditional_t<sizeof(T) == sizeof(uint32_t), uint32_t,
std::conditional_t<sizeof(T) == sizeof(uint64_t), uint64_t, void>>>>;
/* clang-format on */
template<typename T, int Size> struct vec_struct_base {
std::array<T, Size> values;
};
template<typename T> struct vec_struct_base<T, 2> {
T x, y;
};
template<typename T> struct vec_struct_base<T, 3> {
T x, y, z;
};
template<typename T> struct vec_struct_base<T, 4> {
T x, y, z, w;
};
template<typename T, int Size> struct vec_base : public vec_struct_base<T, Size> {
static constexpr int type_length = Size;
using base_type = T;
using uint_type = vec_base<as_uint_type<T>, Size>;
vec_base() = default;
explicit vec_base(uint value)
{
for (int i = 0; i < Size; i++) {
(*this)[i] = static_cast<T>(value);
}
}
explicit vec_base(int value)
{
for (int i = 0; i < Size; i++) {
(*this)[i] = static_cast<T>(value);
}
}
explicit vec_base(float value)
{
for (int i = 0; i < Size; i++) {
(*this)[i] = static_cast<T>(value);
}
}
explicit vec_base(double value)
{
for (int i = 0; i < Size; i++) {
(*this)[i] = static_cast<T>(value);
}
}
/* Workaround issue with template BLI_ENABLE_IF((Size == 2)) not working. */
#define BLI_ENABLE_IF_VEC(_size, _test) int S = _size, BLI_ENABLE_IF((S _test))
template<BLI_ENABLE_IF_VEC(Size, == 2)> vec_base(T _x, T _y)
{
(*this)[0] = _x;
(*this)[1] = _y;
}
template<BLI_ENABLE_IF_VEC(Size, == 3)> vec_base(T _x, T _y, T _z)
{
(*this)[0] = _x;
(*this)[1] = _y;
(*this)[2] = _z;
}
template<BLI_ENABLE_IF_VEC(Size, == 4)> vec_base(T _x, T _y, T _z, T _w)
{
(*this)[0] = _x;
(*this)[1] = _y;
(*this)[2] = _z;
(*this)[3] = _w;
}
/** Mixed scalar-vector constructors. */
template<typename U, BLI_ENABLE_IF_VEC(Size, == 3)>
constexpr vec_base(const vec_base<U, 2> &xy, T z)
: vec_base(static_cast<T>(xy.x), static_cast<T>(xy.y), z)
{
}
template<typename U, BLI_ENABLE_IF_VEC(Size, == 3)>
constexpr vec_base(T x, const vec_base<U, 2> &yz)
: vec_base(x, static_cast<T>(yz.x), static_cast<T>(yz.y))
{
}
template<typename U, BLI_ENABLE_IF_VEC(Size, == 4)>
vec_base(vec_base<U, 3> xyz, T w)
: vec_base(
static_cast<T>(xyz.x), static_cast<T>(xyz.y), static_cast<T>(xyz.z), static_cast<T>(w))
{
}
template<typename U, BLI_ENABLE_IF_VEC(Size, == 4)>
vec_base(T x, vec_base<U, 3> yzw)
: vec_base(
static_cast<T>(x), static_cast<T>(yzw.x), static_cast<T>(yzw.y), static_cast<T>(yzw.z))
{
}
template<typename U, typename V, BLI_ENABLE_IF_VEC(Size, == 4)>
vec_base(vec_base<U, 2> xy, vec_base<V, 2> zw)
: vec_base(
static_cast<T>(xy.x), static_cast<T>(xy.y), static_cast<T>(zw.x), static_cast<T>(zw.y))
{
}
template<typename U, BLI_ENABLE_IF_VEC(Size, == 4)>
vec_base(vec_base<U, 2> xy, T z, T w)
: vec_base(static_cast<T>(xy.x), static_cast<T>(xy.y), static_cast<T>(z), static_cast<T>(w))
{
}
template<typename U, BLI_ENABLE_IF_VEC(Size, == 4)>
vec_base(T x, vec_base<U, 2> yz, T w)
: vec_base(static_cast<T>(x), static_cast<T>(yz.x), static_cast<T>(yz.y), static_cast<T>(w))
{
}
template<typename U, BLI_ENABLE_IF_VEC(Size, == 4)>
vec_base(T x, T y, vec_base<U, 2> zw)
: vec_base(static_cast<T>(x), static_cast<T>(y), static_cast<T>(zw.x), static_cast<T>(zw.y))
{
}
/** Masking. */
template<typename U, int OtherSize, BLI_ENABLE_IF(OtherSize > Size)>
explicit vec_base(const vec_base<U, OtherSize> &other)
{
for (int i = 0; i < Size; i++) {
(*this)[i] = static_cast<T>(other[i]);
}
}
#undef BLI_ENABLE_IF_VEC
/** Conversion from pointers (from C-style vectors). */
vec_base(const T *ptr)
{
for (int i = 0; i < Size; i++) {
(*this)[i] = ptr[i];
}
}
vec_base(const T (*ptr)[Size]) : vec_base(static_cast<const T *>(ptr[0]))
{
}
/** Conversion from other vector types. */
template<typename U> explicit vec_base(const vec_base<U, Size> &vec)
{
for (int i = 0; i < Size; i++) {
(*this)[i] = static_cast<T>(vec[i]);
}
}
/** C-style pointer dereference. */
operator const T *() const
{
return reinterpret_cast<const T *>(this);
}
operator T *()
{
return reinterpret_cast<T *>(this);
}
/** Array access. */
const T &operator[](int index) const
{
BLI_assert(index >= 0);
BLI_assert(index < Size);
return reinterpret_cast<const T *>(this)[index];
}
T &operator[](int index)
{
BLI_assert(index >= 0);
BLI_assert(index < Size);
return reinterpret_cast<T *>(this)[index];
}
/** Internal Operators Macro. */
#define BLI_INT_OP(_T) template<typename U = _T, BLI_ENABLE_IF((std::is_integral_v<U>))>
#define BLI_VEC_OP_IMPL(_result, _i, _op) \
vec_base _result; \
for (int _i = 0; _i < Size; _i++) { \
_op; \
} \
return _result;
#define BLI_VEC_OP_IMPL_SELF(_i, _op) \
for (int _i = 0; _i < Size; _i++) { \
_op; \
} \
return *this;
/** Arithmetic operators. */
friend vec_base operator+(const vec_base &a, const vec_base &b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] + b[i]);
}
friend vec_base operator+(const vec_base &a, const T &b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] + b);
}
friend vec_base operator+(const T &a, const vec_base &b)
{
return b + a;
}
vec_base &operator+=(const vec_base &b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] += b[i]);
}
vec_base &operator+=(const T &b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] += b);
}
friend vec_base operator-(const vec_base &a)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = -a[i]);
}
friend vec_base operator-(const vec_base &a, const vec_base &b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] - b[i]);
}
friend vec_base operator-(const vec_base &a, const T &b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] - b);
}
friend vec_base operator-(const T &a, const vec_base &b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a - b[i]);
}
vec_base &operator-=(const vec_base &b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] -= b[i]);
}
vec_base &operator-=(const T &b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] -= b);
}
friend vec_base operator*(const vec_base &a, const vec_base &b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] * b[i]);
}
friend vec_base operator*(const vec_base &a, T b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] * b);
}
friend vec_base operator*(T a, const vec_base &b)
{
return b * a;
}
vec_base &operator*=(T b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] *= b);
}
vec_base &operator*=(const vec_base &b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] *= b[i]);
}
friend vec_base operator/(const vec_base &a, const vec_base &b)
{
BLI_assert(!math::is_any_zero(b));
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] / b[i]);
}
friend vec_base operator/(const vec_base &a, T b)
{
BLI_assert(b != T(0));
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] / b);
}
friend vec_base operator/(T a, const vec_base &b)
{
BLI_assert(!math::is_any_zero(b));
BLI_VEC_OP_IMPL(ret, i, ret[i] = a / b[i]);
}
vec_base &operator/=(T b)
{
BLI_assert(b != T(0));
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] /= b);
}
vec_base &operator/=(const vec_base &b)
{
BLI_assert(!math::is_any_zero(b));
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] /= b[i]);
}
/** Binary operators. */
BLI_INT_OP(T) friend vec_base operator&(const vec_base &a, const vec_base &b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] & b[i]);
}
BLI_INT_OP(T) friend vec_base operator&(const vec_base &a, T b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] & b);
}
BLI_INT_OP(T) friend vec_base operator&(T a, const vec_base &b)
{
return b & a;
}
BLI_INT_OP(T) vec_base &operator&=(T b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] &= b);
}
BLI_INT_OP(T) vec_base &operator&=(const vec_base &b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] &= b[i]);
}
BLI_INT_OP(T) friend vec_base operator|(const vec_base &a, const vec_base &b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] | b[i]);
}
BLI_INT_OP(T) friend vec_base operator|(const vec_base &a, T b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] | b);
}
BLI_INT_OP(T) friend vec_base operator|(T a, const vec_base &b)
{
return b | a;
}
BLI_INT_OP(T) vec_base &operator|=(T b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] |= b);
}
BLI_INT_OP(T) vec_base &operator|=(const vec_base &b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] |= b[i]);
}
BLI_INT_OP(T) friend vec_base operator^(const vec_base &a, const vec_base &b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] ^ b[i]);
}
BLI_INT_OP(T) friend vec_base operator^(const vec_base &a, T b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] ^ b);
}
BLI_INT_OP(T) friend vec_base operator^(T a, const vec_base &b)
{
return b ^ a;
}
BLI_INT_OP(T) vec_base &operator^=(T b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] ^= b);
}
BLI_INT_OP(T) vec_base &operator^=(const vec_base &b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] ^= b[i]);
}
BLI_INT_OP(T) friend vec_base operator~(const vec_base &a)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = ~a[i]);
}
/** Bit-shift operators. */
BLI_INT_OP(T) friend vec_base operator<<(const vec_base &a, const vec_base &b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] << b[i]);
}
BLI_INT_OP(T) friend vec_base operator<<(const vec_base &a, T b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] << b);
}
BLI_INT_OP(T) vec_base &operator<<=(T b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] <<= b);
}
BLI_INT_OP(T) vec_base &operator<<=(const vec_base &b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] <<= b[i]);
}
BLI_INT_OP(T) friend vec_base operator>>(const vec_base &a, const vec_base &b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] >> b[i]);
}
BLI_INT_OP(T) friend vec_base operator>>(const vec_base &a, T b)
{
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] >> b);
}
BLI_INT_OP(T) vec_base &operator>>=(T b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] >>= b);
}
BLI_INT_OP(T) vec_base &operator>>=(const vec_base &b)
{
BLI_VEC_OP_IMPL_SELF(i, (*this)[i] >>= b[i]);
}
/** Modulo operators. */
BLI_INT_OP(T) friend vec_base operator%(const vec_base &a, const vec_base &b)
{
BLI_assert(!math::is_any_zero(b));
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] % b[i]);
}
BLI_INT_OP(T) friend vec_base operator%(const vec_base &a, T b)
{
BLI_assert(b != 0);
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] % b);
}
BLI_INT_OP(T) friend vec_base operator%(T a, const vec_base &b)
{
BLI_assert(!math::is_any_zero(b));
BLI_VEC_OP_IMPL(ret, i, ret[i] = a % b[i]);
}
#undef BLI_INT_OP
#undef BLI_VEC_OP_IMPL
#undef BLI_VEC_OP_IMPL_SELF
/** Compare. */
friend bool operator==(const vec_base &a, const vec_base &b)
{
for (int i = 0; i < Size; i++) {
if (a[i] != b[i]) {
return false;
}
}
return true;
}
friend bool operator!=(const vec_base &a, const vec_base &b)
{
return !(a == b);
}
/** Misc. */
uint64_t hash() const
{
return math::vector_hash(*this);
}
friend std::ostream &operator<<(std::ostream &stream, const vec_base &v)
{
stream << "(";
for (int i = 0; i < Size; i++) {
stream << v[i];
if (i != Size - 1) {
stream << ", ";
}
}
stream << ")";
return stream;
}
};
using int2 = vec_base<int32_t, 2>;
using int3 = vec_base<int32_t, 3>;
using int4 = vec_base<int32_t, 4>;
using uint2 = vec_base<uint32_t, 2>;
using uint3 = vec_base<uint32_t, 3>;
using uint4 = vec_base<uint32_t, 4>;
using float2 = vec_base<float, 2>;
using float3 = vec_base<float, 3>;
using float4 = vec_base<float, 4>;
using double2 = vec_base<double, 2>;
using double3 = vec_base<double, 3>;
using double4 = vec_base<double, 4>;
} // namespace blender

