Fix/workaround T51070: Cannot scale procedural texture in compositor
The issue is coming from some weird semi-finished canvas feature, which was remapping coordinate without applying any differential on the sampling ellipse (in fact, there is no ellipse, sampling think is always a single pixel). The whole thing is just weak in the compositor, for now just bring behavior back to how it was prior to optimization (multithreading) commit.
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@ -41,6 +41,7 @@ TextureBaseOperation::TextureBaseOperation() : NodeOperation()
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this->m_rd = NULL;
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this->m_pool = NULL;
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this->m_sceneColorManage = false;
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setComplex(true);
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}
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TextureOperation::TextureOperation() : TextureBaseOperation()
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{
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