BGE Animations: Fixing a typo: fram -> frame

This commit is contained in:
Mitchell Stokes 2011-07-05 22:33:01 +00:00
parent c1715223b9
commit eb55fd1b17

@ -3094,7 +3094,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getActionFrame,
KX_PYMETHODDEF_DOC(KX_GameObject, setActionFrame,
"setActionFrame(layer, frame)\n"
"Set the current fram of the action playing in the supplied layer")
"Set the current frame of the action playing in the supplied layer")
{
short layer;
float frame;