@ -1,399 +0,0 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2022, Blender Foundation.
*/
#pragma once
/** \file
* \ingroup bli
*/
#include <cmath>
#include <type_traits>
#include "BLI_math_base_safe.h"
#include "BLI_math_vector.h"
#include "BLI_span.hh"
#include "BLI_utildefines.h"
#ifdef WITH_GMP
# include "BLI_math_mpq.hh"
#endif
namespace blender::math {
#ifndef NDEBUG
# define BLI_ASSERT_UNIT(v) \
{ \
const float _test_unit = length_squared(v); \
BLI_assert(!(std::abs(_test_unit - 1.0f) >= BLI_ASSERT_UNIT_EPSILON) || \
!(std::abs(_test_unit) >= BLI_ASSERT_UNIT_EPSILON)); \
} \
(void)0
#else
# define BLI_ASSERT_UNIT(v) (void)(v)
#endif
#define bT typename T::base_type
#ifdef WITH_GMP
# define BLI_ENABLE_IF_FLT_VEC(T) \
BLI_ENABLE_IF((std::is_floating_point_v<typename T::base_type> || \
std::is_same_v<typename T::base_type, mpq_class>))
#else
# define BLI_ENABLE_IF_FLT_VEC(T) BLI_ENABLE_IF((std::is_floating_point_v<typename T::base_type>))
#endif
#define BLI_ENABLE_IF_INT_VEC(T) BLI_ENABLE_IF((std::is_integral_v<typename T::base_type>))
template<typename T> inline bool is_zero(const T &a)
{
for (int i = 0; i < T::type_length; i++) {
if (a[i] != bT(0)) {
return false;
}
}
return true;
}
template<typename T> inline bool is_any_zero(const T &a)
{
for (int i = 0; i < T::type_length; i++) {
if (a[i] == bT(0)) {
return true;
}
}
return false;
}
template<typename T> inline T abs(const T &a)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = a[i] >= 0 ? a[i] : -a[i];
}
return result;
}
template<typename T> inline T min(const T &a, const T &b)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = a[i] < b[i] ? a[i] : b[i];
}
return result;
}
template<typename T> inline T max(const T &a, const T &b)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = a[i] > b[i] ? a[i] : b[i];
}
return result;
}
template<typename T> inline T clamp(const T &a, const T &min_v, const T &max_v)
{
T result = a;
for (int i = 0; i < T::type_length; i++) {
CLAMP(result[i], min_v[i], max_v[i]);
}
return result;
}
template<typename T> inline T clamp(const T &a, const bT &min_v, const bT &max_v)
{
T result = a;
for (int i = 0; i < T::type_length; i++) {
CLAMP(result[i], min_v, max_v);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T mod(const T &a, const T &b)
{
T result;
for (int i = 0; i < T::type_length; i++) {
BLI_assert(b[i] != 0);
result[i] = std::fmod(a[i], b[i]);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T mod(const T &a, bT b)
{
BLI_assert(b != 0);
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = std::fmod(a[i], b);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T safe_mod(const T &a, const T &b)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = (b[i] != 0) ? std::fmod(a[i], b[i]) : 0;
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T safe_mod(const T &a, bT b)
{
if (b == 0) {
return T(0.0f);
}
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = std::fmod(a[i], b);
}
return result;
}
template<typename T> inline void min_max(const T &vector, T &min_vec, T &max_vec)
{
min_vec = min(vector, min_vec);
max_vec = max(vector, max_vec);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T safe_divide(const T &a, const T &b)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = (b[i] == 0) ? 0 : a[i] / b[i];
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T safe_divide(const T &a, const bT b)
{
return (b != 0) ? a / b : T(0.0f);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T floor(const T &a)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = std::floor(a[i]);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T ceil(const T &a)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = std::ceil(a[i]);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T fract(const T &a)
{
T result;
for (int i = 0; i < T::type_length; i++) {
result[i] = a[i] - std::floor(a[i]);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT dot(const T &a, const T &b)
{
bT result = a[0] * b[0];
for (int i = 1; i < T::type_length; i++) {
result += a[i] * b[i];
}
return result;
}
template<typename T> inline bT length_manhattan(const T &a)
{
bT result = std::abs(a[0]);
for (int i = 1; i < T::type_length; i++) {
result += std::abs(a[i]);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT length_squared(const T &a)
{
return dot(a, a);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT length(const T &a)
{
return std::sqrt(length_squared(a));
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT distance_manhattan(const T &a, const T &b)
{
return length_manhattan(a - b);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT distance_squared(const T &a, const T &b)
{
return length_squared(a - b);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline bT distance(const T &a, const T &b)
{
return length(a - b);
}
template<typename T> uint64_t vector_hash(const T &vec)
{
BLI_STATIC_ASSERT(T::type_length <= 4, "Longer types need to implement vector_hash themself.");
const typename T::uint_type &uvec = *reinterpret_cast<const typename T::uint_type *>(&vec);
uint64_t result;
result = uvec[0] * uint64_t(435109);
if constexpr (T::type_length > 1) {
result ^= uvec[1] * uint64_t(380867);
}
if constexpr (T::type_length > 2) {
result ^= uvec[2] * uint64_t(1059217);
}
if constexpr (T::type_length > 3) {
result ^= uvec[3] * uint64_t(2002613);
}
return result;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T reflect(const T &incident, const T &normal)
{
BLI_ASSERT_UNIT(normal);
return incident - 2.0 * dot(normal, incident) * normal;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)>
inline T refract(const T &incident, const T &normal, const bT eta)
{
float dot_ni = dot(normal, incident);
float k = 1.0f - eta * eta * (1.0f - dot_ni * dot_ni);
if (k < 0.0f) {
return T(0.0f);
}
return eta * incident - (eta * dot_ni + sqrt(k)) * normal;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T project(const T &p, const T &v_proj)
{
if (UNLIKELY(is_zero(v_proj))) {
return T(0.0f);
}
return v_proj * (dot(p, v_proj) / dot(v_proj, v_proj));
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)>
inline T normalize_and_get_length(const T &v, bT &out_length)
{
out_length = length_squared(v);
/* A larger value causes normalize errors in a scaled down models with camera extreme close. */
constexpr bT threshold = std::is_same_v<bT, double> ? 1.0e-70 : 1.0e-35f;
if (out_length > threshold) {
out_length = sqrt(out_length);
return v / out_length;
}
/* Either the vector is small or one of it's values contained `nan`. */
out_length = 0.0;
return T(0.0);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T normalize(const T &v)
{
bT len;
return normalize_and_get_length(v, len);
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T), BLI_ENABLE_IF((T::type_length == 3))>
inline T cross(const T &a, const T &b)
{
return {a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x};
}
template<typename T,
BLI_ENABLE_IF((std::is_same_v<bT, float>)),
BLI_ENABLE_IF((T::type_length == 3))>
inline T cross_high_precision(const T &a, const T &b)
{
return {(float)((double)a.y * b.z - (double)a.z * b.y),
(float)((double)a.z * b.x - (double)a.x * b.z),
(float)((double)a.x * b.y - (double)a.y * b.x)};
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T), BLI_ENABLE_IF((T::type_length == 3))>
inline T cross_poly(Span<T> poly)
{
/* Newell's Method. */
int nv = static_cast<int>(poly.size());
if (nv < 3) {
return T(0, 0, 0);
}
const T *v_prev = &poly[nv - 1];
const T *v_curr = &poly[0];
T n(0, 0, 0);
for (int i = 0; i < nv;) {
n[0] = n[0] + ((*v_prev)[1] - (*v_curr)[1]) * ((*v_prev)[2] + (*v_curr)[2]);
n[1] = n[1] + ((*v_prev)[2] - (*v_curr)[2]) * ((*v_prev)[0] + (*v_curr)[0]);
n[2] = n[2] + ((*v_prev)[0] - (*v_curr)[0]) * ((*v_prev)[1] + (*v_curr)[1]);
v_prev = v_curr;
++i;
if (i < nv) {
v_curr = &poly[i];
}
}
return n;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)> inline T interpolate(const T &a, const T &b, bT t)
{
return a * (1 - t) + b * t;
}
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)>
inline T faceforward(const T &vector, const T &incident, const T &reference)
{
return (dot(reference, incident) < 0) ? vector : -vector;
}
template<typename T> inline int dominant_axis(const T &a)
{
T b = abs(a);
return ((b.x > b.y) ? ((b.x > b.z) ? 0 : 2) : ((b.y > b.z) ? 1 : 2));
}
/** Intersections. */
template<typename T> struct isect_result {
enum {
LINE_LINE_COLINEAR = -1,
LINE_LINE_NONE = 0,
LINE_LINE_EXACT = 1,
LINE_LINE_CROSS = 2,
} kind;
bT lambda;
};
template<typename T, BLI_ENABLE_IF_FLT_VEC(T)>
isect_result<T> isect_seg_seg(const T &v1, const T &v2, const T &v3, const T &v4);
#undef BLI_ENABLE_IF_FLT_VEC
#undef BLI_ENABLE_IF_INT_VEC
#undef bT
} // namespace blender::math

@ -38,13 +38,13 @@ extern "C" {
struct MemArena;
typedef struct MemArena MemArena;
struct MemArena *BLI_memarena_new(const size_t bufsize,
struct MemArena *BLI_memarena_new(size_t bufsize,
const char *name) ATTR_WARN_UNUSED_RESULT ATTR_RETURNS_NONNULL
ATTR_NONNULL(2) ATTR_MALLOC;
void BLI_memarena_free(struct MemArena *ma) ATTR_NONNULL(1);
void BLI_memarena_use_malloc(struct MemArena *ma) ATTR_NONNULL(1);
void BLI_memarena_use_calloc(struct MemArena *ma) ATTR_NONNULL(1);
void BLI_memarena_use_align(struct MemArena *ma, const size_t align) ATTR_NONNULL(1);
void BLI_memarena_use_align(struct MemArena *ma, size_t align) ATTR_NONNULL(1);
void *BLI_memarena_alloc(struct MemArena *ma, size_t size) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1) ATTR_MALLOC ATTR_ALLOC_SIZE(2);
void *BLI_memarena_calloc(struct MemArena *ma, size_t size) ATTR_WARN_UNUSED_RESULT

@ -29,7 +29,7 @@ extern "C" {
/* it may be defined already */
#ifndef __BLI_UTILDEFINES_H__
bool BLI_memory_is_zero(const void *arr, const size_t size);
bool BLI_memory_is_zero(const void *arr, size_t size);
#endif
#ifdef __cplusplus

@ -557,4 +557,13 @@ Container &move_assign_container(Container &dst, Container &&src) noexcept(
return dst;
}
/**
* Utility macro that wraps `std::enable_if` to make it a bit easier to use and less verbose for
* SFINAE in common cases.
*
* \note Often one has to invoke this macro with double parenthesis. That's because the condition
* often contains a comma and angle brackets are not recognized as parenthesis by the preprocessor.
*/
#define BLI_ENABLE_IF(condition) typename std::enable_if_t<condition> * = nullptr
} // namespace blender

@ -28,11 +28,12 @@
# include <iostream>
# include "BLI_array.hh"
# include "BLI_double3.hh"
# include "BLI_float3.hh"
# include "BLI_index_range.hh"
# include "BLI_map.hh"
# include "BLI_math_mpq.hh"
# include "BLI_math_vec_mpq_types.hh"
# include "BLI_math_vec_types.hh"
# include "BLI_mpq3.hh"
# include "BLI_span.hh"
# include "BLI_utility_mixins.hh"
# include "BLI_vector.hh"

@ -0,0 +1,184 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bli
*/
#ifdef WITH_GMP
# include "BLI_math_mpq.hh"
# include "BLI_mpq3.hh"
namespace blender {
struct mpq2 {
mpq_class x, y;
mpq2() = default;
mpq2(const mpq_class *ptr) : x{ptr[0]}, y{ptr[1]}
{
}
mpq2(mpq_class x, mpq_class y) : x(x), y(y)
{
}
mpq2(const mpq2 &other) : x(other.x), y(other.y)
{
}
mpq2(mpq2 &&other) noexcept : x(std::move(other.x)), y(std::move(other.y))
{
}
~mpq2() = default;
mpq2 &operator=(const mpq2 &other)
{
if (this != &other) {
x = other.x;
y = other.y;
}
return *this;
}
mpq2 &operator=(mpq2 &&other) noexcept
{
x = std::move(other.x);
y = std::move(other.y);
return *this;
}
mpq2(const mpq3 &other) : x(other.x), y(other.y)
{
}
operator mpq_class *()
{
return &x;
}
operator const mpq_class *() const
{
return &x;
}
/**
* Cannot do this exactly in rational arithmetic!
* Approximate by going in and out of doubles.
*/
mpq_class length() const
{
mpq_class lsquared = dot(*this, *this);
return mpq_class(sqrt(lsquared.get_d()));
}
friend mpq2 operator+(const mpq2 &a, const mpq2 &b)
{
return {a.x + b.x, a.y + b.y};
}
friend mpq2 operator-(const mpq2 &a, const mpq2 &b)
{
return {a.x - b.x, a.y - b.y};
}
friend mpq2 operator*(const mpq2 &a, mpq_class b)
{
return {a.x * b, a.y * b};
}
friend mpq2 operator/(const mpq2 &a, mpq_class b)
{
BLI_assert(b != 0);
return {a.x / b, a.y / b};
}
friend mpq2 operator*(mpq_class a, const mpq2 &b)
{
return b * a;
}
friend bool operator==(const mpq2 &a, const mpq2 &b)
{
return a.x == b.x && a.y == b.y;
}
friend bool operator!=(const mpq2 &a, const mpq2 &b)
{
return a.x != b.x || a.y != b.y;
}
friend std::ostream &operator<<(std::ostream &stream, const mpq2 &v)
{
stream << "(" << v.x << ", " << v.y << ")";
return stream;
}
static mpq_class dot(const mpq2 &a, const mpq2 &b)
{
return a.x * b.x + a.y * b.y;
}
static mpq2 interpolate(const mpq2 &a, const mpq2 &b, mpq_class t)
{
return a * (1 - t) + b * t;
}
static mpq2 abs(const mpq2 &a)
{
mpq_class abs_x = (a.x >= 0) ? a.x : -a.x;
mpq_class abs_y = (a.y >= 0) ? a.y : -a.y;
return mpq2(abs_x, abs_y);
}
static mpq_class distance(const mpq2 &a, const mpq2 &b)
{
return (a - b).length();
}
static mpq_class distance_squared(const mpq2 &a, const mpq2 &b)
{
mpq2 diff = a - b;
return dot(diff, diff);
}
struct isect_result {
enum {
LINE_LINE_COLINEAR = -1,
LINE_LINE_NONE = 0,
LINE_LINE_EXACT = 1,
LINE_LINE_CROSS = 2,
} kind;
mpq_class lambda;
};
static isect_result isect_seg_seg(const mpq2 &v1,
const mpq2 &v2,
const mpq2 &v3,
const mpq2 &v4);
/** There is a sensible use for hashing on exact arithmetic types. */
uint64_t hash() const;
};
} // namespace blender
#endif /* WITH_GMP */

