Apparently zoom in clip editor was broken
Also silenced some warnings in glutil.
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@ -533,8 +533,10 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
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components = 3;
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else if (format == GL_LUMINANCE)
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components = 1;
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else
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else {
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BLI_assert(!"Incompatible format passed to glaDrawPixelsTexScaled");
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return;
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}
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if (type == GL_FLOAT) {
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/* need to set internal format to higher range float */
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@ -1088,7 +1090,7 @@ void glaDrawImBuf_glsl_ctx(const bContext *C, ImBuf *ibuf, float x, float y, int
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glColor4f(1.0, 1.0, 1.0, 1.0);
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if (ibuf->rect_float) {
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int format;
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int format = 0;
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if (ibuf->channels == 3)
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format = GL_RGB;
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@ -1097,8 +1099,10 @@ void glaDrawImBuf_glsl_ctx(const bContext *C, ImBuf *ibuf, float x, float y, int
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else
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BLI_assert(!"Incompatible number of channels for GLSL display");
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glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, format, GL_FLOAT,
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zoomfilter, ibuf->rect_float);
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if (format != 0) {
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glaDrawPixelsTex(x, y, ibuf->x, ibuf->y, format, GL_FLOAT,
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zoomfilter, ibuf->rect_float);
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}
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}
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else if (ibuf->rect) {
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/* ibuf->rect is always RGBA */
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@ -279,7 +279,13 @@ static void draw_movieclip_buffer(const bContext *C, SpaceClip *sc, ARegion *ar,
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filter = GL_NEAREST;
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}
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glaDrawImBuf_glsl_ctx(C, ibuf, x, y, GL_NEAREST);
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/* set zoom */
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glPixelZoom(zoomx * width / ibuf->x, zoomy * height / ibuf->y);
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glaDrawImBuf_glsl_ctx(C, ibuf, x, y, filter);
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/* reset zoom */
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glPixelZoom(1.0f, 1.0f);
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if (ibuf->planes == 32)
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glDisable(GL_BLEND);
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