Fix: Curves sculptmode: deduplicate checks for being in mode

rBa8f7d41d3898 added a "duplicate" check for being in curves sculptmode
unnecessarily afaict (`in_sculpt_curve_mode` in addition to the
previously existing `in_curves_sculpt_mode`).
Over time, the later evolved to also take into account the output of a
viewer node, see rBc55d38f00b8c (the previously existing
`in_curves_sculpt_mode` did not receive this).

This all results in the fact that selection is not drawn with a viewer
node (can be useful though, and there are separate opacity controls for
both selection and the viewer attribute, so these can be used/blended to
everyones liking).

So now deduplicate the check.

Differential Revision: https://developer.blender.org/D16467
This commit is contained in:
Philipp Oeser 2022-11-11 15:07:43 +01:00
parent f8d968a13c
commit ed852c8401

@ -324,8 +324,6 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
(draw_ctx->object_mode & OB_MODE_SCULPT_CURVES);
const bool in_sculpt_mode = (ob == draw_ctx->obact) && (ob->sculpt != nullptr) &&
(ob->sculpt->mode_type == OB_MODE_SCULPT);
const bool in_curves_sculpt_mode = (ob == draw_ctx->obact) &&
(ob->mode == OB_MODE_SCULPT_CURVES);
const bool has_surface = ELEM(ob->type,
OB_MESH,
OB_CURVES_LEGACY,
@ -449,7 +447,7 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
if (in_sculpt_mode) {
OVERLAY_sculpt_cache_populate(data, ob);
}
else if (in_curves_sculpt_mode) {
else if (in_sculpt_curve_mode) {
OVERLAY_sculpt_curves_cache_populate(data, ob);
}