optimization: avoid memcpy with shake key vertex array.

This commit is contained in:
Campbell Barton 2013-07-19 10:40:20 +00:00
parent 965d2fd426
commit f4609acedc
3 changed files with 22 additions and 10 deletions

@ -59,6 +59,8 @@ void key_curve_position_weights(float t, float data[4], int type);
void key_curve_tangent_weights(float t, float data[4], int type);
void key_curve_normal_weights(float t, float data[4], int type);
float *BKE_key_evaluate_object_ex(struct Scene *scene, struct Object *ob, int *r_totelem,
float *arr, size_t arr_size);
float *BKE_key_evaluate_object(struct Scene *scene, struct Object *ob, int *r_totelem);
struct Key *BKE_key_from_object(struct Object *ob);

@ -1342,7 +1342,8 @@ static void do_latt_key(Scene *scene, Object *ob, Key *key, char *out, const int
}
/* returns key coordinates (+ tilt) when key applied, NULL otherwise */
float *BKE_key_evaluate_object(Scene *scene, Object *ob, int *r_totelem)
float *BKE_key_evaluate_object_ex(Scene *scene, Object *ob, int *r_totelem,
float *arr, size_t arr_size)
{
Key *key = BKE_key_from_object(ob);
KeyBlock *actkb = BKE_keyblock_from_object(ob);
@ -1386,7 +1387,16 @@ float *BKE_key_evaluate_object(Scene *scene, Object *ob, int *r_totelem)
return NULL;
/* allocate array */
out = MEM_callocN(size, "BKE_key_evaluate_object out");
if (arr == NULL) {
out = MEM_callocN(size, "BKE_key_evaluate_object out");
}
else {
if (arr_size != size) {
return NULL;
}
out = (char *)arr;
}
/* prevent python from screwing this up? anyhoo, the from pointer could be dropped */
key->from = (ID *)ob->data;
@ -1427,6 +1437,11 @@ float *BKE_key_evaluate_object(Scene *scene, Object *ob, int *r_totelem)
return (float *)out;
}
float *BKE_key_evaluate_object(Scene *scene, Object *ob, int *r_totelem)
{
return BKE_key_evaluate_object_ex(scene, ob, r_totelem, NULL, 0);
}
Key *BKE_key_from_object(Object *ob)
{
if (ob == NULL) return NULL;

@ -55,17 +55,12 @@ static void deformVerts(ModifierData *md, Object *ob,
ModifierApplyFlag UNUSED(flag))
{
Key *key = BKE_key_from_object(ob);
float (*deformedVerts)[3];
if (key && key->block.first) {
int deformedVerts_tot;
deformedVerts = (float(*)[3])BKE_key_evaluate_object(md->scene, ob, &deformedVerts_tot);
if (deformedVerts) {
if (numVerts == deformedVerts_tot) {
memcpy(vertexCos, deformedVerts, sizeof(float) * 3 * numVerts);
}
MEM_freeN(deformedVerts);
}
BKE_key_evaluate_object_ex(md->scene, ob, &deformedVerts_tot,
(float *)vertexCos, sizeof(*vertexCos) * numVerts);
}
}