Build optimization: Compile glew for size rather than speed with msvc.

Glew.obj is one of the more expensive targets we have to build clocking in
at 34.907 seconds.

The root cause [1] is the msvc inliner is not super thrilled with the
glewIsSupported supported function, this patch changes the buildflags
of extern_glew to optimize for size rather than speed.

Given glew is only in play at initalization time there will be no
performance impact.

Time to build glew.obj

Before: 34.907s
After :  1.961s

[1] https://developercommunity.visualstudio.com/content/problem/732941/slow-compilation-of-glewc-for-visual-studio-2019-x.html

Differential Revision: https://developer.blender.org/D6656

Reviewers: brecht, sergey, fclem
This commit is contained in:
Ray Molenkamp 2020-02-07 07:35:17 -07:00
parent 08a4cb0727
commit f2df4e0076

@ -25,6 +25,16 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
)
endif()
# MSVC's inliner is not having a happy time with glewIsSupported
# causing this to be one of the most expensive things to build
# in blender. Optimize for size rather than speed sidesteps this
# problem, more details at
# https://developercommunity.visualstudio.com/content/problem/732941/slow-compilation-of-glewc-for-visual-studio-2019-x.html
if(MSVC)
add_c_flag("/Os")
endif()
set(INC
include
)