Cleanup: fix some harmless compiler warnings.
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@ -72,7 +72,7 @@ static struct {
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float light_direction_vs[3];
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int next_object_id;
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float normal_world_matrix[3][3];
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} e_data = {NULL};
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} e_data = {{NULL}};
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/* Shaders */
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extern char datatoc_workbench_prepass_vert_glsl[];
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@ -63,7 +63,7 @@ static struct {
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struct GPUTexture *composite_buffer_tx; /* ref only, not alloced */
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int next_object_id;
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float normal_world_matrix[3][3];
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} e_data = {NULL};
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} e_data = {{NULL}};
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/* Shaders */
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extern char datatoc_workbench_forward_composite_frag_glsl[];
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