OK, the game engine has been un-buildable on irix for long enough

-- I'm committing this change I had discussed on the mailing list
about a month ago.
This commit is contained in:
Chris Want 2004-07-16 01:31:25 +00:00
parent 7398803bf4
commit e926d392a8
2 changed files with 3 additions and 3 deletions

@ -311,7 +311,7 @@ to their source. Cunning like a weasel.
******************************************************************************/
#if defined(GL_ATI_pn_triangles)
#if defined(PFNGLPNTRIANGLESIATIPROC)
PFNGLPNTRIANGLESIATIPROC glPNTrianglesiATI;
PFNGLPNTRIANGLESFATIPROC glPNTrianglesfATI;
#endif
@ -335,7 +335,7 @@ static void LinkExtensions()
static bool doDebugMessages = m_debug;
extensions = STR_String((const char *) glGetString(GL_EXTENSIONS)).Explode(' ');
#if defined(GL_ATI_pn_triangles)
#if defined(PFNGLPNTRIANGLESIATIPROC)
if (QueryExtension("GL_ATI_pn_triangles"))
{
glPNTrianglesiATI = reinterpret_cast<PFNGLPNTRIANGLESIATIPROC>(bglGetProcAddress((const GLubyte *) "glPNTrianglesiATI"));

@ -364,7 +364,7 @@ namespace bgl
*/
void InitExtensions(int debug);
#if defined(GL_ATI_pn_triangles)
#if defined(PFNGLPNTRIANGLESIATIPROC)
extern PFNGLPNTRIANGLESIATIPROC glPNTrianglesiATI;
extern PFNGLPNTRIANGLESFATIPROC glPNTrianglesfATI;
#endif