BGE Animations: Fixing a typo: fram -> frame
This commit is contained in:
parent
c1715223b9
commit
eb55fd1b17
@ -3094,7 +3094,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getActionFrame,
|
|||||||
|
|
||||||
KX_PYMETHODDEF_DOC(KX_GameObject, setActionFrame,
|
KX_PYMETHODDEF_DOC(KX_GameObject, setActionFrame,
|
||||||
"setActionFrame(layer, frame)\n"
|
"setActionFrame(layer, frame)\n"
|
||||||
"Set the current fram of the action playing in the supplied layer")
|
"Set the current frame of the action playing in the supplied layer")
|
||||||
{
|
{
|
||||||
short layer;
|
short layer;
|
||||||
float frame;
|
float frame;
|
||||||
|
Loading…
Reference in New Issue
Block a user