Randomize Transform operator:
Added support for working on delta transformations instead of plain transform. this should help the fact that you cant randomize animated objects (still need to check into that) Removed minimun scale since it was not well done, need a stronger version of this
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@ -21,7 +21,7 @@
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import bpy
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def randomize_selected(seed, loc, rot, scale, scale_even, scale_min):
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def randomize_selected(seed, delta, loc, rot, scale, scale_even):
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import random
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from random import uniform
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@ -35,20 +35,31 @@ def randomize_selected(seed, loc, rot, scale, scale_even, scale_min):
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for obj in bpy.context.selected_objects:
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if loc:
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obj.location += rand_vec(loc)
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if delta:
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obj.delta_location += rand_vec(loc)
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else:
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obj.location += rand_vec(loc)
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else: # otherwise the values change under us
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uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0)
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if rot: # TODO, non euler's
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vec = rand_vec(rot)
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obj.rotation_euler[0] += vec[0]
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obj.rotation_euler[1] += vec[1]
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obj.rotation_euler[2] += vec[2]
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if delta:
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obj.delta_rotation_euler[0] += vec[0]
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obj.delta_rotation_euler[1] += vec[1]
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obj.delta_rotation_euler[2] += vec[2]
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else:
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obj.rotation_euler[0] += vec[0]
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obj.rotation_euler[1] += vec[1]
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obj.rotation_euler[2] += vec[2]
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else:
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uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0)
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if scale:
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org_sca_x, org_sca_y, org_sca_z = obj.scale
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if delta:
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org_sca_x, org_sca_y, org_sca_z = obj.delta_scale
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else:
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org_sca_x, org_sca_y, org_sca_z = obj.scale
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if scale_even:
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sca_x = sca_y = sca_z = uniform(scale[0], - scale[0])
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@ -57,22 +68,15 @@ def randomize_selected(seed, loc, rot, scale, scale_even, scale_min):
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sca_x, sca_y, sca_z = rand_vec(scale)
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aX = sca_x + org_sca_x
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bX = org_sca_x * scale_min
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aY = sca_y + org_sca_y
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bY = org_sca_y * scale_min
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aZ = sca_z + org_sca_z
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bZ = org_sca_z * scale_min
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if aX < bX:
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aX = bX
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if aY < bY:
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aY = bY
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if aZ < bZ:
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aZ = bZ
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obj.scale = aX, aY, aZ
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if delta:
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obj.delta_scale = aX, aY, aZ
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else:
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obj.scale = aX, aY, aZ
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else:
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uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0)
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@ -89,8 +93,11 @@ class RandomizeLocRotSize(bpy.types.Operator):
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description="Seed value for the random generator",
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default=0, min=0, max=1000)
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use_delta = BoolProperty(name="Transform Delta",
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description="Randomize delta transform values instead of regular transform", default=False)
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use_loc = BoolProperty(name="Randomize Location",
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description="Randomize the scale values", default=True)
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description="Randomize the location values", default=True)
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loc = FloatVectorProperty(name="Location",
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description="Maximun distance the objects can spread over each axis",
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@ -109,9 +116,9 @@ class RandomizeLocRotSize(bpy.types.Operator):
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scale_even = BoolProperty(name="Scale Even",
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description="Use the same scale value for all axis", default=False)
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scale_min = FloatProperty(name="Minimun Scale Factor",
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'''scale_min = FloatProperty(name="Minimun Scale Factor",
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description="Lowest scale percentage possible",
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default=0.15, min=-1.0, max=1.0, precision=3)
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default=0.15, min=-1.0, max=1.0, precision=3)'''
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scale = FloatVectorProperty(name="Scale",
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description="Maximum scale randomization over each axis",
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@ -119,16 +126,19 @@ class RandomizeLocRotSize(bpy.types.Operator):
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def execute(self, context):
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from math import radians
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seed = self.random_seed
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delta = self.use_delta
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loc = None if not self.use_loc else self.loc
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rot = None if not self.use_rot else self.rot * radians(1.0)
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scale = None if not self.use_scale else self.scale
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scale_even = self.scale_even
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scale_min = self.scale_min
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#scale_min = self.scale_min
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randomize_selected(seed, loc, rot, scale, scale_even, scale_min)
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randomize_selected(seed, delta, loc, rot, scale, scale_even)
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return {'FINISHED'}
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