EEVEE: Cleanup
Remove redundant defines.
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@ -63,14 +63,6 @@ extern struct DrawEngineType draw_engine_eevee_type;
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# define SHADER_IRRADIANCE "#define IRRADIANCE_HL2\n"
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#endif
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#define EEVEE_RENDERPASSES_SUPPORTED \
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(SCE_PASS_COMBINED | SCE_PASS_Z | SCE_PASS_MIST | SCE_PASS_NORMAL | SCE_PASS_AO | \
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SCE_PASS_SUBSURFACE_COLOR | SCE_PASS_SUBSURFACE_DIRECT)
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#define EEVEE_RENDERPASSES_WITH_POST_PROCESSING \
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(SCE_PASS_Z | SCE_PASS_MIST | SCE_PASS_NORMAL | SCE_PASS_AO | SCE_PASS_SUBSURFACE_COLOR | \
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SCE_PASS_SUBSURFACE_DIRECT)
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/* Macro causes over indentation. */
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/* clang-format off */
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#define SHADER_DEFINES \
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@ -236,7 +236,7 @@ void EEVEE_renderpasses_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
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bool is_valid = (render_pass & EEVEE_RENDERPASSES_SUPPORTED) > 0;
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bool is_valid = (render_pass & EEVEE_RENDERPASSES_ALL) > 0;
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bool needs_color_transfer = (render_pass & EEVEE_RENDERPASSES_COLOR_PASS) > 0 &&
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DRW_state_is_opengl_render();
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