error in last commit, scanlines had extra offset causing overlapping lines between faces without seams

This commit is contained in:
Campbell Barton 2008-11-05 05:08:07 +00:00
parent b1653b5f98
commit ea168748eb

@ -191,6 +191,10 @@ typedef struct ProjectPaintState {
short projectIsOrtho;
float projectSeamBleed;
/* clone vars */
float cloneOfs[2];
float projectMat[4][4]; /* Projection matrix, use for getting screen coords */
float viewMat[4][4];
float viewDir[3]; /* View vector, use for projectIsBackfaceCull and for ray casting with an ortho viewport */
@ -212,6 +216,11 @@ typedef struct ProjectPixel {
int image_index;
} ProjectPixel;
typedef struct ProjectPixelClone {
struct ProjectPixel;
void *source;
} ProjectPixelClone;
/* Finish projection painting structs */
@ -983,7 +992,7 @@ static void project_paint_face_init(ProjectPaintState *ps, int face_index, ImBuf
/* Loop over scanlines a bit silly since there can only be 1 or 2, but its easier then having tri/quad spesific functions */
for (j=0, sc=scanlines; j<totscanlines; j++, sc++) {
min_px[0] = (int)((ibuf->x * sc->x_limits[0])-0.5);
min_px[0] = (int)((ibuf->x * sc->x_limits[0])+0.5);
max_px[0] = (int)((ibuf->x * sc->x_limits[1])+0.5);
CLAMP(min_px[0], 0, ibuf->x);
CLAMP(max_px[0], 0, ibuf->x);
@ -1347,7 +1356,7 @@ static int project_bucket_face_isect(ProjectPaintState *ps, float min[2], float
return 0;
}
static void project_paint_begin_face_delayed_init(ProjectPaintState *ps, MFace *mf, MTFace *tf, int face_index)
static void project_paint_delayed_face_init(ProjectPaintState *ps, MFace *mf, MTFace *tf, int face_index)
{
float min[2], max[2];
int bucket_min[2], bucket_max[2]; /* for ps->projectBuckets indexing */
@ -1389,7 +1398,7 @@ static void project_paint_begin_face_delayed_init(ProjectPaintState *ps, MFace *
}
}
static void project_paint_begin( ProjectPaintState *ps )
static void project_paint_begin( ProjectPaintState *ps, short mval[2])
{
/* Viewport vars */
float mat[3][3];
@ -1506,6 +1515,16 @@ static void project_paint_begin( ProjectPaintState *ps )
}
}
/* setup clone offset */
if (ps->tool == PAINT_TOOL_CLONE) {
float *curs= give_cursor();
VECCOPY(projCo, curs); /* TODO - what if were in local view? - get some better way */
projCo[3] = 1.0;
Mat4MulVec4fl(ps->projectMat, projCo);
ps->cloneOfs[0] = mval[0] - ((float)(curarea->winx/2.0)+(curarea->winx/2.0)*projCo[0]/projCo[3]);
ps->cloneOfs[1] = mval[1] - ((float)(curarea->winy/2.0)+(curarea->winy/2.0)*projCo[1]/projCo[3]);
}
/* If this border is not added we get artifacts for faces that
* have a paralelle edge and at the bounds of the the 2D projected verts eg
* - a simgle screen aligned quad */
@ -1557,7 +1576,7 @@ static void project_paint_begin( ProjectPaintState *ps )
if (ibuf) {
/* Initialize the faces screen pixels */
/* Add this to a list to initialize later */
project_paint_begin_face_delayed_init(ps, mf, tf, a);
project_paint_delayed_face_init(ps, mf, tf, a);
}
}
}
@ -2326,7 +2345,7 @@ void imagepaint_paint(short mousebutton, short texpaint)
s.brush = settings->imapaint.brush;
s.tool = settings->imapaint.tool;
if(texpaint && (s.tool == PAINT_TOOL_CLONE))
if(texpaint && (project==0) && (s.tool == PAINT_TOOL_CLONE))
s.tool = PAINT_TOOL_DRAW;
s.blend = s.brush->blend;
@ -2377,7 +2396,7 @@ void imagepaint_paint(short mousebutton, short texpaint)
ps.projectIsOcclude = 1;
ps.projectSeamBleed = 2.0; /* pixel num to bleed */
project_paint_begin(&ps);
project_paint_begin(&ps, mval);
} else {
if (!((s.brush->flag & (BRUSH_ALPHA_PRESSURE|BRUSH_SIZE_PRESSURE|