@ -0,0 +1,297 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bli
*/
#ifdef WITH_GMP
# include <iostream>
# include "BLI_math.h"
# include "BLI_math_mpq.hh"
# include "BLI_span.hh"
namespace blender {
struct mpq3 {
mpq_class x, y, z;
mpq3() = default;
mpq3(const mpq_class *ptr) : x{ptr[0]}, y{ptr[1]}, z{ptr[2]}
{
}
mpq3(const mpq_class (*ptr)[3]) : mpq3((const mpq_class *)ptr)
{
}
explicit mpq3(mpq_class value) : x(value), y(value), z(value)
{
}
explicit mpq3(int value) : x(value), y(value), z(value)
{
}
mpq3(mpq_class x, mpq_class y, mpq_class z) : x{x}, y{y}, z{z}
{
}
operator const mpq_class *() const
{
return &x;
}
operator mpq_class *()
{
return &x;
}
/* Cannot do this exactly in rational arithmetic!
* Approximate by going in and out of doubles.
*/
mpq_class normalize_and_get_length()
{
double dv[3] = {x.get_d(), y.get_d(), z.get_d()};
double len = normalize_v3_db(dv);
this->x = mpq_class(dv[0]);
this->y = mpq_class(dv[1]);
this->z = mpq_class(dv[2]);
return len;
}
mpq3 normalized() const
{
double dv[3] = {x.get_d(), y.get_d(), z.get_d()};
double dr[3];
normalize_v3_v3_db(dr, dv);
return mpq3(mpq_class(dr[0]), mpq_class(dr[1]), mpq_class(dr[2]));
}
/* Cannot do this exactly in rational arithmetic!
* Approximate by going in and out of double.
*/
mpq_class length() const
{
mpq_class lsquared = this->length_squared();
double dsquared = lsquared.get_d();
double d = sqrt(dsquared);
return mpq_class(d);
}
mpq_class length_squared() const
{
return x * x + y * y + z * z;
}
void reflect(const mpq3 &normal)
{
*this = this->reflected(normal);
}
mpq3 reflected(const mpq3 &normal) const
{
mpq3 result;
const mpq_class dot2 = 2 * dot(*this, normal);
result.x = this->x - (dot2 * normal.x);
result.y = this->y - (dot2 * normal.y);
result.z = this->z - (dot2 * normal.z);
return result;
}
static mpq3 safe_divide(const mpq3 &a, const mpq3 &b)
{
mpq3 result;
result.x = (b.x == 0) ? mpq_class(0) : a.x / b.x;
result.y = (b.y == 0) ? mpq_class(0) : a.y / b.y;
result.z = (b.z == 0) ? mpq_class(0) : a.z / b.z;
return result;
}
void invert()
{
x = -x;
y = -y;
z = -z;
}
friend mpq3 operator+(const mpq3 &a, const mpq3 &b)
{
return mpq3(a.x + b.x, a.y + b.y, a.z + b.z);
}
void operator+=(const mpq3 &b)
{
this->x += b.x;
this->y += b.y;
this->z += b.z;
}
friend mpq3 operator-(const mpq3 &a, const mpq3 &b)
{
return mpq3(a.x - b.x, a.y - b.y, a.z - b.z);
}
friend mpq3 operator-(const mpq3 &a)
{
return mpq3(-a.x, -a.y, -a.z);
}
void operator-=(const mpq3 &b)
{
this->x -= b.x;
this->y -= b.y;
this->z -= b.z;
}
void operator*=(mpq_class scalar)
{
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
}
void operator*=(const mpq3 &other)
{
this->x *= other.x;
this->y *= other.y;
this->z *= other.z;
}
friend mpq3 operator*(const mpq3 &a, const mpq3 &b)
{
return {a.x * b.x, a.y * b.y, a.z * b.z};
}
friend mpq3 operator*(const mpq3 &a, const mpq_class &b)
{
return mpq3(a.x * b, a.y * b, a.z * b);
}
friend mpq3 operator*(const mpq_class &a, const mpq3 &b)
{
return mpq3(a * b.x, a * b.y, a * b.z);
}
friend mpq3 operator/(const mpq3 &a, const mpq_class &b)
{
BLI_assert(b != 0);
return mpq3(a.x / b, a.y / b, a.z / b);
}
friend bool operator==(const mpq3 &a, const mpq3 &b)
{
return a.x == b.x && a.y == b.y && a.z == b.z;
}
friend bool operator!=(const mpq3 &a, const mpq3 &b)
{
return a.x != b.x || a.y != b.y || a.z != b.z;
}
friend std::ostream &operator<<(std::ostream &stream, const mpq3 &v)
{
stream << "(" << v.x << ", " << v.y << ", " << v.z << ")";
return stream;
}
static mpq_class dot(const mpq3 &a, const mpq3 &b)
{
return a.x * b.x + a.y * b.y + a.z * b.z;
}
static mpq_class dot_with_buffer(const mpq3 &a, const mpq3 &b, mpq3 &buffer)
{
buffer = a;
buffer *= b;
buffer.x += buffer.y;
buffer.x += buffer.z;
return buffer.x;
}
static mpq3 cross(const mpq3 &a, const mpq3 &b)
{
return mpq3(a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]);
}
static mpq3 cross_high_precision(const mpq3 &a, const mpq3 &b)
{
return cross(a, b);
}
static mpq3 project(const mpq3 &a, const mpq3 &b)
{
const mpq_class mul = mpq3::dot(a, b) / mpq3::dot(b, b);
return mpq3(mul * b[0], mul * b[1], mul * b[2]);
}
static mpq_class distance(const mpq3 &a, const mpq3 &b)
{
mpq3 diff(a.x - b.x, a.y - b.y, a.z - b.z);
return diff.length();
}
static mpq_class distance_squared(const mpq3 &a, const mpq3 &b)
{
mpq3 diff(a.x - b.x, a.y - b.y, a.z - b.z);
return mpq3::dot(diff, diff);
}
static mpq_class distance_squared_with_buffer(const mpq3 &a, const mpq3 &b, mpq3 &buffer)
{
buffer = a;
buffer -= b;
return mpq3::dot(buffer, buffer);
}
static mpq3 interpolate(const mpq3 &a, const mpq3 &b, mpq_class t)
{
mpq_class s = 1 - t;
return mpq3(a.x * s + b.x * t, a.y * s + b.y * t, a.z * s + b.z * t);
}
static mpq3 abs(const mpq3 &a)
{
mpq_class abs_x = (a.x >= 0) ? a.x : -a.x;
mpq_class abs_y = (a.y >= 0) ? a.y : -a.y;
mpq_class abs_z = (a.z >= 0) ? a.z : -a.z;
return mpq3(abs_x, abs_y, abs_z);
}
static int dominant_axis(const mpq3 &a)
{
mpq_class x = (a.x >= 0) ? a.x : -a.x;
mpq_class y = (a.y >= 0) ? a.y : -a.y;
mpq_class z = (a.z >= 0) ? a.z : -a.z;
return ((x > y) ? ((x > z) ? 0 : 2) : ((y > z) ? 1 : 2));
}
static mpq3 cross_poly(Span<mpq3> poly);
/** There is a sensible use for hashing on exact arithmetic types. */
uint64_t hash() const;
};
uint64_t hash_mpq_class(const mpq_class &value);
} // namespace blender
#endif /* WITH_GMP */

@ -16,7 +16,9 @@
#pragma once
#include "BLI_math_vec_types.hh"
#include "BLI_float2.hh"
#include "BLI_float3.hh"
#include "BLI_float4.hh"
namespace blender::noise {

@ -75,16 +75,15 @@ bool BLI_make_existing_file(const char *name);
* - Doesn't use CWD, or deal with relative paths.
* - Only fill's in \a dir and \a file when they are non NULL.
*/
void BLI_split_dirfile(
const char *string, char *dir, char *file, const size_t dirlen, const size_t filelen);
void BLI_split_dirfile(const char *string, char *dir, char *file, size_t dirlen, size_t filelen);
/**
* Copies the parent directory part of string into `dir`, max length `dirlen`.
*/
void BLI_split_dir_part(const char *string, char *dir, const size_t dirlen);
void BLI_split_dir_part(const char *string, char *dir, size_t dirlen);
/**
* Copies the leaf filename part of string into `file`, max length `filelen`.
*/
void BLI_split_file_part(const char *string, char *file, const size_t filelen);
void BLI_split_file_part(const char *string, char *file, size_t filelen);
/**
* Returns a pointer to the last extension (e.g. the position of the last period).
* Returns NULL if there is no extension.
@ -94,7 +93,7 @@ const char *BLI_path_extension(const char *filepath) ATTR_NONNULL();
/**
* Append a filename to a dir, ensuring slash separates.
*/
void BLI_path_append(char *__restrict dst, const size_t maxlen, const char *__restrict file)
void BLI_path_append(char *__restrict dst, size_t maxlen, const char *__restrict file)
ATTR_NONNULL();
/**
* Simple appending of filename to dir, does not check for valid path!
@ -104,7 +103,7 @@ void BLI_path_append(char *__restrict dst, const size_t maxlen, const char *__re
* that de-duplicates separators and can handle an arbitrary number of paths.
*/
void BLI_join_dirfile(char *__restrict dst,
const size_t maxlen,
size_t maxlen,
const char *__restrict dir,
const char *__restrict file) ATTR_NONNULL();
/**
@ -114,7 +113,7 @@ void BLI_join_dirfile(char *__restrict dst,
* \note If you want a trailing slash, add `SEP_STR` as the last path argument,
* duplicate slashes will be cleaned up.
*/
size_t BLI_path_join(char *__restrict dst, const size_t dst_len, const char *path_first, ...)
size_t BLI_path_join(char *__restrict dst, size_t dst_len, const char *path_first, ...)
ATTR_NONNULL(1, 3) ATTR_SENTINEL(0);
/**
* Like Python's `os.path.basename()`
@ -164,12 +163,12 @@ void BLI_path_slash_rstrip(char *string) ATTR_NONNULL();
void BLI_path_slash_native(char *path) ATTR_NONNULL();
#ifdef _WIN32
bool BLI_path_program_extensions_add_win32(char *name, const size_t maxlen);
bool BLI_path_program_extensions_add_win32(char *name, size_t maxlen);
#endif
/**
* Search for a binary (executable)
*/
bool BLI_path_program_search(char *fullname, const size_t maxlen, const char *name);
bool BLI_path_program_search(char *fullname, size_t maxlen, const char *name);
/**
* \return true when `str` end with `ext` (case insensitive).
@ -353,7 +352,7 @@ bool BLI_path_is_abs_from_cwd(const char *path) ATTR_NONNULL();
* This is _not_ something Blender's internal paths support, instead they use the "//" prefix.
* In most cases #BLI_path_abs should be used instead.
*/
bool BLI_path_abs_from_cwd(char *path, const size_t maxlen) ATTR_NONNULL();
bool BLI_path_abs_from_cwd(char *path, size_t maxlen) ATTR_NONNULL();
/**
* Replaces `file` with a relative version (prefixed by "//") such that #BLI_path_abs, given
* the same `relfile`, will convert it back to its original value.

@ -20,8 +20,9 @@
#pragma once
#include "BLI_float2.hh"
#include "BLI_float3.hh"
#include "BLI_math.h"
#include "BLI_math_vec_types.hh"
#include "BLI_span.hh"
#include "BLI_utildefines.h"

@ -28,13 +28,13 @@ extern "C" {
typedef struct BLI_Stack BLI_Stack;
BLI_Stack *BLI_stack_new_ex(const size_t elem_size,
BLI_Stack *BLI_stack_new_ex(size_t elem_size,
const char *description,
const size_t chunk_size) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
size_t chunk_size) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
/**
* Create a new homogeneous stack with elements of 'elem_size' bytes.
*/
BLI_Stack *BLI_stack_new(const size_t elem_size, const char *description) ATTR_WARN_UNUSED_RESULT
BLI_Stack *BLI_stack_new(size_t elem_size, const char *description) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
/**

@ -42,8 +42,7 @@ extern "C" {
* \param len: The number of bytes to duplicate
* \retval Returns the duplicated string
*/
char *BLI_strdupn(const char *str, const size_t len) ATTR_MALLOC ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
char *BLI_strdupn(const char *str, size_t len) ATTR_MALLOC ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
/**
* Duplicates the cstring \a str into a newly mallocN'd
@ -74,8 +73,7 @@ char *BLI_strdupcat(const char *__restrict str1,
* the size of dst)
* \retval Returns dst
*/
char *BLI_strncpy(char *__restrict dst, const char *__restrict src, const size_t maxncpy)
ATTR_NONNULL();
char *BLI_strncpy(char *__restrict dst, const char *__restrict src, size_t maxncpy) ATTR_NONNULL();
/**
* Like BLI_strncpy but ensures dst is always padded by given char,
@ -107,7 +105,7 @@ char *BLI_strncpy_ensure_pad(char *__restrict dst,
*/
size_t BLI_strncpy_rlen(char *__restrict dst,
const char *__restrict src,
const size_t maxncpy) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
size_t maxncpy) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
size_t BLI_strcpy_rlen(char *__restrict dst, const char *__restrict src) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
@ -186,7 +184,7 @@ void BLI_str_replace_char(char *str, char src, char dst) ATTR_NONNULL();
* \note Larger tables should use a hash table.
*/
bool BLI_str_replace_table_exact(char *string,
const size_t string_len,
size_t string_len,
const char *replace_table[][2],
int replace_table_len);
@ -235,7 +233,7 @@ char *BLI_sprintfN(const char *__restrict format, ...) ATTR_WARN_UNUSED_RESULT
*
* \note This is used for creating animation paths in blend files.
*/
size_t BLI_str_escape(char *__restrict dst, const char *__restrict src, const size_t dst_maxncpy)
size_t BLI_str_escape(char *__restrict dst, const char *__restrict src, size_t dst_maxncpy)
ATTR_NONNULL();
/**
* This roughly matches C and Python's string escaping with double quotes - `"`.
@ -251,9 +249,9 @@ size_t BLI_str_escape(char *__restrict dst, const char *__restrict src, const si
*/
size_t BLI_str_unescape_ex(char *__restrict dst,
const char *__restrict src,
const size_t src_maxncpy,
size_t src_maxncpy,
/* Additional arguments. */
const size_t dst_maxncpy,
size_t dst_maxncpy,
bool *r_is_complete) ATTR_NONNULL();
/**
* See #BLI_str_unescape_ex doc-string.
@ -265,7 +263,7 @@ size_t BLI_str_unescape_ex(char *__restrict dst,
*
* \note This is used for parsing animation paths in blend files (runs often).
*/
size_t BLI_str_unescape(char *__restrict dst, const char *__restrict src, const size_t src_maxncpy)
size_t BLI_str_unescape(char *__restrict dst, const char *__restrict src, size_t src_maxncpy)
ATTR_NONNULL();
/**
@ -359,10 +357,10 @@ int BLI_strcmp_ignore_pad(const char *str1, const char *str2, char pad) ATTR_WAR
/**
* Determine the length of a fixed-size string.
*/
size_t BLI_strnlen(const char *str, const size_t maxlen) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
size_t BLI_strnlen(const char *str, size_t maxlen) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
void BLI_str_tolower_ascii(char *str, const size_t len) ATTR_NONNULL();
void BLI_str_toupper_ascii(char *str, const size_t len) ATTR_NONNULL();
void BLI_str_tolower_ascii(char *str, size_t len) ATTR_NONNULL();
void BLI_str_toupper_ascii(char *str, size_t len) ATTR_NONNULL();
/**
* Strip white-space from end of the string.
*/
@ -479,7 +477,7 @@ bool BLI_string_all_words_matched(const char *name,
* \return The number of words found in \a str
*/
int BLI_string_find_split_words(const char *str,
const size_t len,
size_t len,
char delim,
int r_words[][2],
int words_max) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();

@ -110,14 +110,12 @@ size_t BLI_str_utf8_from_unicode_len(unsigned int c) ATTR_WARN_UNUSED_RESULT;
*
* \return number of bytes written.
*/
size_t BLI_str_utf8_from_unicode(unsigned int c, char *outbuf, const size_t outbuf_len)
ATTR_NONNULL(2);
size_t BLI_str_utf8_from_unicode(unsigned int c, char *outbuf, size_t outbuf_len) ATTR_NONNULL(2);
size_t BLI_str_utf8_as_utf32(char32_t *__restrict dst_w,
const char *__restrict src_c,
const size_t maxncpy) ATTR_NONNULL(1, 2);
size_t BLI_str_utf32_as_utf8(char *__restrict dst,
const char32_t *__restrict src,
const size_t maxncpy) ATTR_NONNULL(1, 2);
size_t maxncpy) ATTR_NONNULL(1, 2);
size_t BLI_str_utf32_as_utf8(char *__restrict dst, const char32_t *__restrict src, size_t maxncpy)
ATTR_NONNULL(1, 2);
/**
* \return The UTF-32 len in UTF-8.
*/
@ -162,21 +160,20 @@ size_t BLI_wstrlen_utf8(const wchar_t *src) ATTR_NONNULL(1) ATTR_WARN_UNUSED_RES
size_t BLI_strlen_utf8_ex(const char *strc, size_t *r_len_bytes)
ATTR_NONNULL(1, 2) ATTR_WARN_UNUSED_RESULT;
size_t BLI_strlen_utf8(const char *strc) ATTR_NONNULL(1) ATTR_WARN_UNUSED_RESULT;
size_t BLI_strnlen_utf8_ex(const char *strc, const size_t maxlen, size_t *r_len_bytes)
size_t BLI_strnlen_utf8_ex(const char *strc, size_t maxlen, size_t *r_len_bytes)
ATTR_NONNULL(1, 3);
/**
* \param strc: the string to measure the length.
* \param maxlen: the string length (in bytes)
* \return the unicode length (not in bytes!)
*/
size_t BLI_strnlen_utf8(const char *strc, const size_t maxlen)
ATTR_NONNULL(1) ATTR_WARN_UNUSED_RESULT;
size_t BLI_strnlen_utf8(const char *strc, size_t maxlen) ATTR_NONNULL(1) ATTR_WARN_UNUSED_RESULT;
size_t BLI_strncpy_wchar_as_utf8(char *__restrict dst,
const wchar_t *__restrict src,
const size_t maxncpy) ATTR_NONNULL(1, 2);
size_t maxncpy) ATTR_NONNULL(1, 2);
size_t BLI_strncpy_wchar_from_utf8(wchar_t *__restrict dst,
const char *__restrict src,
const size_t maxncpy) ATTR_NONNULL(1, 2);
size_t maxncpy) ATTR_NONNULL(1, 2);
/**
* Count columns that character/string occupies (based on `wcwidth.co`).

