fix, static objects were not dynamically added at the right position.

This commit is contained in:
Erwin Coumans 2007-01-05 02:31:34 +00:00
parent 85c2a0a9b7
commit ea71aeb254

@ -329,6 +329,7 @@ void CcdPhysicsController::setOrientation(float quatImag0,float quatImag1,float
btTransform xform = m_body->getCenterOfMassTransform();
xform.setRotation(btQuaternion(quatImag0,quatImag1,quatImag2,quatReal));
m_body->setCenterOfMassTransform(xform);
m_bulletMotionState->setWorldTransform(xform);
}
@ -339,10 +340,13 @@ void CcdPhysicsController::setPosition(float posX,float posY,float posZ)
{
m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
}
m_MotionState->setWorldPosition(posX,posY,posZ);
btTransform xform = m_body->getCenterOfMassTransform();
xform.setOrigin(btVector3(posX,posY,posZ));
m_body->setCenterOfMassTransform(xform);
m_bulletMotionState->setWorldTransform(xform);
}
void CcdPhysicsController::resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ)