Cleaned up the wording a little more and moved Martins info about

the intern/python stuff up a little to the more generic case.
(well the unix bit but hopefully we can rename the unix bit
generic make instructions or something.)

Kent
--
mein@cs.umn.edu
This commit is contained in:
Kent Mein 2002-11-05 19:53:11 +00:00
parent 15cb924aae
commit f3ba5d80f9

@ -23,6 +23,7 @@ Assuming you are using tcsh/csh do the following before compiling.
setenv NANBLENDERHOME `pwd`
setenv MAKEFLAGS "-w -I$NANBLENDERHOME/source"
Or for bash/sh do this:
set NANBLENDERHOME=`pwd`
export NANBLENDERHOME
set MAKEFLAGS="-w -I$NANBLENDERHOME/source"
@ -33,9 +34,15 @@ Then edit source/nan_definitions.mk to fit you're environment.
to point to where you have it installed)
After that cd $NANBLENDERHOME/intern
make
make (If you have errors just make; make install in the dirs
listed in the makefile)
make install
Then cd $NANBLENDERHOME/intern/python and follow the instructions in README
Then cd $NANBLENDERHOME/intern/python/freeze
make
cd $NANBLENDERHOME/source/blender/bpython/frozen
make -f Makefile.freeze
Then cd $NANBLENDERHOME/source
make
@ -47,14 +54,6 @@ www.blender.org
----------------------Mac OSX TIPS--------------------------------------
Build the intern libraries according to the description above. Instead of going
to the $NANBLENDERHOME/intern/python directory and reading the instructions,
you can better directly go to the $NANBLENDERHOME/intern/python/freeze
directory and make there. You can of course read the README.NaN but it should
not be necessary (unless you want to know about the process of "freezing"
Python code).
Now before you go to the source directory, make sure you have installed the
external libraries that Blender depends upon. Here is a description of the
things you need.