EEVEE: Cleanup

Remove redundant defines.
This commit is contained in:
Jeroen Bakker 2019-11-29 09:39:28 +01:00
parent 53f27cdc20
commit e7e074235b
2 changed files with 1 additions and 9 deletions

@ -63,14 +63,6 @@ extern struct DrawEngineType draw_engine_eevee_type;
# define SHADER_IRRADIANCE "#define IRRADIANCE_HL2\n"
#endif
#define EEVEE_RENDERPASSES_SUPPORTED \
(SCE_PASS_COMBINED | SCE_PASS_Z | SCE_PASS_MIST | SCE_PASS_NORMAL | SCE_PASS_AO | \
SCE_PASS_SUBSURFACE_COLOR | SCE_PASS_SUBSURFACE_DIRECT)
#define EEVEE_RENDERPASSES_WITH_POST_PROCESSING \
(SCE_PASS_Z | SCE_PASS_MIST | SCE_PASS_NORMAL | SCE_PASS_AO | SCE_PASS_SUBSURFACE_COLOR | \
SCE_PASS_SUBSURFACE_DIRECT)
/* Macro causes over indentation. */
/* clang-format off */
#define SHADER_DEFINES \

@ -236,7 +236,7 @@ void EEVEE_renderpasses_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
bool is_valid = (render_pass & EEVEE_RENDERPASSES_SUPPORTED) > 0;
bool is_valid = (render_pass & EEVEE_RENDERPASSES_ALL) > 0;
bool needs_color_transfer = (render_pass & EEVEE_RENDERPASSES_COLOR_PASS) > 0 &&
DRW_state_is_opengl_render();