Unbreak build WITH_GPU_BUILDTIME_SHADER_BUILD

This was valid C++ but not GLSL.

Own error in a00843d5606a659489e83fdd0fe4d738f3047.
This commit is contained in:
Campbell Barton 2024-04-05 19:07:46 +11:00
parent 0dc98f784c
commit ea567c76ec

@ -545,11 +545,11 @@ static inline float view_z_to_volume_z(
}
}
static inline float3 screen_to_volume(const float4x4 &projection_matrix,
static inline float3 screen_to_volume(const float4x4 projection_matrix,
float near,
float far,
float distribution,
const float2 &coord_scale,
const float2 coord_scale,
float3 coord)
{
bool is_persp = projection_matrix[3][3] == 0.0;