@ -57,11 +57,11 @@ bool BLI_string_is_decimal(const char *string) ATTR_NONNULL();
* Based on `BLI_split_dirfile()` / `os.path.splitext()`,
* `"a.b.c"` -> (`"a.b"`, `".c"`).
*/
void BLI_string_split_suffix(const char *string, char *r_body, char *r_suf, const size_t str_len);
void BLI_string_split_suffix(const char *string, char *r_body, char *r_suf, size_t str_len);
/**
* `"a.b.c"` -> (`"a."`, `"b.c"`).
*/
void BLI_string_split_prefix(const char *string, char *r_pre, char *r_body, const size_t str_len);
void BLI_string_split_prefix(const char *string, char *r_pre, char *r_body, size_t str_len);
/**
* Join strings, return newly allocated string.
@ -127,7 +127,7 @@ char *BLI_string_join_array_by_sep_char_with_tableN(char sep,
size_t BLI_string_flip_side_name(char *r_name,
const char *from_name,
bool strip_number,
const size_t name_len);
size_t name_len);
/**
* Ensures name is unique (according to criteria specified by caller in unique_check callback),

@ -42,7 +42,7 @@ extern "C" {
* \return length of \a str
*/
size_t BLI_timecode_string_from_time(char *str,
const size_t maxncpy,
size_t maxncpy,
int brevity_level,
float time_seconds,
double fps,
@ -56,7 +56,7 @@ size_t BLI_timecode_string_from_time(char *str,
* \param time_seconds: time total time in seconds
* \return length of \a str
*/
size_t BLI_timecode_string_from_time_simple(char *str, const size_t maxncpy, double time_seconds)
size_t BLI_timecode_string_from_time_simple(char *str, size_t maxncpy, double time_seconds)
ATTR_NONNULL();
/**
@ -72,7 +72,7 @@ size_t BLI_timecode_string_from_time_simple(char *str, const size_t maxncpy, dou
* \note in some cases this is used to print non-seconds values.
*/
size_t BLI_timecode_string_from_time_seconds(char *str,
const size_t maxncpy,
size_t maxncpy,
int brevity_level,
float time_seconds) ATTR_NONNULL();

@ -638,7 +638,7 @@ extern "C" {
/**
* Check if memory is zeroed, as with `memset(arr, 0, arr_size)`.
*/
extern bool BLI_memory_is_zero(const void *arr, const size_t arr_size);
extern bool BLI_memory_is_zero(const void *arr, size_t arr_size);
#endif
#define MEMCMP_STRUCT_AFTER_IS_ZERO(struct_var, member) \
@ -840,15 +840,6 @@ extern bool BLI_memory_is_zero(const void *arr, const size_t arr_size);
/** No-op for expressions we don't want to instantiate, but must remain valid. */
#define EXPR_NOP(expr) (void)(0 ? ((void)(expr), 1) : 0)
/**
* Utility macro that wraps `std::enable_if` to make it a bit easier to use and less verbose for
* SFINAE in common cases.
*
* \note Often one has to invoke this macro with double parenthesis. That's because the condition
* often contains a comma and angle brackets are not recognized as parenthesis by the preprocessor.
*/
#define BLI_ENABLE_IF(condition) typename std::enable_if_t<(condition)> * = nullptr
/** \} */
#ifdef __cplusplus

@ -192,6 +192,8 @@ set(SRC
BLI_dlrbTree.h
BLI_dot_export.hh
BLI_dot_export_attribute_enums.hh
BLI_double2.hh
BLI_double3.hh
BLI_dynlib.h
BLI_dynstr.h
BLI_easing.h
@ -205,6 +207,9 @@ set(SRC
BLI_fileops.hh
BLI_fileops_types.h
BLI_filereader.h
BLI_float2.hh
BLI_float3.hh
BLI_float4.hh
BLI_float4x4.hh
BLI_fnmatch.h
BLI_function_ref.hh
@ -253,8 +258,6 @@ set(SRC
BLI_math_statistics.h
BLI_math_time.h
BLI_math_vector.h
BLI_math_vec_types.hh
BLI_math_vec_mpq_types.hh
BLI_memarena.h
BLI_memblock.h
BLI_memiter.h
@ -264,6 +267,8 @@ set(SRC
BLI_mesh_boolean.hh
BLI_mesh_intersect.hh
BLI_mmap.h
BLI_mpq2.hh
BLI_mpq3.hh
BLI_multi_value_map.hh
BLI_noise.h
BLI_noise.hh
@ -439,7 +444,6 @@ if(WITH_GTESTS)
tests/BLI_math_rotation_test.cc
tests/BLI_math_solvers_test.cc
tests/BLI_math_time_test.cc
tests/BLI_math_vec_types_test.cc
tests/BLI_math_vector_test.cc
tests/BLI_memiter_test.cc
tests/BLI_memory_utils_test.cc

@ -54,8 +54,9 @@ typedef struct ParallelMempoolTaskData {
*
* See #BLI_task_parallel_mempool implementation for detailed usage example.
*/
ParallelMempoolTaskData *mempool_iter_threadsafe_create(BLI_mempool *pool, const size_t num_iter)
ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
ParallelMempoolTaskData *mempool_iter_threadsafe_create(BLI_mempool *pool,
size_t num_iter) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
void mempool_iter_threadsafe_destroy(ParallelMempoolTaskData *iter_arr) ATTR_NONNULL();
/**

@ -25,10 +25,11 @@
#include <sstream>
#include "BLI_array.hh"
#include "BLI_double2.hh"
#include "BLI_linklist.h"
#include "BLI_math_boolean.hh"
#include "BLI_math_mpq.hh"
#include "BLI_math_vec_mpq_types.hh"
#include "BLI_mpq2.hh"
#include "BLI_set.hh"
#include "BLI_task.hh"
#include "BLI_vector.hh"
@ -37,8 +38,6 @@
namespace blender::meshintersect {
using namespace blender::math;
/* Throughout this file, template argument T will be an
* arithmetic-like type, like float, double, or mpq_class. */
@ -789,11 +788,11 @@ bool in_line<mpq_class>(const FatCo<mpq_class> &a,
}
vec2<mpq_class> exact_ab = b.exact - a.exact;
vec2<mpq_class> exact_ac = c.exact - a.exact;
if (dot(exact_ab, exact_ac) < 0) {
if (vec2<mpq_class>::dot(exact_ab, exact_ac) < 0) {
return false;
}
vec2<mpq_class> exact_bc = c.exact - b.exact;
return dot(exact_bc, exact_ac) >= 0;
return vec2<mpq_class>::dot(exact_bc, exact_ac) >= 0;
}
#endif
@ -802,11 +801,11 @@ bool in_line<double>(const FatCo<double> &a, const FatCo<double> &b, const FatCo
{
vec2<double> ab = b.approx - a.approx;
vec2<double> ac = c.approx - a.approx;
if (dot(ab, ac) < 0) {
if (vec2<double>::dot(ab, ac) < 0) {
return false;
}
vec2<double> bc = c.approx - b.approx;
return dot(bc, ac) >= 0;
return vec2<double>::dot(bc, ac) >= 0;
}
template<> CDTVert<double>::CDTVert(const vec2<double> &pt)
@ -1082,7 +1081,7 @@ template<typename T> CDTEdge<T> *CDTArrangement<T>::split_edge(SymEdge<T> *se, T
SymEdge<T> *sesymprev = prev(sesym);
SymEdge<T> *sesymprevsym = sym(sesymprev);
SymEdge<T> *senext = se->next;
CDTVert<T> *v = this->add_vert(interpolate(*a, *b, lambda));
CDTVert<T> *v = this->add_vert(vec2<T>::interpolate(*a, *b, lambda));
CDTEdge<T> *e = this->add_edge(v, se->next->vert, se->face, sesym->face);
sesym->vert = v;
SymEdge<T> *newse = &e->symedges[0];
@ -1705,16 +1704,16 @@ void fill_crossdata_for_intersect(const FatCo<T> &curco,
BLI_assert(se_vcva->vert == vc && se_vcva->next->vert == va);
BLI_assert(se_vcvb->vert == vc && se_vcvb->next->vert == vb);
UNUSED_VARS_NDEBUG(vc);
auto isect = isect_seg_seg<vec2<T>>(va->co.exact, vb->co.exact, curco.exact, v2->co.exact);
auto isect = vec2<T>::isect_seg_seg(va->co.exact, vb->co.exact, curco.exact, v2->co.exact);
T &lambda = isect.lambda;
switch (isect.kind) {
case isect_result<vec2<T>>::LINE_LINE_CROSS: {
case vec2<T>::isect_result::LINE_LINE_CROSS: {
#ifdef WITH_GMP
if (!std::is_same<T, mpq_class>::value) {
#else
if (true) {
#endif
double len_ab = distance(va->co.approx, vb->co.approx);
double len_ab = vec2<double>::distance(va->co.approx, vb->co.approx);
if (lambda * len_ab <= epsilon) {
fill_crossdata_for_through_vert(va, se_vcva, cd, cd_next);
}
@ -1736,7 +1735,7 @@ void fill_crossdata_for_intersect(const FatCo<T> &curco,
}
break;
}
case isect_result<vec2<T>>::LINE_LINE_EXACT: {
case vec2<T>::isect_result::LINE_LINE_EXACT: {
if (lambda == 0) {
fill_crossdata_for_through_vert(va, se_vcva, cd, cd_next);
}
@ -1751,7 +1750,7 @@ void fill_crossdata_for_intersect(const FatCo<T> &curco,
}
break;
}
case isect_result<vec2<T>>::LINE_LINE_NONE: {
case vec2<T>::isect_result::LINE_LINE_NONE: {
#ifdef WITH_GMP
if (std::is_same<T, mpq_class>::value) {
BLI_assert(false);
@ -1767,9 +1766,9 @@ void fill_crossdata_for_intersect(const FatCo<T> &curco,
}
break;
}
case isect_result<vec2<T>>::LINE_LINE_COLINEAR: {
if (distance_squared(va->co.approx, v2->co.approx) <=
distance_squared(vb->co.approx, v2->co.approx)) {
case vec2<T>::isect_result::LINE_LINE_COLINEAR: {
if (vec2<double>::distance_squared(va->co.approx, v2->co.approx) <=
vec2<double>::distance_squared(vb->co.approx, v2->co.approx)) {
fill_crossdata_for_through_vert(va, se_vcva, cd, cd_next);
}
else {
@ -1846,7 +1845,7 @@ void get_next_crossing_from_edge(CrossData<T> *cd,
{
CDTVert<T> *va = cd->in->vert;
CDTVert<T> *vb = cd->in->next->vert;
vec2<T> curco = interpolate(va->co.exact, vb->co.exact, cd->lambda);
vec2<T> curco = vec2<T>::interpolate(va->co.exact, vb->co.exact, cd->lambda);
FatCo<T> fat_curco(curco);
SymEdge<T> *se_ac = sym(cd->in)->next;
CDTVert<T> *vc = se_ac->next->vert;
@ -2387,7 +2386,7 @@ template<typename T> void remove_non_constraint_edges_leave_valid_bmesh(CDT_stat
dissolvable_edges[i].e = e;
const vec2<double> &co1 = e->symedges[0].vert->co.approx;
const vec2<double> &co2 = e->symedges[1].vert->co.approx;
dissolvable_edges[i].len_squared = distance_squared(co1, co2);
dissolvable_edges[i].len_squared = vec2<double>::distance_squared(co1, co2);
i++;
}
}
@ -2570,18 +2569,18 @@ template<typename T> void detect_holes(CDT_state<T> *cdt_state)
if (e->symedges[0].face->visit_index == e->symedges[1].face->visit_index) {
continue; /* Don't count hits on edges between faces in same region. */
}
auto isect = isect_seg_seg<vec2<T>>(ray_end.exact,
auto isect = vec2<T>::isect_seg_seg(ray_end.exact,
mid.exact,
e->symedges[0].vert->co.exact,
e->symedges[1].vert->co.exact);
switch (isect.kind) {
case isect_result<vec2<T>>::LINE_LINE_CROSS: {
case vec2<T>::isect_result::LINE_LINE_CROSS: {
hits++;
break;
}
case isect_result<vec2<T>>::LINE_LINE_EXACT:
case isect_result<vec2<T>>::LINE_LINE_NONE:
case isect_result<vec2<T>>::LINE_LINE_COLINEAR:
case vec2<T>::isect_result::LINE_LINE_EXACT:
case vec2<T>::isect_result::LINE_LINE_NONE:
case vec2<T>::isect_result::LINE_LINE_COLINEAR:
break;
}
}

@ -18,10 +18,15 @@
* \ingroup bli
*/
#include "BLI_double2.hh"
#include "BLI_double3.hh"
#include "BLI_float2.hh"
#include "BLI_float3.hh"
#include "BLI_hash.hh"
#include "BLI_math_boolean.hh"
#include "BLI_math_mpq.hh"
#include "BLI_math_vec_types.hh"
#include "BLI_mpq2.hh"
#include "BLI_mpq3.hh"
#include "BLI_span.hh"
#include "BLI_utildefines.h"

