Refactor: Move BrushAssetShelf to properties_paint_common
Make BrushAssetShelf more easily reusable accross different space_* UI definition files.
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@ -5,6 +5,23 @@
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from bpy.types import Menu
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class BrushAssetShelf:
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bl_options = {'DEFAULT_VISIBLE', 'NO_ASSET_DRAG'}
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bl_default_preview_size = 48
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@classmethod
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def poll(cls, context):
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prefs = context.preferences
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if not prefs.experimental.use_extended_asset_browser:
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return False
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return context.mode == 'SCULPT'
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@classmethod
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def asset_poll(cls, asset):
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return asset.id_type == 'BRUSH'
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class UnifiedPaintPanel:
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# subclass must set
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# bl_space_type = 'IMAGE_EDITOR'
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@ -13,6 +13,7 @@ from bl_ui.properties_paint_common import (
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brush_basic_texpaint_settings,
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brush_basic_gpencil_weight_settings,
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brush_basic_grease_pencil_weight_settings,
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BrushAssetShelf,
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)
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from bl_ui.properties_grease_pencil_common import (
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AnnotationDataPanel,
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@ -9083,25 +9084,11 @@ class VIEW3D_PT_viewport_debug(Panel):
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layout.prop(overlay, "use_debug_freeze_view_culling")
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class VIEW3D_AST_sculpt_brushes(bpy.types.AssetShelf):
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class VIEW3D_AST_sculpt_brushes(BrushAssetShelf, bpy.types.AssetShelf):
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# Experimental: Asset shelf for sculpt brushes, only shows up if both the
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# "Asset Shelf" and the "Extended Asset Browser" experimental features are
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# enabled.
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bl_space_type = 'VIEW_3D'
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bl_default_preview_size = 48
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@classmethod
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def poll(cls, context):
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prefs = context.preferences
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if not prefs.experimental.use_extended_asset_browser:
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return False
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return context.mode == 'SCULPT'
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@classmethod
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def asset_poll(cls, asset):
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return asset.id_type == 'BRUSH'
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bl_space_type = "VIEW_3D"
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classes = (
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