render simplify option to disable triangulation.

- triangulating non planer quads is needed to resolve some artifacts however this also ends up triangulating most faces in - Suzzane subsurf level 4 for eg.
this check could be tuned for better performance but for now skipping it is useful for test renders.
This commit is contained in:
Campbell Barton 2010-02-02 15:51:44 +00:00
parent 11e011b409
commit f80617ab37
4 changed files with 16 additions and 3 deletions

@ -208,11 +208,15 @@ class SCENE_PT_simplify(SceneButtonsPanel):
col = split.column() col = split.column()
col.prop(rd, "simplify_subdivision", text="Subdivision") col.prop(rd, "simplify_subdivision", text="Subdivision")
col.prop(rd, "simplify_child_particles", text="Child Particles") col.prop(rd, "simplify_child_particles", text="Child Particles")
col.prop(rd, "simplify_triangulate")
if wide_ui: if wide_ui:
col = split.column() col = split.column()
col.prop(rd, "simplify_shadow_samples", text="Shadow Samples") col.prop(rd, "simplify_shadow_samples", text="Shadow Samples")
col.prop(rd, "simplify_ao_sss", text="AO and SSS") col.prop(rd, "simplify_ao_sss", text="AO and SSS")
bpy.types.register(SCENE_PT_scene) bpy.types.register(SCENE_PT_scene)
bpy.types.register(SCENE_PT_unit) bpy.types.register(SCENE_PT_unit)

@ -359,8 +359,9 @@ typedef struct RenderData {
float bg_stamp[4]; float bg_stamp[4];
/* render simplify */ /* render simplify */
int simplify_subsurf; int simplify_flag;
int simplify_shadowsamples; short simplify_subsurf;
short simplify_shadowsamples;
float simplify_particles; float simplify_particles;
float simplify_aosss; float simplify_aosss;
@ -966,6 +967,9 @@ typedef struct Scene {
#define R_BAKE_SPACE_OBJECT 2 #define R_BAKE_SPACE_OBJECT 2
#define R_BAKE_SPACE_TANGENT 3 #define R_BAKE_SPACE_TANGENT 3
/* simplify_flag */
#define R_SIMPLE_NO_TRIANGULATE 1
/* **************** SCENE ********************* */ /* **************** SCENE ********************* */
/* for general use */ /* for general use */

@ -2471,6 +2471,10 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Simplify AO and SSS", "Global approximate AA and SSS quality factor."); RNA_def_property_ui_text(prop, "Simplify AO and SSS", "Global approximate AA and SSS quality factor.");
RNA_def_property_update(prop, 0, "rna_Scene_simplify_update"); RNA_def_property_update(prop, 0, "rna_Scene_simplify_update");
prop= RNA_def_property(srna, "simplify_triangulate", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "simplify_flag", R_SIMPLE_NO_TRIANGULATE);
RNA_def_property_ui_text(prop, "Skip Quad to Triangles", "Disables non-planer quads being triangulated.");
/* Scene API */ /* Scene API */
RNA_api_scene_render(srna); RNA_api_scene_render(srna);
} }

@ -4098,7 +4098,8 @@ static void finalize_render_object(Render *re, ObjectRen *obr, int timeoffset)
/* Baking lets us define a quad split order */ /* Baking lets us define a quad split order */
split_quads(obr, re->r.bake_quad_split); split_quads(obr, re->r.bake_quad_split);
} else { } else {
check_non_flat_quads(obr); if((re->r.simplify_flag & R_SIMPLE_NO_TRIANGULATE) == 0)
check_non_flat_quads(obr);
} }
set_fullsample_flag(re, obr); set_fullsample_flag(re, obr);