@ -18,83 +18,89 @@
* \ingroup bli
*/
#include "BLI_double2.hh"
#include "BLI_double3.hh"
#include "BLI_float2.hh"
#include "BLI_float3.hh"
#include "BLI_hash.hh"
#include "BLI_math_vec_mpq_types.hh"
#include "BLI_math_vector.hh"
#include "BLI_math_mpq.hh"
#include "BLI_mpq2.hh"
#include "BLI_mpq3.hh"
#include "BLI_span.hh"
#include "BLI_utildefines.h"
namespace blender::math {
namespace blender {
template<>
isect_result<float2> isect_seg_seg(const float2 &v1,
const float2 &v2,
const float2 &v3,
const float2 &v4)
float2::isect_result float2::isect_seg_seg(const float2 &v1,
const float2 &v2,
const float2 &v3,
const float2 &v4)
{
isect_result<float2> ans;
float2::isect_result ans;
float div = (v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - v3[0]);
if (div == 0.0f) {
ans.lambda = 0.0f;
ans.kind = isect_result<float2>::LINE_LINE_COLINEAR;
ans.mu = 0.0f;
ans.kind = float2::isect_result::LINE_LINE_COLINEAR;
}
else {
ans.lambda = ((v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
float mu = ((v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div;
if (ans.lambda >= 0.0f && ans.lambda <= 1.0f && mu >= 0.0f && mu <= 1.0f) {
if (ans.lambda == 0.0f || ans.lambda == 1.0f || mu == 0.0f || mu == 1.0f) {
ans.kind = isect_result<float2>::LINE_LINE_EXACT;
ans.mu = ((v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div;
if (ans.lambda >= 0.0f && ans.lambda <= 1.0f && ans.mu >= 0.0f && ans.mu <= 1.0f) {
if (ans.lambda == 0.0f || ans.lambda == 1.0f || ans.mu == 0.0f || ans.mu == 1.0f) {
ans.kind = float2::isect_result::LINE_LINE_EXACT;
}
else {
ans.kind = isect_result<float2>::LINE_LINE_CROSS;
ans.kind = float2::isect_result::LINE_LINE_CROSS;
}
}
else {
ans.kind = isect_result<float2>::LINE_LINE_NONE;
ans.kind = float2::isect_result::LINE_LINE_NONE;
}
}
return ans;
}
template<>
isect_result<double2> isect_seg_seg(const double2 &v1,
const double2 &v2,
const double2 &v3,
const double2 &v4)
double2::isect_result double2::isect_seg_seg(const double2 &v1,
const double2 &v2,
const double2 &v3,
const double2 &v4)
{
isect_result<double2> ans;
double2::isect_result ans;
double div = (v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - v3[0]);
if (div == 0.0) {
ans.lambda = 0.0;
ans.kind = isect_result<double2>::LINE_LINE_COLINEAR;
ans.kind = double2::isect_result::LINE_LINE_COLINEAR;
}
else {
ans.lambda = ((v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
double mu = ((v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div;
if (ans.lambda >= 0.0 && ans.lambda <= 1.0 && mu >= 0.0 && mu <= 1.0) {
if (ans.lambda == 0.0 || ans.lambda == 1.0 || mu == 0.0 || mu == 1.0) {
ans.kind = isect_result<double2>::LINE_LINE_EXACT;
ans.kind = double2::isect_result::LINE_LINE_EXACT;
}
else {
ans.kind = isect_result<double2>::LINE_LINE_CROSS;
ans.kind = double2::isect_result::LINE_LINE_CROSS;
}
}
else {
ans.kind = isect_result<double2>::LINE_LINE_NONE;
ans.kind = double2::isect_result::LINE_LINE_NONE;
}
}
return ans;
}
#ifdef WITH_GMP
template<>
isect_result<mpq2> isect_seg_seg(const mpq2 &v1, const mpq2 &v2, const mpq2 &v3, const mpq2 &v4)
mpq2::isect_result mpq2::isect_seg_seg(const mpq2 &v1,
const mpq2 &v2,
const mpq2 &v3,
const mpq2 &v4)
{
isect_result<mpq2> ans;
mpq2::isect_result ans;
mpq_class div = (v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - v3[0]);
if (div == 0.0) {
ans.lambda = 0.0;
ans.kind = isect_result<mpq2>::LINE_LINE_COLINEAR;
ans.kind = mpq2::isect_result::LINE_LINE_COLINEAR;
}
else {
ans.lambda = ((v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div;
@ -103,21 +109,66 @@ isect_result<mpq2> isect_seg_seg(const mpq2 &v1, const mpq2 &v2, const mpq2 &v3,
if (ans.lambda >= 0 && ans.lambda <= 1 &&
((div > 0 && mudiv >= 0 && mudiv <= div) || (div < 0 && mudiv <= 0 && mudiv >= div))) {
if (ans.lambda == 0 || ans.lambda == 1 || mudiv == 0 || mudiv == div) {
ans.kind = isect_result<mpq2>::LINE_LINE_EXACT;
ans.kind = mpq2::isect_result::LINE_LINE_EXACT;
}
else {
ans.kind = isect_result<mpq2>::LINE_LINE_CROSS;
ans.kind = mpq2::isect_result::LINE_LINE_CROSS;
}
}
else {
ans.kind = isect_result<mpq2>::LINE_LINE_NONE;
ans.kind = mpq2::isect_result::LINE_LINE_NONE;
}
}
return ans;
}
#endif
double3 double3::cross_poly(Span<double3> poly)
{
/* Newell's Method. */
int nv = static_cast<int>(poly.size());
if (nv < 3) {
return double3(0, 0, 0);
}
const double3 *v_prev = &poly[nv - 1];
const double3 *v_curr = &poly[0];
double3 n(0, 0, 0);
for (int i = 0; i < nv;) {
n[0] = n[0] + ((*v_prev)[1] - (*v_curr)[1]) * ((*v_prev)[2] + (*v_curr)[2]);
n[1] = n[1] + ((*v_prev)[2] - (*v_curr)[2]) * ((*v_prev)[0] + (*v_curr)[0]);
n[2] = n[2] + ((*v_prev)[0] - (*v_curr)[0]) * ((*v_prev)[1] + (*v_curr)[1]);
v_prev = v_curr;
++i;
if (i < nv) {
v_curr = &poly[i];
}
}
return n;
}
#ifdef WITH_GMP
mpq3 mpq3::cross_poly(Span<mpq3> poly)
{
/* Newell's Method. */
int nv = static_cast<int>(poly.size());
if (nv < 3) {
return mpq3(0);
}
const mpq3 *v_prev = &poly[nv - 1];
const mpq3 *v_curr = &poly[0];
mpq3 n(0);
for (int i = 0; i < nv;) {
n[0] = n[0] + ((*v_prev)[1] - (*v_curr)[1]) * ((*v_prev)[2] + (*v_curr)[2]);
n[1] = n[1] + ((*v_prev)[2] - (*v_curr)[2]) * ((*v_prev)[0] + (*v_curr)[0]);
n[2] = n[2] + ((*v_prev)[0] - (*v_curr)[0]) * ((*v_prev)[1] + (*v_curr)[1]);
v_prev = v_curr;
++i;
if (i < nv) {
v_curr = &poly[i];
}
}
return n;
}
uint64_t hash_mpq_class(const mpq_class &value)
{
@ -125,6 +176,20 @@ uint64_t hash_mpq_class(const mpq_class &value)
return get_default_hash(static_cast<float>(value.get_d()));
}
uint64_t mpq2::hash() const
{
uint64_t hashx = hash_mpq_class(this->x);
uint64_t hashy = hash_mpq_class(this->y);
return hashx ^ (hashy * 33);
}
uint64_t mpq3::hash() const
{
uint64_t hashx = hash_mpq_class(this->x);
uint64_t hashy = hash_mpq_class(this->y);
uint64_t hashz = hash_mpq_class(this->z);
return hashx ^ (hashy * 33) ^ (hashz * 33 * 37);
}
#endif
} // namespace blender::math
} // namespace blender

@ -28,6 +28,8 @@
# include "BLI_array.hh"
# include "BLI_assert.h"
# include "BLI_delaunay_2d.h"
# include "BLI_double3.hh"
# include "BLI_float3.hh"
# include "BLI_hash.hh"
# include "BLI_kdopbvh.h"
# include "BLI_map.hh"
@ -35,9 +37,8 @@
# include "BLI_math_boolean.hh"
# include "BLI_math_geom.h"
# include "BLI_math_mpq.hh"
# include "BLI_math_vec_mpq_types.hh"
# include "BLI_math_vec_types.hh"
# include "BLI_mesh_intersect.hh"
# include "BLI_mpq3.hh"
# include "BLI_set.hh"
# include "BLI_span.hh"
# include "BLI_stack.hh"
@ -1632,13 +1633,13 @@ static Edge find_good_sorting_edge(const Vert *testp,
ordinate[axis_next] = -abscissa[axis];
ordinate[axis_next_next] = 0;
/* By construction, dot(abscissa, ordinate) == 0, so they are perpendicular. */
mpq3 normal = math::cross(abscissa, ordinate);
mpq3 normal = mpq3::cross(abscissa, ordinate);
if (dbg_level > 0) {
std::cout << "abscissa = " << abscissa << "\n";
std::cout << "ordinate = " << ordinate << "\n";
std::cout << "normal = " << normal << "\n";
}
mpq_class nlen2 = math::length_squared(normal);
mpq_class nlen2 = normal.length_squared();
mpq_class max_abs_slope = -1;
Edge esort;
const Vector<Edge> &edges = tmtopo.vert_edges(closestp);
@ -1647,12 +1648,12 @@ static Edge find_good_sorting_edge(const Vert *testp,
const mpq3 &co_other = v_other->co_exact;
mpq3 evec = co_other - co_closest;
/* Get projection of evec onto plane of abscissa and ordinate. */
mpq3 proj_evec = evec - (math::dot(evec, normal) / nlen2) * normal;
mpq3 proj_evec = evec - (mpq3::dot(evec, normal) / nlen2) * normal;
/* The projection calculations along the abscissa and ordinate should
* be scaled by 1/abscissa and 1/ordinate respectively,
* but we can skip: it won't affect which `evec` has the maximum slope. */
mpq_class evec_a = math::dot(proj_evec, abscissa);
mpq_class evec_o = math::dot(proj_evec, ordinate);
mpq_class evec_a = mpq3::dot(proj_evec, abscissa);
mpq_class evec_o = mpq3::dot(proj_evec, ordinate);
if (dbg_level > 0) {
std::cout << "e = " << e << "\n";
std::cout << "v_other = " << v_other << "\n";
@ -1790,8 +1791,8 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
ap = p;
ap -= a;
mpq_class d1 = math::dot_with_buffer(ab, ap, m);
mpq_class d2 = math::dot_with_buffer(ac, ap, m);
mpq_class d1 = mpq3::dot_with_buffer(ab, ap, m);
mpq_class d2 = mpq3::dot_with_buffer(ac, ap, m);
if (d1 <= 0 && d2 <= 0) {
/* Barycentric coordinates (1,0,0). */
*r_edge = -1;
@ -1799,13 +1800,13 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
if (dbg_level > 0) {
std::cout << " answer = a\n";
}
return math::distance_squared_with_buffer(p, a, m);
return mpq3::distance_squared_with_buffer(p, a, m);
}
/* Check if p in vertex region outside b. */
bp = p;
bp -= b;
mpq_class d3 = math::dot_with_buffer(ab, bp, m);
mpq_class d4 = math::dot_with_buffer(ac, bp, m);
mpq_class d3 = mpq3::dot_with_buffer(ab, bp, m);
mpq_class d4 = mpq3::dot_with_buffer(ac, bp, m);
if (d3 >= 0 && d4 <= d3) {
/* Barycentric coordinates (0,1,0). */
*r_edge = -1;
@ -1813,7 +1814,7 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
if (dbg_level > 0) {
std::cout << " answer = b\n";
}
return math::distance_squared_with_buffer(p, b, m);
return mpq3::distance_squared_with_buffer(p, b, m);
}
/* Check if p in region of ab. */
mpq_class vc = d1 * d4 - d3 * d2;
@ -1828,13 +1829,13 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
if (dbg_level > 0) {
std::cout << " answer = on ab at " << r << "\n";
}
return math::distance_squared_with_buffer(p, r, m);
return mpq3::distance_squared_with_buffer(p, r, m);
}
/* Check if p in vertex region outside c. */
cp = p;
cp -= c;
mpq_class d5 = math::dot_with_buffer(ab, cp, m);
mpq_class d6 = math::dot_with_buffer(ac, cp, m);
mpq_class d5 = mpq3::dot_with_buffer(ab, cp, m);
mpq_class d6 = mpq3::dot_with_buffer(ac, cp, m);
if (d6 >= 0 && d5 <= d6) {
/* Barycentric coordinates (0,0,1). */
*r_edge = -1;
@ -1842,7 +1843,7 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
if (dbg_level > 0) {
std::cout << " answer = c\n";
}
return math::distance_squared_with_buffer(p, c, m);
return mpq3::distance_squared_with_buffer(p, c, m);
}
/* Check if p in edge region of ac. */
mpq_class vb = d5 * d2 - d1 * d6;
@ -1857,7 +1858,7 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
if (dbg_level > 0) {
std::cout << " answer = on ac at " << r << "\n";
}
return math::distance_squared_with_buffer(p, r, m);
return mpq3::distance_squared_with_buffer(p, r, m);
}
/* Check if p in edge region of bc. */
mpq_class va = d3 * d6 - d5 * d4;
@ -1873,7 +1874,7 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
if (dbg_level > 0) {
std::cout << " answer = on bc at " << r << "\n";
}
return math::distance_squared_with_buffer(p, r, m);
return mpq3::distance_squared_with_buffer(p, r, m);
}
/* p inside face region. Compute barycentric coordinates (u,v,w). */
mpq_class denom = 1 / (va + vb + vc);
@ -1889,7 +1890,7 @@ static mpq_class closest_on_tri_to_point(const mpq3 &p,
if (dbg_level > 0) {
std::cout << " answer = inside at " << r << "\n";
}
return math::distance_squared_with_buffer(p, r, m);
return mpq3::distance_squared_with_buffer(p, r, m);
}
static float closest_on_tri_to_point_float_dist_squared(const float3 &p,
@ -2609,7 +2610,7 @@ static void test_tri_inside_shapes(const IMesh &tm,
double3 test_point = calc_point_inside_tri_db(tri_test);
/* Offset the test point a tiny bit in the tri_test normal direction. */
tri_test.populate_plane(false);
double3 norm = math::normalize(tri_test.plane->norm);
double3 norm = tri_test.plane->norm.normalized();
const double offset_amount = 1e-5;
double3 offset_test_point = test_point + offset_amount * norm;
if (dbg_level > 0) {
@ -3001,7 +3002,7 @@ static void init_face_merge_state(FaceMergeState *fms,
std::cout << "process tri = " << &tri << "\n";
}
BLI_assert(tri.plane_populated());
if (math::dot(norm, tri.plane->norm) <= 0.0) {
if (double3::dot(norm, tri.plane->norm) <= 0.0) {
if (dbg_level > 0) {
std::cout << "triangle has wrong orientation, skipping\n";
}
@ -3026,7 +3027,7 @@ static void init_face_merge_state(FaceMergeState *fms,
}
if (me_index == -1) {
double3 vec = new_me.v2->co - new_me.v1->co;
new_me.len_squared = math::length_squared(vec);
new_me.len_squared = vec.length_squared();
new_me.orig = tri.edge_orig[i];
new_me.is_intersect = tri.is_intersect[i];
new_me.dissolvable = (new_me.orig == NO_INDEX && !new_me.is_intersect);
@ -3266,7 +3267,7 @@ static Vector<Face *> merge_tris_for_face(Vector<int> tris,
bool done = false;
double3 first_tri_normal = tm.face(tris[0])->plane->norm;
double3 second_tri_normal = tm.face(tris[1])->plane->norm;
if (tris.size() == 2 && math::dot(first_tri_normal, second_tri_normal) > 0.0) {
if (tris.size() == 2 && double3::dot(first_tri_normal, second_tri_normal) > 0.0) {
/* Is this a case where quad with one diagonal remained unchanged?
* Worth special handling because this case will be very common. */
Face &tri1 = *tm.face(tris[0]);
@ -3331,7 +3332,7 @@ static bool approx_in_line(const double3 &a, const double3 &b, const double3 &c)
{
double3 vec1 = b - a;
double3 vec2 = c - b;
double cos_ang = math::dot(math::normalize(vec1), math::normalize(vec2));
double cos_ang = double3::dot(vec1.normalized(), vec2.normalized());
return fabs(cos_ang - 1.0) < 1e-4;
}

