Fix: Curves sculptmode: deduplicate checks for being in mode
rBa8f7d41d3898 added a "duplicate" check for being in curves sculptmode unnecessarily afaict (`in_sculpt_curve_mode` in addition to the previously existing `in_curves_sculpt_mode`). Over time, the later evolved to also take into account the output of a viewer node, see rBc55d38f00b8c (the previously existing `in_curves_sculpt_mode` did not receive this). This all results in the fact that selection is not drawn with a viewer node (can be useful though, and there are separate opacity controls for both selection and the viewer attribute, so these can be used/blended to everyones liking). So now deduplicate the check. Differential Revision: https://developer.blender.org/D16467
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@ -324,8 +324,6 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
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(draw_ctx->object_mode & OB_MODE_SCULPT_CURVES);
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const bool in_sculpt_mode = (ob == draw_ctx->obact) && (ob->sculpt != nullptr) &&
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(ob->sculpt->mode_type == OB_MODE_SCULPT);
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const bool in_curves_sculpt_mode = (ob == draw_ctx->obact) &&
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(ob->mode == OB_MODE_SCULPT_CURVES);
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const bool has_surface = ELEM(ob->type,
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OB_MESH,
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OB_CURVES_LEGACY,
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@ -449,7 +447,7 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
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if (in_sculpt_mode) {
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OVERLAY_sculpt_cache_populate(data, ob);
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}
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else if (in_curves_sculpt_mode) {
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else if (in_sculpt_curve_mode) {
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OVERLAY_sculpt_curves_cache_populate(data, ob);
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}
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