Fix for [#31367] render.drawLine not 2D filter aware:
The lines from render.drawLine() are now drawn before motion blur and 2D Filters.
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@ -1342,13 +1342,13 @@ void KX_KetsjiEngine::PostRenderScene(KX_Scene* scene)
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{
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// We need to first make sure our viewport is correct (enabling multiple viewports can mess this up)
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m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight());
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m_rasterizer->FlushDebugShapes();
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m_rendertools->MotionBlur(m_rasterizer);
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scene->Render2DFilters(m_canvas);
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#ifdef WITH_PYTHON
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scene->RunDrawingCallbacks(scene->GetPostDrawCB());
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#endif
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m_rasterizer->FlushDebugShapes();
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}
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void KX_KetsjiEngine::StopEngine()
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