@ -30,13 +30,15 @@
# include "BLI_array.hh"
# include "BLI_assert.h"
# include "BLI_delaunay_2d.h"
# include "BLI_double3.hh"
# include "BLI_float3.hh"
# include "BLI_hash.hh"
# include "BLI_kdopbvh.h"
# include "BLI_map.hh"
# include "BLI_math_boolean.hh"
# include "BLI_math_mpq.hh"
# include "BLI_math_vec_mpq_types.hh"
# include "BLI_math_vec_types.hh"
# include "BLI_mpq2.hh"
# include "BLI_mpq3.hh"
# include "BLI_polyfill_2d.h"
# include "BLI_set.hh"
# include "BLI_span.hh"
@ -196,14 +198,14 @@ void Face::populate_plane(bool need_exact)
for (int i : index_range()) {
co[i] = vert[i]->co_exact;
}
normal_exact = math::cross_poly(co.as_span());
normal_exact = mpq3::cross_poly(co);
}
else {
mpq3 tr02 = vert[0]->co_exact - vert[2]->co_exact;
mpq3 tr12 = vert[1]->co_exact - vert[2]->co_exact;
normal_exact = math::cross(tr02, tr12);
normal_exact = mpq3::cross(tr02, tr12);
}
mpq_class d_exact = -math::dot(normal_exact, vert[0]->co_exact);
mpq_class d_exact = -mpq3::dot(normal_exact, vert[0]->co_exact);
plane = new Plane(normal_exact, d_exact);
}
else {
@ -213,14 +215,14 @@ void Face::populate_plane(bool need_exact)
for (int i : index_range()) {
co[i] = vert[i]->co;
}
normal = math::cross_poly(co.as_span());
normal = double3::cross_poly(co);
}
else {
double3 tr02 = vert[0]->co - vert[2]->co;
double3 tr12 = vert[1]->co - vert[2]->co;
normal = math::cross(tr02, tr12);
normal = double3::cross_high_precision(tr02, tr12);
}
double d = -math::dot(normal, vert[0]->co);
double d = -double3::dot(normal, vert[0]->co);
plane = new Plane(normal, d);
}
}
@ -1096,15 +1098,15 @@ static mpq2 project_3d_to_2d(const mpq3 &p3d, int proj_axis)
*/
static double supremum_dot_cross(const double3 &a, const double3 &b)
{
double3 abs_a = math::abs(a);
double3 abs_b = math::abs(b);
double3 abs_a = double3::abs(a);
double3 abs_b = double3::abs(b);
double3 c;
/* This is dot(cross(a, b), cross(a,b)) but using absolute values for a and b
* and always using + when operation is + or -. */
c[0] = abs_a[1] * abs_b[2] + abs_a[2] * abs_b[1];
c[1] = abs_a[2] * abs_b[0] + abs_a[0] * abs_b[2];
c[2] = abs_a[0] * abs_b[1] + abs_a[1] * abs_b[0];
return math::dot(c, c);
return double3::dot(c, c);
}
/* The index of dot when inputs are plane_coords with index 1 is much higher.
@ -1141,11 +1143,11 @@ static int filter_plane_side(const double3 &p,
const double3 &abs_plane_p,
const double3 &abs_plane_no)
{
double d = math::dot(p - plane_p, plane_no);
double d = double3::dot(p - plane_p, plane_no);
if (d == 0.0) {
return 0;
}
double supremum = math::dot(abs_p + abs_plane_p, abs_plane_no);
double supremum = double3::dot(abs_p + abs_plane_p, abs_plane_no);
double err_bound = supremum * index_plane_side * DBL_EPSILON;
if (fabs(d) > err_bound) {
return d > 0 ? 1 : -1;
@ -1176,9 +1178,9 @@ static inline mpq3 tti_interp(
ab -= b;
ac = a;
ac -= c;
mpq_class den = math::dot_with_buffer(ab, n, dotbuf);
mpq_class den = mpq3::dot_with_buffer(ab, n, dotbuf);
BLI_assert(den != 0);
mpq_class alpha = math::dot_with_buffer(ac, n, dotbuf) / den;
mpq_class alpha = mpq3::dot_with_buffer(ac, n, dotbuf) / den;
return a - alpha * ab;
}
@ -1207,7 +1209,7 @@ static inline int tti_above(const mpq3 &a,
n.y = ba.z * ca.x - ba.x * ca.z;
n.z = ba.x * ca.y - ba.y * ca.x;
return sgn(math::dot_with_buffer(ad, n, dotbuf));
return sgn(mpq3::dot_with_buffer(ad, n, dotbuf));
}
/**
@ -1426,11 +1428,11 @@ static ITT_value intersect_tri_tri(const IMesh &tm, int t1, int t2)
const double3 &d_r2 = vr2->co;
const double3 &d_n2 = tri2.plane->norm;
const double3 &abs_d_p1 = math::abs(d_p1);
const double3 &abs_d_q1 = math::abs(d_q1);
const double3 &abs_d_r1 = math::abs(d_r1);
const double3 &abs_d_r2 = math::abs(d_r2);
const double3 &abs_d_n2 = math::abs(d_n2);
const double3 &abs_d_p1 = double3::abs(d_p1);
const double3 &abs_d_q1 = double3::abs(d_q1);
const double3 &abs_d_r1 = double3::abs(d_r1);
const double3 &abs_d_r2 = double3::abs(d_r2);
const double3 &abs_d_n2 = double3::abs(d_n2);
int sp1 = filter_plane_side(d_p1, d_r2, d_n2, abs_d_p1, abs_d_r2, abs_d_n2);
int sq1 = filter_plane_side(d_q1, d_r2, d_n2, abs_d_q1, abs_d_r2, abs_d_n2);
@ -1446,9 +1448,9 @@ static ITT_value intersect_tri_tri(const IMesh &tm, int t1, int t2)
}
const double3 &d_n1 = tri1.plane->norm;
const double3 &abs_d_p2 = math::abs(d_p2);
const double3 &abs_d_q2 = math::abs(d_q2);
const double3 &abs_d_n1 = math::abs(d_n1);
const double3 &abs_d_p2 = double3::abs(d_p2);
const double3 &abs_d_q2 = double3::abs(d_q2);
const double3 &abs_d_n1 = double3::abs(d_n1);
int sp2 = filter_plane_side(d_p2, d_r1, d_n1, abs_d_p2, abs_d_r1, abs_d_n1);
int sq2 = filter_plane_side(d_q2, d_r1, d_n1, abs_d_q2, abs_d_r1, abs_d_n1);
@ -1475,17 +1477,17 @@ static ITT_value intersect_tri_tri(const IMesh &tm, int t1, int t2)
if (sp1 == 0) {
buf[0] = p1;
buf[0] -= r2;
sp1 = sgn(math::dot_with_buffer(buf[0], n2, buf[1]));
sp1 = sgn(mpq3::dot_with_buffer(buf[0], n2, buf[1]));
}
if (sq1 == 0) {
buf[0] = q1;
buf[0] -= r2;
sq1 = sgn(math::dot_with_buffer(buf[0], n2, buf[1]));
sq1 = sgn(mpq3::dot_with_buffer(buf[0], n2, buf[1]));
}
if (sr1 == 0) {
buf[0] = r1;
buf[0] -= r2;
sr1 = sgn(math::dot_with_buffer(buf[0], n2, buf[1]));
sr1 = sgn(mpq3::dot_with_buffer(buf[0], n2, buf[1]));
}
if (dbg_level > 1) {
@ -1507,17 +1509,17 @@ static ITT_value intersect_tri_tri(const IMesh &tm, int t1, int t2)
if (sp2 == 0) {
buf[0] = p2;
buf[0] -= r1;
sp2 = sgn(math::dot_with_buffer(buf[0], n1, buf[1]));
sp2 = sgn(mpq3::dot_with_buffer(buf[0], n1, buf[1]));
}
if (sq2 == 0) {
buf[0] = q2;
buf[0] -= r1;
sq2 = sgn(math::dot_with_buffer(buf[0], n1, buf[1]));
sq2 = sgn(mpq3::dot_with_buffer(buf[0], n1, buf[1]));
}
if (sr2 == 0) {
buf[0] = r2;
buf[0] -= r1;
sr2 = sgn(math::dot_with_buffer(buf[0], n1, buf[1]));
sr2 = sgn(mpq3::dot_with_buffer(buf[0], n1, buf[1]));
}
if (dbg_level > 1) {
@ -1719,7 +1721,7 @@ static CDT_data prepare_cdt_input(const IMesh &tm, int t, const Vector<ITT_value
BLI_assert(tm.face(t)->plane_populated());
ans.t_plane = tm.face(t)->plane;
BLI_assert(ans.t_plane->exact_populated());
ans.proj_axis = math::dominant_axis(ans.t_plane->norm_exact);
ans.proj_axis = mpq3::dominant_axis(ans.t_plane->norm_exact);
prepare_need_tri(ans, tm, t);
for (const ITT_value &itt : itts) {
switch (itt.kind) {
@ -1755,7 +1757,7 @@ static CDT_data prepare_cdt_input_for_cluster(const IMesh &tm,
BLI_assert(tm.face(t0)->plane_populated());
ans.t_plane = tm.face(t0)->plane;
BLI_assert(ans.t_plane->exact_populated());
ans.proj_axis = math::dominant_axis(ans.t_plane->norm_exact);
ans.proj_axis = mpq3::dominant_axis(ans.t_plane->norm_exact);
for (const int t : cl) {
prepare_need_tri(ans, tm, t);
}
@ -2002,9 +2004,9 @@ static bool is_quad_flip_first_third(const double3 &v1,
const double3 &normal)
{
double3 dir_v3v1 = v3 - v1;
double3 tangent = math::cross(dir_v3v1, normal);
double dot = math::dot(v1, tangent);
return (math::dot(v4, tangent) >= dot) || (math::dot(v2, tangent) <= dot);
double3 tangent = double3::cross_high_precision(dir_v3v1, normal);
double dot = double3::dot(v1, tangent);
return (double3::dot(v4, tangent) >= dot) || (double3::dot(v2, tangent) <= dot);
}
/**
@ -2122,7 +2124,7 @@ static Array<Face *> exact_triangulate_poly(Face *f, IMeshArena *arena)
f->populate_plane(false);
}
const double3 &poly_normal = f->plane->norm;
int axis = math::dominant_axis(poly_normal);
int axis = double3::dominant_axis(poly_normal);
/* If project down y axis as opposed to x or z, the orientation
* of the polygon will be reversed.
* Yet another reversal happens if the poly normal in the dominant
@ -2201,15 +2203,15 @@ static bool face_is_degenerate(const Face *f)
}
double3 da = v2->co - v0->co;
double3 db = v2->co - v1->co;
double3 dab = math::cross(da, db);
double dab_length_squared = math::length_squared(dab);
double3 dab = double3::cross_high_precision(da, db);
double dab_length_squared = dab.length_squared();
double err_bound = supremum_dot_cross(dab, dab) * index_dot_cross * DBL_EPSILON;
if (dab_length_squared > err_bound) {
return false;
}
mpq3 a = v2->co_exact - v0->co_exact;
mpq3 b = v2->co_exact - v1->co_exact;
mpq3 ab = math::cross(a, b);
mpq3 ab = mpq3::cross(a, b);
if (ab.x == 0 && ab.y == 0 && ab.z == 0) {
return true;
}
@ -2229,8 +2231,8 @@ static bool any_degenerate_tris_fast(const Array<Face *> triangulation)
}
double3 da = v2->co - v0->co;
double3 db = v2->co - v1->co;
double da_length_squared = math::length_squared(da);
double db_length_squared = math::length_squared(db);
double da_length_squared = da.length_squared();
double db_length_squared = db.length_squared();
if (da_length_squared == 0.0 || db_length_squared == 0.0) {
return true;
}
@ -2238,8 +2240,8 @@ static bool any_degenerate_tris_fast(const Array<Face *> triangulation)
* The triangle is almost degenerate if sin t is almost 0.
* sin^2 t = |da x db|^2 / (|da|^2 |db|^2)
*/
double3 dab = math::cross(da, db);
double dab_length_squared = math::length_squared(dab);
double3 dab = double3::cross_high_precision(da, db);
double dab_length_squared = dab.length_squared();
double sin_squared_t = dab_length_squared / (da_length_squared * db_length_squared);
if (sin_squared_t < 1e-8) {
return true;

