bugfix:: added objects didn't have proper physics id (they used the physics id from the 'hidden layer' original.

This commit is contained in:
Erwin Coumans 2006-06-22 02:20:36 +00:00
parent 9dc91d2887
commit e5804da0ba

@ -187,7 +187,7 @@ SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)
}
physicsreplica->PostProcessReplica(motionstate,parentctrl);
physicsreplica->m_userdata = (PHY_IPhysicsController*)physicsreplica;
return physicsreplica;
}