Note, missing r22897, schlaile
source/blender/src/hddaudio.c
This commit is contained in:
Campbell Barton 2009-09-01 18:49:33 +00:00
commit f12f238062
7 changed files with 26 additions and 7 deletions

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@ -2716,7 +2716,7 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_GameObject, sendMessage,
char* to = (char *)"";
const STR_String& from = GetName();
if (!PyArg_ParseTuple(args, "s|sss:sendMessage", &subject, &body, &to))
if (!PyArg_ParseTuple(args, "s|ss:sendMessage", &subject, &body, &to))
return NULL;
scene->GetNetworkScene()->SendMessage(to, from, subject, body);

@ -132,19 +132,19 @@ PyObject* KX_PolyProxy::py_getattro(PyObject *attr)
}
if (!strcmp(attr_str, "v1"))
{
return PyLong_FromSsize_t(m_polygon->GetVertexOffset(0));
return PyLong_FromSsize_t(m_polygon->GetVertexOffsetAbs(m_mesh, 0));
}
if (!strcmp(attr_str, "v2"))
{
return PyLong_FromSsize_t(m_polygon->GetVertexOffset(1));
return PyLong_FromSsize_t(m_polygon->GetVertexOffsetAbs(m_mesh, 1));
}
if (!strcmp(attr_str, "v3"))
{
return PyLong_FromSsize_t(m_polygon->GetVertexOffset(2));
return PyLong_FromSsize_t(m_polygon->GetVertexOffsetAbs(m_mesh, 2));
}
if (!strcmp(attr_str, "v4"))
{
return PyLong_FromSsize_t(((m_polygon->VertexCount()>3)?m_polygon->GetVertexOffset(3):0));
return PyLong_FromSsize_t(((m_polygon->VertexCount()>3)?m_polygon->GetVertexOffsetAbs(m_mesh, 3):0));
}
if (!strcmp(attr_str, "visible"))
{
@ -244,7 +244,7 @@ KX_PYMETHODDEF_DOC(KX_PolyProxy, getVertexIndex,
}
if (index < m_polygon->VertexCount())
{
return PyLong_FromSsize_t(m_polygon->GetVertexOffset(index));
return PyLong_FromSsize_t(m_polygon->GetVertexOffsetAbs(m_mesh, index));
}
return PyLong_FromSsize_t(0);
}

@ -1073,7 +1073,7 @@ void CcdPhysicsController::ApplyTorque(float torqueX,float torqueY,float torque
//workaround for incompatibility between 'DYNAMIC' game object, and angular factor
//a DYNAMIC object has some inconsistency: it has no angular effect due to collisions, but still has torque
const btVector3& angFac = body->getAngularFactor();
btVector3 tmpFac(0,0,1);
btVector3 tmpFac(1,1,1);
body->setAngularFactor(tmpFac);
body->applyTorque(torque);
body->setAngularFactor(angFac);

@ -79,8 +79,11 @@ class RAS_DisplayArray
public:
vector<RAS_TexVert> m_vertex;
vector<unsigned short> m_index;
/* LINE currently isnt used */
enum { LINE = 2, TRIANGLE = 3, QUAD = 4 } m_type;
//RAS_MeshSlot *m_origSlot;
/* Number of RAS_MeshSlot using this array */
int m_users;
enum { BUCKET_MAX_INDEX = 65535 };

@ -31,6 +31,7 @@
#endif
#include "RAS_Polygon.h"
#include "RAS_MeshObject.h" /* only for GetVertexOffsetAbs */
RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray *darray, int numvert)
{
@ -63,6 +64,20 @@ int RAS_Polygon::GetVertexOffset(int i)
return m_offset[i];
}
int RAS_Polygon::GetVertexOffsetAbs(RAS_MeshObject *mesh, int i)
{
/* hack that only works because there can only ever be 2 different
* GetDisplayArray's per mesh. if this uses a different display array to the first
* then its incices are offset.
* if support for edges is added back this would need to be changed. */
RAS_DisplayArray* darray= mesh->GetPolygon(0)->GetDisplayArray();
if(m_darray != darray)
return m_offset[i] + darray->m_vertex.size();
return m_offset[i];
}
/*
int RAS_Polygon::GetEdgeCode()
{

@ -72,6 +72,7 @@ public:
void SetVertexOffset(int i, unsigned short offset);
int GetVertexOffset(int i);
int GetVertexOffsetAbs(RAS_MeshObject *mesh, int i); /* accounts for quad and tri arrays, slower, for python */
// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
// - Not used yet!