@ -50,7 +50,9 @@
#include <cmath>
#include <cstdint>
#include "BLI_math_vec_types.hh"
#include "BLI_float2.hh"
#include "BLI_float3.hh"
#include "BLI_float4.hh"
#include "BLI_math_base_safe.h"
#include "BLI_noise.hh"
#include "BLI_utildefines.h"
@ -1467,7 +1469,7 @@ void voronoi_smooth_f1(const float w,
correctionFactor /= 1.0f + 3.0f * smoothness;
if (r_color != nullptr) {
const float3 cellColor = hash_float_to_float3(cellPosition + cellOffset);
smoothColor = math::interpolate(smoothColor, cellColor, h) - correctionFactor;
smoothColor = float3::interpolate(smoothColor, cellColor, h) - correctionFactor;
}
if (r_w != nullptr) {
smoothPosition = mix(smoothPosition, pointPosition, h) - correctionFactor;
@ -1590,7 +1592,7 @@ static float voronoi_distance(const float2 a,
{
switch (metric) {
case NOISE_SHD_VORONOI_EUCLIDEAN:
return math::distance(a, b);
return float2::distance(a, b);
case NOISE_SHD_VORONOI_MANHATTAN:
return fabsf(a.x - b.x) + fabsf(a.y - b.y);
case NOISE_SHD_VORONOI_CHEBYCHEV:
@ -1613,7 +1615,7 @@ void voronoi_f1(const float2 coord,
float3 *r_color,
float2 *r_position)
{
const float2 cellPosition = math::floor(coord);
const float2 cellPosition = float2::floor(coord);
const float2 localPosition = coord - cellPosition;
float minDistance = 8.0f;
@ -1652,7 +1654,7 @@ void voronoi_smooth_f1(const float2 coord,
float3 *r_color,
float2 *r_position)
{
const float2 cellPosition = math::floor(coord);
const float2 cellPosition = float2::floor(coord);
const float2 localPosition = coord - cellPosition;
const float smoothness_clamped = max_ff(smoothness, FLT_MIN);
@ -1674,10 +1676,11 @@ void voronoi_smooth_f1(const float2 coord,
correctionFactor /= 1.0f + 3.0f * smoothness;
if (r_color != nullptr) {
const float3 cellColor = hash_float_to_float3(cellPosition + cellOffset);
smoothColor = math::interpolate(smoothColor, cellColor, h) - correctionFactor;
smoothColor = float3::interpolate(smoothColor, cellColor, h) - correctionFactor;
}
if (r_position != nullptr) {
smoothPosition = math::interpolate(smoothPosition, pointPosition, h) - correctionFactor;
smoothPosition = float2::interpolate(smoothPosition, pointPosition, h) -
correctionFactor;
}
}
}
@ -1701,7 +1704,7 @@ void voronoi_f2(const float2 coord,
float3 *r_color,
float2 *r_position)
{
const float2 cellPosition = math::floor(coord);
const float2 cellPosition = float2::floor(coord);
const float2 localPosition = coord - cellPosition;
float distanceF1 = 8.0f;
@ -1745,7 +1748,7 @@ void voronoi_f2(const float2 coord,
void voronoi_distance_to_edge(const float2 coord, const float randomness, float *r_distance)
{
const float2 cellPosition = math::floor(coord);
const float2 cellPosition = float2::floor(coord);
const float2 localPosition = coord - cellPosition;
float2 vectorToClosest = float2(0.0f, 0.0f);
@ -1774,7 +1777,7 @@ void voronoi_distance_to_edge(const float2 coord, const float randomness, float
const float2 perpendicularToEdge = vectorToPoint - vectorToClosest;
if (dot_v2v2(perpendicularToEdge, perpendicularToEdge) > 0.0001f) {
const float distanceToEdge = dot_v2v2((vectorToClosest + vectorToPoint) / 2.0f,
math::normalize(perpendicularToEdge));
perpendicularToEdge.normalized());
minDistance = std::min(minDistance, distanceToEdge);
}
}
@ -1784,7 +1787,7 @@ void voronoi_distance_to_edge(const float2 coord, const float randomness, float
void voronoi_n_sphere_radius(const float2 coord, const float randomness, float *r_radius)
{
const float2 cellPosition = math::floor(coord);
const float2 cellPosition = float2::floor(coord);
const float2 localPosition = coord - cellPosition;
float2 closestPoint = float2(0.0f, 0.0f);
@ -1795,7 +1798,7 @@ void voronoi_n_sphere_radius(const float2 coord, const float randomness, float *
const float2 cellOffset = float2(i, j);
const float2 pointPosition = cellOffset +
hash_float_to_float2(cellPosition + cellOffset) * randomness;
const float distanceToPoint = math::distance(pointPosition, localPosition);
const float distanceToPoint = float2::distance(pointPosition, localPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPoint = pointPosition;
@ -1814,14 +1817,14 @@ void voronoi_n_sphere_radius(const float2 coord, const float randomness, float *
const float2 cellOffset = float2(i, j) + closestPointOffset;
const float2 pointPosition = cellOffset +
hash_float_to_float2(cellPosition + cellOffset) * randomness;
const float distanceToPoint = math::distance(closestPoint, pointPosition);
const float distanceToPoint = float2::distance(closestPoint, pointPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPointToClosestPoint = pointPosition;
}
}
}
*r_radius = math::distance(closestPointToClosestPoint, closestPoint) / 2.0f;
*r_radius = float2::distance(closestPointToClosestPoint, closestPoint) / 2.0f;
}
/* **** 3D Voronoi **** */
@ -1833,7 +1836,7 @@ static float voronoi_distance(const float3 a,
{
switch (metric) {
case NOISE_SHD_VORONOI_EUCLIDEAN:
return math::distance(a, b);
return float3::distance(a, b);
case NOISE_SHD_VORONOI_MANHATTAN:
return fabsf(a.x - b.x) + fabsf(a.y - b.y) + fabsf(a.z - b.z);
case NOISE_SHD_VORONOI_CHEBYCHEV:
@ -1857,7 +1860,7 @@ void voronoi_f1(const float3 coord,
float3 *r_color,
float3 *r_position)
{
const float3 cellPosition = math::floor(coord);
const float3 cellPosition = float3::floor(coord);
const float3 localPosition = coord - cellPosition;
float minDistance = 8.0f;
@ -1899,7 +1902,7 @@ void voronoi_smooth_f1(const float3 coord,
float3 *r_color,
float3 *r_position)
{
const float3 cellPosition = math::floor(coord);
const float3 cellPosition = float3::floor(coord);
const float3 localPosition = coord - cellPosition;
const float smoothness_clamped = max_ff(smoothness, FLT_MIN);
@ -1922,10 +1925,10 @@ void voronoi_smooth_f1(const float3 coord,
correctionFactor /= 1.0f + 3.0f * smoothness;
if (r_color != nullptr) {
const float3 cellColor = hash_float_to_float3(cellPosition + cellOffset);
smoothColor = math::interpolate(smoothColor, cellColor, h) - correctionFactor;
smoothColor = float3::interpolate(smoothColor, cellColor, h) - correctionFactor;
}
if (r_position != nullptr) {
smoothPosition = math::interpolate(smoothPosition, pointPosition, h) -
smoothPosition = float3::interpolate(smoothPosition, pointPosition, h) -
correctionFactor;
}
}
@ -1951,7 +1954,7 @@ void voronoi_f2(const float3 coord,
float3 *r_color,
float3 *r_position)
{
const float3 cellPosition = math::floor(coord);
const float3 cellPosition = float3::floor(coord);
const float3 localPosition = coord - cellPosition;
float distanceF1 = 8.0f;
@ -1997,7 +2000,7 @@ void voronoi_f2(const float3 coord,
void voronoi_distance_to_edge(const float3 coord, const float randomness, float *r_distance)
{
const float3 cellPosition = math::floor(coord);
const float3 cellPosition = float3::floor(coord);
const float3 localPosition = coord - cellPosition;
float3 vectorToClosest = float3(0.0f, 0.0f, 0.0f);
@ -2029,7 +2032,7 @@ void voronoi_distance_to_edge(const float3 coord, const float randomness, float
const float3 perpendicularToEdge = vectorToPoint - vectorToClosest;
if (dot_v3v3(perpendicularToEdge, perpendicularToEdge) > 0.0001f) {
const float distanceToEdge = dot_v3v3((vectorToClosest + vectorToPoint) / 2.0f,
math::normalize(perpendicularToEdge));
perpendicularToEdge.normalized());
minDistance = std::min(minDistance, distanceToEdge);
}
}
@ -2040,7 +2043,7 @@ void voronoi_distance_to_edge(const float3 coord, const float randomness, float
void voronoi_n_sphere_radius(const float3 coord, const float randomness, float *r_radius)
{
const float3 cellPosition = math::floor(coord);
const float3 cellPosition = float3::floor(coord);
const float3 localPosition = coord - cellPosition;
float3 closestPoint = float3(0.0f, 0.0f, 0.0f);
@ -2052,7 +2055,7 @@ void voronoi_n_sphere_radius(const float3 coord, const float randomness, float *
const float3 cellOffset = float3(i, j, k);
const float3 pointPosition = cellOffset +
hash_float_to_float3(cellPosition + cellOffset) * randomness;
const float distanceToPoint = math::distance(pointPosition, localPosition);
const float distanceToPoint = float3::distance(pointPosition, localPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPoint = pointPosition;
@ -2073,7 +2076,7 @@ void voronoi_n_sphere_radius(const float3 coord, const float randomness, float *
const float3 cellOffset = float3(i, j, k) + closestPointOffset;
const float3 pointPosition = cellOffset +
hash_float_to_float3(cellPosition + cellOffset) * randomness;
const float distanceToPoint = math::distance(closestPoint, pointPosition);
const float distanceToPoint = float3::distance(closestPoint, pointPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPointToClosestPoint = pointPosition;
@ -2081,7 +2084,7 @@ void voronoi_n_sphere_radius(const float3 coord, const float randomness, float *
}
}
}
*r_radius = math::distance(closestPointToClosestPoint, closestPoint) / 2.0f;
*r_radius = float3::distance(closestPointToClosestPoint, closestPoint) / 2.0f;
}
/* **** 4D Voronoi **** */
@ -2093,7 +2096,7 @@ static float voronoi_distance(const float4 a,
{
switch (metric) {
case NOISE_SHD_VORONOI_EUCLIDEAN:
return math::distance(a, b);
return float4::distance(a, b);
case NOISE_SHD_VORONOI_MANHATTAN:
return fabsf(a.x - b.x) + fabsf(a.y - b.y) + fabsf(a.z - b.z) + fabsf(a.w - b.w);
case NOISE_SHD_VORONOI_CHEBYCHEV:
@ -2118,7 +2121,7 @@ void voronoi_f1(const float4 coord,
float3 *r_color,
float4 *r_position)
{
const float4 cellPosition = math::floor(coord);
const float4 cellPosition = float4::floor(coord);
const float4 localPosition = coord - cellPosition;
float minDistance = 8.0f;
@ -2163,7 +2166,7 @@ void voronoi_smooth_f1(const float4 coord,
float3 *r_color,
float4 *r_position)
{
const float4 cellPosition = math::floor(coord);
const float4 cellPosition = float4::floor(coord);
const float4 localPosition = coord - cellPosition;
const float smoothness_clamped = max_ff(smoothness, FLT_MIN);
@ -2188,10 +2191,10 @@ void voronoi_smooth_f1(const float4 coord,
correctionFactor /= 1.0f + 3.0f * smoothness;
if (r_color != nullptr) {
const float3 cellColor = hash_float_to_float3(cellPosition + cellOffset);
smoothColor = math::interpolate(smoothColor, cellColor, h) - correctionFactor;
smoothColor = float3::interpolate(smoothColor, cellColor, h) - correctionFactor;
}
if (r_position != nullptr) {
smoothPosition = math::interpolate(smoothPosition, pointPosition, h) -
smoothPosition = float4::interpolate(smoothPosition, pointPosition, h) -
correctionFactor;
}
}
@ -2218,7 +2221,7 @@ void voronoi_f2(const float4 coord,
float3 *r_color,
float4 *r_position)
{
const float4 cellPosition = math::floor(coord);
const float4 cellPosition = float4::floor(coord);
const float4 localPosition = coord - cellPosition;
float distanceF1 = 8.0f;
@ -2267,7 +2270,7 @@ void voronoi_f2(const float4 coord,
void voronoi_distance_to_edge(const float4 coord, const float randomness, float *r_distance)
{
const float4 cellPosition = math::floor(coord);
const float4 cellPosition = float4::floor(coord);
const float4 localPosition = coord - cellPosition;
float4 vectorToClosest = float4(0.0f, 0.0f, 0.0f, 0.0f);
@ -2304,7 +2307,7 @@ void voronoi_distance_to_edge(const float4 coord, const float randomness, float
const float4 perpendicularToEdge = vectorToPoint - vectorToClosest;
if (dot_v4v4(perpendicularToEdge, perpendicularToEdge) > 0.0001f) {
const float distanceToEdge = dot_v4v4((vectorToClosest + vectorToPoint) / 2.0f,
math::normalize(perpendicularToEdge));
float4::normalize(perpendicularToEdge));
minDistance = std::min(minDistance, distanceToEdge);
}
}
@ -2316,7 +2319,7 @@ void voronoi_distance_to_edge(const float4 coord, const float randomness, float
void voronoi_n_sphere_radius(const float4 coord, const float randomness, float *r_radius)
{
const float4 cellPosition = math::floor(coord);
const float4 cellPosition = float4::floor(coord);
const float4 localPosition = coord - cellPosition;
float4 closestPoint = float4(0.0f, 0.0f, 0.0f, 0.0f);
@ -2330,7 +2333,7 @@ void voronoi_n_sphere_radius(const float4 coord, const float randomness, float *
const float4 pointPosition = cellOffset +
hash_float_to_float4(cellPosition + cellOffset) *
randomness;
const float distanceToPoint = math::distance(pointPosition, localPosition);
const float distanceToPoint = float4::distance(pointPosition, localPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPoint = pointPosition;
@ -2354,7 +2357,7 @@ void voronoi_n_sphere_radius(const float4 coord, const float randomness, float *
const float4 pointPosition = cellOffset +
hash_float_to_float4(cellPosition + cellOffset) *
randomness;
const float distanceToPoint = math::distance(closestPoint, pointPosition);
const float distanceToPoint = float4::distance(closestPoint, pointPosition);
if (distanceToPoint < minDistance) {
minDistance = distanceToPoint;
closestPointToClosestPoint = pointPosition;
@ -2363,7 +2366,7 @@ void voronoi_n_sphere_radius(const float4 coord, const float randomness, float *
}
}
}
*r_radius = math::distance(closestPointToClosestPoint, closestPoint) / 2.0f;
*r_radius = float4::distance(closestPointToClosestPoint, closestPoint) / 2.0f;
}
/** \} */

@ -21,9 +21,10 @@ extern "C" {
#define DO_RANDOM_TESTS 0
#include "BLI_array.hh"
#include "BLI_double2.hh"
#include "BLI_math_boolean.hh"
#include "BLI_math_mpq.hh"
#include "BLI_math_vec_mpq_types.hh"
#include "BLI_mpq2.hh"
#include "BLI_vector.hh"
#include "BLI_delaunay_2d.h"

