Cleanup: remove redundant call to #free() for light tree arrays
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@ -437,11 +437,6 @@ void LightManager::device_update_tree(Device *,
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KernelIntegrator *kintegrator = &dscene->data.integrator;
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if (!kintegrator->use_light_tree) {
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dscene->light_tree_nodes.free();
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dscene->light_tree_emitters.free();
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dscene->light_to_tree.free();
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dscene->object_lookup_offset.free();
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dscene->triangle_to_tree.free();
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return;
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}
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@ -1173,10 +1168,10 @@ void LightManager::device_update(Device *device,
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void LightManager::device_free(Device *, DeviceScene *dscene, const bool free_background)
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{
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/* TODO: check if the light tree member variables need to be wrapped in a conditional too. */
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dscene->light_tree_nodes.free();
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dscene->light_tree_emitters.free();
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dscene->light_to_tree.free();
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dscene->object_lookup_offset.free();
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dscene->triangle_to_tree.free();
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dscene->light_distribution.free();
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