Fix for [#31367] render.drawLine not 2D filter aware:

The lines from render.drawLine() are now drawn before motion blur and 2D Filters.
This commit is contained in:
Mitchell Stokes 2012-05-21 18:35:31 +00:00
parent 7fbf2ffd53
commit f76419d6de

@ -1342,13 +1342,13 @@ void KX_KetsjiEngine::PostRenderScene(KX_Scene* scene)
{
// We need to first make sure our viewport is correct (enabling multiple viewports can mess this up)
m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight());
m_rasterizer->FlushDebugShapes();
m_rendertools->MotionBlur(m_rasterizer);
scene->Render2DFilters(m_canvas);
#ifdef WITH_PYTHON
scene->RunDrawingCallbacks(scene->GetPostDrawCB());
#endif
m_rasterizer->FlushDebugShapes();
}
void KX_KetsjiEngine::StopEngine()