BGE Animations: Fixing a typo: fram -> frame
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@ -3094,7 +3094,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getActionFrame,
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KX_PYMETHODDEF_DOC(KX_GameObject, setActionFrame,
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"setActionFrame(layer, frame)\n"
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"Set the current fram of the action playing in the supplied layer")
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"Set the current frame of the action playing in the supplied layer")
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{
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short layer;
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float frame;
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