Fix #114001: EEVEE-Next: Wrong compositing with volumes+transparency
Ensure the correct framebuffer is bound in transparent_ps.
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@ -411,6 +411,7 @@ void ForwardPipeline::render(View &view,
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inst_.volume.draw_resolve(view);
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combined_fb.bind();
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inst_.manager->submit(transparent_ps_, view);
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// if (inst_.raytracing.enabled()) {
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