Overlay: Port gpencil canvas shader to use shaderCreateInfo

This should have no functional changes.
This commit is contained in:
Clément Foucault 2022-05-01 17:07:20 +02:00
parent d33801e2bf
commit e59cc3a814
3 changed files with 34 additions and 17 deletions

@ -683,15 +683,13 @@ GPUShader *OVERLAY_shader_facing(void)
GPUShader *OVERLAY_shader_gpencil_canvas(void)
{
OVERLAY_Shaders *sh_data = &e_data.sh_data[0];
const DRWContextState *draw_ctx = DRW_context_state_get();
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->gpencil_canvas) {
sh_data->gpencil_canvas = GPU_shader_create_from_arrays({
.vert = (const char *[]){datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_gpencil_canvas_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_view_lib_glsl, datatoc_extra_frag_glsl, NULL},
});
/* TODO(fclem): Support Clipping? Everything is already setup but don't want to change behavior
* without agreement of all gpencil module. */
sh_data->gpencil_canvas = GPU_shader_create_from_info_name(
0 ? "overlay_gpencil_canvas_clipped" : "overlay_gpencil_canvas");
}
return sh_data->gpencil_canvas;
}

@ -1,13 +1,6 @@
uniform vec4 color;
uniform vec3 xAxis;
uniform vec3 yAxis;
uniform vec3 origin;
uniform int halfLineCount;
flat out vec4 finalColor;
flat out vec2 edgeStart;
noperspective out vec2 edgePos;
#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
void main()
{
@ -28,6 +21,8 @@ void main()
gl_Position = point_world_to_ndc(world_pos);
view_clipping_distances(world_pos);
finalColor = color;
/* Convert to screen position [0..sizeVp]. */

@ -251,3 +251,27 @@ GPU_SHADER_CREATE_INFO(overlay_image_clipped)
.additional_info("overlay_image", "drw_clipped");
/** \} */
/* -------------------------------------------------------------------- */
/** \name GPencil Canvas
* \{ */
GPU_SHADER_CREATE_INFO(overlay_gpencil_canvas)
.do_static_compilation(true)
.vertex_out(overlay_extra_iface)
.push_constant(Type::VEC4, "color")
.push_constant(Type::VEC3, "xAxis")
.push_constant(Type::VEC3, "yAxis")
.push_constant(Type::VEC3, "origin")
.push_constant(Type::INT, "halfLineCount")
.fragment_out(0, Type::VEC4, "fragColor")
.fragment_out(1, Type::VEC4, "lineOutput")
.vertex_source("edit_gpencil_canvas_vert.glsl")
.fragment_source("extra_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
GPU_SHADER_CREATE_INFO(overlay_gpencil_canvas_clipped)
.do_static_compilation(true)
.additional_info("overlay_gpencil_canvas", "drw_clipped");
/** \} */