make BGL and BLF modile names lowercase

This commit is contained in:
Campbell Barton 2010-02-28 14:57:26 +00:00
parent c1cd33e166
commit ed7f4f2e3c
11 changed files with 26 additions and 26 deletions

@ -190,7 +190,7 @@ def banner(context):
add_scrollback("Execute: Enter", 'OUTPUT')
add_scrollback("Autocomplete: Ctrl+Space", 'OUTPUT')
add_scrollback("Ctrl +/- Wheel: Zoom", 'OUTPUT')
add_scrollback("Builtin Modules: bpy, bpy.data, bpy.ops, bpy.props, bpy.types, bpy.context, Mathutils, Geometry, BGL", 'OUTPUT')
add_scrollback("Builtin Modules: bpy, bpy.data, bpy.ops, bpy.props, bpy.types, bpy.context, bgl, blf, Mathutils, Geometry", 'OUTPUT')
add_scrollback("", 'OUTPUT')
add_scrollback("", 'OUTPUT')
sc.prompt = PROMPT

@ -1,29 +1,29 @@
import BGL
import BLF
import bgl
import blf
def draw_callback_px(self, context):
print("mouse points", len(self.mouse_path))
# draw some text
BLF.position(15, 30, 0)
BLF.size(20, 72)
BLF.draw("Hello Word " + str(len(self.mouse_path)))
blf.position(15, 30, 0)
blf.size(20, 72)
blf.draw("Hello Word " + str(len(self.mouse_path)))
# 50% alpha, 2 pixel width line
BGL.glEnable(BGL.GL_BLEND)
BGL.glColor4f(0.0, 0.0, 0.0, 0.5)
BGL.glLineWidth(2)
bgl.glEnable(bgl.GL_BLEND)
bgl.glColor4f(0.0, 0.0, 0.0, 0.5)
bgl.glLineWidth(2)
BGL.glBegin(BGL.GL_LINE_STRIP)
bgl.glBegin(bgl.GL_LINE_STRIP)
for x, y in self.mouse_path:
BGL.glVertex2i(x, y)
bgl.glVertex2i(x, y)
BGL.glEnd()
bgl.glEnd()
# restore opengl defaults
BGL.glLineWidth(1)
BGL.glDisable(BGL.GL_BLEND)
BGL.glColor4f(0.0, 0.0, 0.0, 1.0)
bgl.glLineWidth(1)
bgl.glDisable(bgl.GL_BLEND)
bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
class ModalDrawOperator(bpy.types.Operator):

@ -333,7 +333,7 @@ def rna2sphinx(BASEPATH):
del module
import BLF as module
pymodule2sphinx(BASEPATH, "BLF", module, "Blender Font Drawing (BLF)")
pymodule2sphinx(BASEPATH, "blf", module, "Blender Font Drawing (blf)")
del module
if 0:

@ -32,7 +32,7 @@
* implementation. The BGL submodule "wraps" OpenGL functions and constants,
* allowing script writers to make OpenGL calls in their Python scripts. */
#include "BGL.h" /*This must come first */
#include "bgl.h" /*This must come first */
#include <GL/glew.h>
#include "MEM_guardedalloc.h"
@ -1095,7 +1095,7 @@ static struct PyMethodDef BGL_methods[] = {
static struct PyModuleDef BGL_module_def = {
PyModuleDef_HEAD_INIT,
"BGL", /* m_name */
"bgl", /* m_name */
0, /* m_doc */
0, /* m_size */
BGL_methods, /* m_methods */

@ -23,7 +23,7 @@
*/
#include <Python.h>
#include "BLF.h"
#include "blf.h"
#include "../../blenfont/BLF_api.h"
@ -175,7 +175,7 @@ static char BLF_doc[] =
static struct PyModuleDef BLF_module_def = {
PyModuleDef_HEAD_INIT,
"BLF", /* m_name */
"blf", /* m_name */
BLF_doc, /* m_doc */
0, /* m_size */
BLF_methods, /* m_methods */

@ -37,8 +37,8 @@
/* external util modules */
#include "../generic/Mathutils.h"
#include "../generic/Geometry.h"
#include "../generic/BGL.h"
#include "../generic/BLF.h"
#include "../generic/bgl.h"
#include "../generic/blf.h"
#include "../generic/IDProp.h"
static char bpy_home_paths_doc[] =

@ -40,7 +40,7 @@ extern "C" {
#include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
#include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
#include "BGL.h"
#include "bgl.h"
#include "marshal.h" /* python header for loading/saving dicts */
}
@ -1622,7 +1622,7 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
/* quick hack for GamePython modules
TODO: register builtin modules properly by ExtendInittab */
if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
!strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils") || !strcmp(name, "BGL") || !strcmp(name, "Geometry")) {
!strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils") || !strcmp(name, "bgl") || !strcmp(name, "Geometry")) {
return PyImport_ImportModuleEx(name, globals, locals, fromlist);
}

@ -22,7 +22,7 @@ http://www.gnu.org/copyleft/lesser.txt.
#include "ImageBase.h"
extern "C" {
#include "BGL.h"
#include "bgl.h"
}
#include "GL/glew.h"

@ -34,7 +34,7 @@ http://www.gnu.org/copyleft/lesser.txt.
extern "C" {
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "BGL.h"
#include "bgl.h"
};
// default filter