error in last commit, scanlines had extra offset causing overlapping lines between faces without seams
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@ -191,6 +191,10 @@ typedef struct ProjectPaintState {
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short projectIsOrtho;
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float projectSeamBleed;
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/* clone vars */
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float cloneOfs[2];
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float projectMat[4][4]; /* Projection matrix, use for getting screen coords */
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float viewMat[4][4];
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float viewDir[3]; /* View vector, use for projectIsBackfaceCull and for ray casting with an ortho viewport */
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@ -212,6 +216,11 @@ typedef struct ProjectPixel {
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int image_index;
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} ProjectPixel;
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typedef struct ProjectPixelClone {
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struct ProjectPixel;
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void *source;
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} ProjectPixelClone;
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/* Finish projection painting structs */
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@ -983,7 +992,7 @@ static void project_paint_face_init(ProjectPaintState *ps, int face_index, ImBuf
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/* Loop over scanlines a bit silly since there can only be 1 or 2, but its easier then having tri/quad spesific functions */
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for (j=0, sc=scanlines; j<totscanlines; j++, sc++) {
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min_px[0] = (int)((ibuf->x * sc->x_limits[0])-0.5);
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min_px[0] = (int)((ibuf->x * sc->x_limits[0])+0.5);
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max_px[0] = (int)((ibuf->x * sc->x_limits[1])+0.5);
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CLAMP(min_px[0], 0, ibuf->x);
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CLAMP(max_px[0], 0, ibuf->x);
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@ -1347,7 +1356,7 @@ static int project_bucket_face_isect(ProjectPaintState *ps, float min[2], float
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return 0;
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}
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static void project_paint_begin_face_delayed_init(ProjectPaintState *ps, MFace *mf, MTFace *tf, int face_index)
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static void project_paint_delayed_face_init(ProjectPaintState *ps, MFace *mf, MTFace *tf, int face_index)
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{
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float min[2], max[2];
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int bucket_min[2], bucket_max[2]; /* for ps->projectBuckets indexing */
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@ -1389,7 +1398,7 @@ static void project_paint_begin_face_delayed_init(ProjectPaintState *ps, MFace *
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}
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}
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static void project_paint_begin( ProjectPaintState *ps )
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static void project_paint_begin( ProjectPaintState *ps, short mval[2])
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{
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/* Viewport vars */
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float mat[3][3];
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@ -1506,6 +1515,16 @@ static void project_paint_begin( ProjectPaintState *ps )
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}
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}
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/* setup clone offset */
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if (ps->tool == PAINT_TOOL_CLONE) {
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float *curs= give_cursor();
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VECCOPY(projCo, curs); /* TODO - what if were in local view? - get some better way */
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projCo[3] = 1.0;
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Mat4MulVec4fl(ps->projectMat, projCo);
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ps->cloneOfs[0] = mval[0] - ((float)(curarea->winx/2.0)+(curarea->winx/2.0)*projCo[0]/projCo[3]);
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ps->cloneOfs[1] = mval[1] - ((float)(curarea->winy/2.0)+(curarea->winy/2.0)*projCo[1]/projCo[3]);
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}
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/* If this border is not added we get artifacts for faces that
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* have a paralelle edge and at the bounds of the the 2D projected verts eg
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* - a simgle screen aligned quad */
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@ -1557,7 +1576,7 @@ static void project_paint_begin( ProjectPaintState *ps )
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if (ibuf) {
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/* Initialize the faces screen pixels */
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/* Add this to a list to initialize later */
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project_paint_begin_face_delayed_init(ps, mf, tf, a);
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project_paint_delayed_face_init(ps, mf, tf, a);
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}
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}
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}
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@ -2326,7 +2345,7 @@ void imagepaint_paint(short mousebutton, short texpaint)
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s.brush = settings->imapaint.brush;
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s.tool = settings->imapaint.tool;
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if(texpaint && (s.tool == PAINT_TOOL_CLONE))
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if(texpaint && (project==0) && (s.tool == PAINT_TOOL_CLONE))
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s.tool = PAINT_TOOL_DRAW;
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s.blend = s.brush->blend;
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@ -2377,7 +2396,7 @@ void imagepaint_paint(short mousebutton, short texpaint)
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ps.projectIsOcclude = 1;
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ps.projectSeamBleed = 2.0; /* pixel num to bleed */
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project_paint_begin(&ps);
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project_paint_begin(&ps, mval);
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} else {
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if (!((s.brush->flag & (BRUSH_ALPHA_PRESSURE|BRUSH_SIZE_PRESSURE|
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