UI: remove animation panel

This commit is contained in:
Campbell Barton 2018-04-24 20:37:04 +02:00
parent 2cd9a0ce5c
commit f3692c6ab9

@ -108,34 +108,6 @@ class VIEW3D_PT_tools_object(View3DPanel, Panel):
row.operator("object.datalayout_transfer", text="Data Layout") row.operator("object.datalayout_transfer", text="Data Layout")
class VIEW3D_PT_tools_animation(View3DPanel, Panel):
bl_category = "Animation"
bl_context = "objectmode"
bl_label = "Animation"
def draw(self, context):
layout = self.layout
ob = context.active_object
mpath = ob.motion_path if ob else None
draw_keyframing_tools(context, layout)
col = layout.column(align=True)
col.label(text="Motion Paths:")
if mpath:
row = col.row(align=True)
row.operator("object.paths_update", text="Update")
row.operator("object.paths_clear", text="", icon='X')
else:
col.operator("object.paths_calculate", text="Calculate")
col.separator()
col.label(text="Action:")
col.operator("nla.bake", text="Bake Action")
class VIEW3D_PT_tools_rigid_body(View3DPanel, Panel): class VIEW3D_PT_tools_rigid_body(View3DPanel, Panel):
bl_category = "Physics" bl_category = "Physics"
bl_context = "objectmode" bl_context = "objectmode"
@ -1689,7 +1661,6 @@ class VIEW3D_PT_tools_history(View3DPanel, Panel):
classes = ( classes = (
VIEW3D_PT_tools_object, VIEW3D_PT_tools_object,
VIEW3D_PT_tools_animation,
VIEW3D_PT_tools_rigid_body, VIEW3D_PT_tools_rigid_body,
VIEW3D_PT_tools_meshedit, VIEW3D_PT_tools_meshedit,
VIEW3D_PT_tools_shading, VIEW3D_PT_tools_shading,