BGE fix: Parenting the object to itself crashes BGE + stubs update
it may happen if you start doing exec, setParent, ... in Python not a big deal, but to crash Blender is always bad
This commit is contained in:
parent
c19725b266
commit
ea0e0b3f15
@ -186,6 +186,8 @@ int WM_keymap_item_compare(struct wmKeyMapItem *k1, struct wmKeyMapItem *k2){ret
|
||||
|
||||
|
||||
/* rna editors */
|
||||
int insert_vert_fcurve(struct FCurve *fcu, float x, float y, short flag){return 0;}
|
||||
void delete_fcurve_key(struct FCurve *fcu, int index, short do_recalc){}
|
||||
struct KeyingSetInfo *ANIM_keyingset_info_find_named (const char name[]){return (struct KeyingSetInfo *) NULL;}
|
||||
struct KeyingSet *ANIM_scene_get_active_keyingset (struct Scene *scene){return (struct KeyingSet *) NULL;}
|
||||
int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks){return 0;}
|
||||
|
@ -238,7 +238,8 @@ void KX_GameObject::SetParent(KX_Scene *scene, KX_GameObject* obj, bool addToCom
|
||||
GetSGNode() && // object is not zombi
|
||||
obj->GetSGNode() && // object is not zombi
|
||||
GetSGNode()->GetSGParent() != obj->GetSGNode() && // not already parented to same object
|
||||
!GetSGNode()->IsAncessor(obj->GetSGNode())) // no parenting loop
|
||||
!GetSGNode()->IsAncessor(obj->GetSGNode()) && // no parenting loop
|
||||
this != obj) // not the object itself
|
||||
{
|
||||
// Make sure the objects have some scale
|
||||
MT_Vector3 scale1 = NodeGetWorldScaling();
|
||||
|
Loading…
Reference in New Issue
Block a user