UI: remove animation panel
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@ -108,34 +108,6 @@ class VIEW3D_PT_tools_object(View3DPanel, Panel):
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row.operator("object.datalayout_transfer", text="Data Layout")
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row.operator("object.datalayout_transfer", text="Data Layout")
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class VIEW3D_PT_tools_animation(View3DPanel, Panel):
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bl_category = "Animation"
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bl_context = "objectmode"
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bl_label = "Animation"
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def draw(self, context):
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layout = self.layout
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ob = context.active_object
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mpath = ob.motion_path if ob else None
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draw_keyframing_tools(context, layout)
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col = layout.column(align=True)
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col.label(text="Motion Paths:")
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if mpath:
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row = col.row(align=True)
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row.operator("object.paths_update", text="Update")
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row.operator("object.paths_clear", text="", icon='X')
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else:
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col.operator("object.paths_calculate", text="Calculate")
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col.separator()
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col.label(text="Action:")
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col.operator("nla.bake", text="Bake Action")
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class VIEW3D_PT_tools_rigid_body(View3DPanel, Panel):
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class VIEW3D_PT_tools_rigid_body(View3DPanel, Panel):
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bl_category = "Physics"
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bl_category = "Physics"
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bl_context = "objectmode"
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bl_context = "objectmode"
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@ -1689,7 +1661,6 @@ class VIEW3D_PT_tools_history(View3DPanel, Panel):
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classes = (
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classes = (
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VIEW3D_PT_tools_object,
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VIEW3D_PT_tools_object,
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VIEW3D_PT_tools_animation,
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VIEW3D_PT_tools_rigid_body,
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VIEW3D_PT_tools_rigid_body,
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VIEW3D_PT_tools_meshedit,
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VIEW3D_PT_tools_meshedit,
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VIEW3D_PT_tools_shading,
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VIEW3D_PT_tools_shading,
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