Cycles: Fix wrong original ray used for SSS baking
Also de-duplicated some code by moving to an utility function.
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@ -65,8 +65,8 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian
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if((is_combined || is_sss_sample) && (sd->flag & SD_BSSRDF)) {
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/* when mixing BSSRDF and BSDF closures we should skip BSDF lighting if scattering was successful */
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SubsurfaceIndirectRays ss_indirect;
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ss_indirect.tracing = false;
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ss_indirect.num_rays = 0;
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Ray orig_ray = ray;
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kernel_path_subsurface_init_indirect(&ss_indirect);
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if(kernel_path_subsurface_scatter(kg,
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sd,
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&L_sample,
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@ -79,7 +79,7 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian
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while(ss_indirect.num_rays) {
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kernel_path_subsurface_setup_indirect(kg,
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&ss_indirect,
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&ray,
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&orig_ray,
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&state,
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&ray,
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&L_sample,
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@ -522,6 +522,13 @@ ccl_device bool kernel_path_subsurface_scatter(
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return false;
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}
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ccl_device_inline void kernel_path_subsurface_init_indirect(
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SubsurfaceIndirectRays *ss_indirect)
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{
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ss_indirect->tracing = false;
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ss_indirect->num_rays = 0;
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}
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ccl_device void kernel_path_subsurface_accum_indirect(
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SubsurfaceIndirectRays *ss_indirect,
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PathRadiance *L)
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@ -598,8 +605,7 @@ ccl_device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample,
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#ifdef __SUBSURFACE__
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SubsurfaceIndirectRays ss_indirect;
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ss_indirect.tracing = false;
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ss_indirect.num_rays = 0;
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kernel_path_subsurface_init_indirect(&ss_indirect);
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/* TODO(sergey): Avoid having explicit copy of the pre-subsurface scatter
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* ray by storing an updated version of state in the ss_indirect which will
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