@ -1,149 +0,0 @@
/* Apache License, Version 2.0 */
#include "testing/testing.h"
#include "BLI_math_vec_types.hh"
namespace blender::tests {
using namespace blender::math;
TEST(math_vec_types, ScalarConstructorUnsigned)
{
float2 u(5u);
EXPECT_EQ(u[0], 5.0f);
EXPECT_EQ(u[1], 5.0f);
}
TEST(math_vec_types, ScalarConstructorInt)
{
float2 i(-5);
EXPECT_EQ(i[0], -5.0f);
EXPECT_EQ(i[1], -5.0f);
}
TEST(math_vec_types, ScalarConstructorFloat)
{
float2 f(5.2f);
EXPECT_FLOAT_EQ(f[0], 5.2f);
EXPECT_FLOAT_EQ(f[1], 5.2f);
}
TEST(math_vec_types, ScalarConstructorDouble)
{
float2 d(5.2);
EXPECT_FLOAT_EQ(d[0], 5.2f);
EXPECT_FLOAT_EQ(d[1], 5.2f);
}
TEST(math_vec_types, MultiScalarConstructorVec2)
{
int2 i(5.5f, -1.8);
EXPECT_EQ(i[0], 5);
EXPECT_EQ(i[1], -1);
}
TEST(math_vec_types, MultiScalarConstructorVec3)
{
int3 i(5.5f, -1.8, 6u);
EXPECT_EQ(i[0], 5);
EXPECT_EQ(i[1], -1);
EXPECT_EQ(i[2], 6);
}
TEST(math_vec_types, MultiScalarConstructorVec4)
{
int4 i(5.5f, -1.8, 6u, 0.888f);
EXPECT_EQ(i[0], 5);
EXPECT_EQ(i[1], -1);
EXPECT_EQ(i[2], 6);
EXPECT_EQ(i[3], 0);
}
TEST(math_vec_types, MixedScalarVectorConstructorVec3)
{
float3 fl_v2(float2(5.5f), 1.8f);
EXPECT_FLOAT_EQ(fl_v2[0], 5.5f);
EXPECT_FLOAT_EQ(fl_v2[1], 5.5f);
EXPECT_FLOAT_EQ(fl_v2[2], 1.8f);
float3 v2_fl(1.8f, float2(5.5f));
EXPECT_FLOAT_EQ(v2_fl[0], 1.8f);
EXPECT_FLOAT_EQ(v2_fl[1], 5.5f);
EXPECT_FLOAT_EQ(v2_fl[2], 5.5f);
}
TEST(math_vec_types, MixedScalarVectorConstructorVec4)
{
int4 v2_fl_fl(float2(1), 2, 3);
EXPECT_EQ(v2_fl_fl[0], 1);
EXPECT_EQ(v2_fl_fl[1], 1);
EXPECT_EQ(v2_fl_fl[2], 2);
EXPECT_EQ(v2_fl_fl[3], 3);
float4 fl_v2_fl(1, int2(2), 3);
EXPECT_EQ(fl_v2_fl[0], 1);
EXPECT_EQ(fl_v2_fl[1], 2);
EXPECT_EQ(fl_v2_fl[2], 2);
EXPECT_EQ(fl_v2_fl[3], 3);
double4 fl_fl_v2(1, 2, double2(3));
EXPECT_EQ(fl_fl_v2[0], 1);
EXPECT_EQ(fl_fl_v2[1], 2);
EXPECT_EQ(fl_fl_v2[2], 3);
EXPECT_EQ(fl_fl_v2[3], 3);
int4 v2_v2(float2(1), uint2(2));
EXPECT_EQ(v2_v2[0], 1);
EXPECT_EQ(v2_v2[1], 1);
EXPECT_EQ(v2_v2[2], 2);
EXPECT_EQ(v2_v2[3], 2);
float4 v3_fl(uint3(1), 2);
EXPECT_EQ(v3_fl[0], 1);
EXPECT_EQ(v3_fl[1], 1);
EXPECT_EQ(v3_fl[2], 1);
EXPECT_EQ(v3_fl[3], 2);
uint4 fl_v3(1, float3(2));
EXPECT_EQ(fl_v3[0], 1);
EXPECT_EQ(fl_v3[1], 2);
EXPECT_EQ(fl_v3[2], 2);
EXPECT_EQ(fl_v3[3], 2);
}
TEST(math_vec_types, ComponentMasking)
{
int4 i(0, 1, 2, 3);
float2 f2 = float2(i);
EXPECT_EQ(f2[0], 0.0f);
EXPECT_EQ(f2[1], 1.0f);
}
TEST(math_vec_types, PointerConversion)
{
float array[3] = {1.0f, 2.0f, 3.0f};
float3 farray(array);
EXPECT_EQ(farray[0], 1.0f);
EXPECT_EQ(farray[1], 2.0f);
EXPECT_EQ(farray[2], 3.0f);
}
TEST(math_vec_types, PointerArrayConversion)
{
float array[1][3] = {{1.0f, 2.0f, 3.0f}};
float(*ptr)[3] = array;
float3 fptr(ptr);
EXPECT_EQ(fptr[0], 1.0f);
EXPECT_EQ(fptr[1], 2.0f);
EXPECT_EQ(fptr[2], 3.0f);
}
TEST(math_vec_types, VectorTypeConversion)
{
double2 d(int2(float2(5.75f, -1.57f)));
EXPECT_EQ(d[0], 5.0);
EXPECT_EQ(d[1], -1.0);
}
} // namespace blender::tests

@ -1,6 +1,6 @@
/* Apache License, Version 2.0 */
#include "BLI_math_vec_types.hh"
#include "BLI_float3.hh"
#include "BLI_memory_utils.hh"
#include "BLI_strict_flags.h"
#include "testing/testing.h"

@ -11,8 +11,8 @@
#include "BLI_array.hh"
#include "BLI_map.hh"
#include "BLI_math_mpq.hh"
#include "BLI_math_vec_mpq_types.hh"
#include "BLI_mesh_boolean.hh"
#include "BLI_mpq3.hh"
#include "BLI_vector.hh"
#ifdef WITH_GMP

@ -10,8 +10,8 @@
#include "BLI_array.hh"
#include "BLI_math_mpq.hh"
#include "BLI_math_vec_mpq_types.hh"
#include "BLI_mesh_intersect.hh"
#include "BLI_mpq3.hh"
#include "BLI_task.h"
#include "BLI_vector.hh"

@ -1186,6 +1186,7 @@ static BMO_FlagSet bmo_enum_triangulate_quad_method[] = {
{MOD_TRIANGULATE_QUAD_FIXED, "FIXED"},
{MOD_TRIANGULATE_QUAD_ALTERNATE, "ALTERNATE"},
{MOD_TRIANGULATE_QUAD_SHORTEDGE, "SHORT_EDGE"},
{MOD_TRIANGULATE_QUAD_LONGEDGE, "LONG_EDGE"},
{0, NULL},
};

@ -1007,6 +1007,7 @@ void BM_face_triangulate(BMesh *bm,
break;
}
case MOD_TRIANGULATE_QUAD_SHORTEDGE:
case MOD_TRIANGULATE_QUAD_LONGEDGE:
case MOD_TRIANGULATE_QUAD_BEAUTY:
default: {
BMLoop *l_v3, *l_v4;
@ -1023,6 +1024,12 @@ void BM_face_triangulate(BMesh *bm,
d2 = len_squared_v3v3(l_v1->v->co, l_v3->v->co);
split_24 = ((d2 - d1) > 0.0f);
}
else if (quad_method == MOD_TRIANGULATE_QUAD_LONGEDGE) {
float d1, d2;
d1 = len_squared_v3v3(l_v4->v->co, l_v2->v->co);
d2 = len_squared_v3v3(l_v1->v->co, l_v3->v->co);
split_24 = ((d2 - d1) < 0.0f);
}
else {
/* first check if the quad is concave on either diagonal */
const int flip_flag = is_quad_flip_v3(

@ -647,6 +647,15 @@ endif()
blender_add_lib(bf_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
if(WITH_UNITY_BUILD)
set_target_properties(bf_compositor PROPERTIES UNITY_BUILD ON)
set_target_properties(bf_compositor PROPERTIES UNITY_BUILD_BATCH_SIZE 10)
endif()
if(COMMAND target_precompile_headers)
target_precompile_headers(bf_compositor PRIVATE COM_precomp.h)
endif()
if(CXX_WARN_NO_SUGGEST_OVERRIDE)
target_compile_options(bf_compositor PRIVATE "-Wsuggest-override")
endif()

@ -18,7 +18,7 @@
#pragma once
#include "BLI_math_vec_types.hh"
#include "BLI_float2.hh"
#include "DNA_vec_types.h"

@ -0,0 +1,33 @@
/* Pre-compiled headers, see: D13797. */
#include <cfloat>
#include <climits>
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <functional>
#include <iostream>
#include <iterator>
#include <list>
#include <map>
#include <ostream>
#include <set>
#include <string>
#include "COM_ConstantOperation.h"
#include "COM_ConvertOperation.h"
#include "COM_Debug.h"
#include "COM_Enums.h"
#include "COM_ExecutionGroup.h"
#include "COM_ExecutionSystem.h"
#include "COM_MultiThreadedOperation.h"
#include "COM_Node.h"
#include "COM_NodeOperation.h"
#include "COM_OpenCLDevice.h"
#include "COM_SetAlphaMultiplyOperation.h"
#include "COM_SetColorOperation.h"
#include "COM_SetSamplerOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_SetVectorOperation.h"
#include "COM_defines.h"

@ -136,7 +136,7 @@ void add_exr_channels(void *exrhandle,
const char *layer_name,
const DataType datatype,
const char *view_name,
const size_t width,
size_t width,
bool use_half_float,
float *buf);
void free_exr_channels(void *exrhandle,

@ -1475,6 +1475,17 @@ void DepsgraphRelationBuilder::build_animation_images(ID *id)
id, NodeType::IMAGE_ANIMATION, OperationCode::IMAGE_ANIMATION);
TimeSourceKey time_src_key;
add_relation(time_src_key, image_animation_key, "TimeSrc -> Image Animation");
/* The image users of these ids may change during evaluation. Make sure that the image
* animation update happens after evaluation. */
if (GS(id->name) == ID_MA) {
OperationKey material_update_key(id, NodeType::SHADING, OperationCode::MATERIAL_UPDATE);
add_relation(material_update_key, image_animation_key, "Material Update -> Image Animation");
}
else if (GS(id->name) == ID_WO) {
OperationKey world_update_key(id, NodeType::SHADING, OperationCode::WORLD_UPDATE);
add_relation(world_update_key, image_animation_key, "World Update -> Image Animation");
}
}
}

@ -55,7 +55,7 @@ template<class ModeObjectType> struct DepsNodeFactoryImpl : public DepsNodeFacto
void register_node_typeinfo(DepsNodeFactory *factory);
/* Get typeinfo for specified type */
DepsNodeFactory *type_get_factory(const NodeType type);
DepsNodeFactory *type_get_factory(NodeType type);
} // namespace deg
} // namespace blender

@ -26,8 +26,8 @@
#include "MEM_guardedalloc.h"
#include "BLI_array.hh"
#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_math_vec_types.hh"
#include "BLI_math_vector.h"
#include "BLI_span.hh"
#include "BLI_utildefines.h"

@ -25,7 +25,9 @@
#include <functional>
#include "BLI_math_vec_types.hh"
#include "BLI_float2.hh"
#include "BLI_float3.hh"
#include "BLI_float4.hh"
#include "BLI_string.h"
#include "BKE_attribute.h"

@ -54,6 +54,7 @@
#include "BKE_deform.h"
#include "BKE_global.h"
#include "BKE_gpencil.h"
#include "BKE_gpencil_curve.h"
#include "BKE_gpencil_geom.h"
#include "BKE_layer.h"
#include "BKE_main.h"
@ -834,7 +835,7 @@ static short gpencil_stroke_addpoint(tGPsdata *p,
/* color strength */
if (brush_settings->flag & GP_BRUSH_USE_STRENGTH_PRESSURE) {
pt->strength *= BKE_curvemapping_evaluateF(brush_settings->curve_strength, 0, pressure);
CLAMP(pt->strength, GPENCIL_STRENGTH_MIN, 1.0f);
CLAMP(pt->strength, MIN2(GPENCIL_STRENGTH_MIN, brush_settings->draw_strength), 1.0f);
}
/* Set vertex colors for buffer. */
@ -918,6 +919,19 @@ static short gpencil_stroke_addpoint(tGPsdata *p,
return GP_STROKEADD_INVALID;
}
static void gpencil_stroke_unselect(bGPdata *gpd, bGPDstroke *gps)
{
gps->flag &= ~GP_STROKE_SELECT;
BKE_gpencil_stroke_select_index_reset(gps);
for (int i = 0; i < gps->totpoints; i++) {
gps->points[i].flag &= ~GP_SPOINT_SELECT;
}
/* Update the selection from the stroke to the curve. */
if (gps->editcurve) {
BKE_gpencil_editcurve_stroke_sync_selection(gpd, gps, gps->editcurve);
}
}
/* make a new stroke from the buffer data */
static void gpencil_stroke_newfrombuffer(tGPsdata *p)
{
@ -928,6 +942,7 @@ static void gpencil_stroke_newfrombuffer(tGPsdata *p)
tGPspoint *ptc;
MDeformVert *dvert = NULL;
Brush *brush = p->brush;
BrushGpencilSettings *brush_settings = brush->gpencil_settings;
ToolSettings *ts = p->scene->toolsettings;
Depsgraph *depsgraph = p->depsgraph;
Object *obact = (Object *)p->ownerPtr.data;
@ -1016,7 +1031,7 @@ static void gpencil_stroke_newfrombuffer(tGPsdata *p)
/* copy pressure and time */
pt->pressure = ptc->pressure;
pt->strength = ptc->strength;
CLAMP(pt->strength, GPENCIL_STRENGTH_MIN, 1.0f);
CLAMP(pt->strength, MIN2(GPENCIL_STRENGTH_MIN, brush_settings->draw_strength), 1.0f);
copy_v4_v4(pt->vert_color, ptc->vert_color);
pt->time = ptc->time;
/* Apply the vertex color to point. */
@ -1050,7 +1065,7 @@ static void gpencil_stroke_newfrombuffer(tGPsdata *p)
/* copy pressure and time */
pt->pressure = ptc->pressure;
pt->strength = ptc->strength;
CLAMP(pt->strength, GPENCIL_STRENGTH_MIN, 1.0f);
CLAMP(pt->strength, MIN2(GPENCIL_STRENGTH_MIN, brush_settings->draw_strength), 1.0f);
pt->time = ptc->time;
/* Apply the vertex color to point. */
ED_gpencil_point_vertex_color_set(ts, brush, pt, ptc);
@ -1175,7 +1190,7 @@ static void gpencil_stroke_newfrombuffer(tGPsdata *p)
/* copy pressure and time */
pt->pressure = ptc->pressure;
pt->strength = ptc->strength;
CLAMP(pt->strength, GPENCIL_STRENGTH_MIN, 1.0f);
CLAMP(pt->strength, MIN2(GPENCIL_STRENGTH_MIN, brush_settings->draw_strength), 1.0f);
copy_v4_v4(pt->vert_color, ptc->vert_color);
pt->time = ptc->time;
pt->uv_fac = ptc->uv_fac;
@ -1300,7 +1315,12 @@ static void gpencil_stroke_newfrombuffer(tGPsdata *p)
ctrl2,
GPENCIL_MINIMUM_JOIN_DIST,
&pt_index);
if (gps_target != NULL) {
/* Unselect all points of source and destination strokes. This is required to avoid
* a change in the resolution of the original strokes during the join. */
gpencil_stroke_unselect(gpd, gps);
gpencil_stroke_unselect(gpd, gps_target);
gps = ED_gpencil_stroke_join_and_trim(p->gpd, p->gpf, gps, gps_target, pt_index);
}
else {

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