Fix: cycles not supporting scene background sets.

This commit is contained in:
Brecht Van Lommel 2012-05-23 09:46:33 +00:00
parent 88fc573596
commit f8481fed47
2 changed files with 40 additions and 37 deletions

@ -285,52 +285,55 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, int motion)
/* object loop */
BL::Scene::objects_iterator b_ob;
BL::Scene b_sce = b_scene;
for(b_scene.objects.begin(b_ob); b_ob != b_scene.objects.end(); ++b_ob) {
bool hide = (render_layer.use_viewport_visibility)? b_ob->hide(): b_ob->hide_render();
uint ob_layer = get_layer(b_ob->layers());
for(; b_sce; b_sce = b_sce.background_set()) {
for(b_sce.objects.begin(b_ob); b_ob != b_sce.objects.end(); ++b_ob) {
bool hide = (render_layer.use_viewport_visibility)? b_ob->hide(): b_ob->hide_render();
uint ob_layer = get_layer(b_ob->layers());
if(!hide && (ob_layer & scene_layer)) {
if(b_ob->is_duplicator()) {
/* dupli objects */
object_create_duplilist(*b_ob, b_scene);
if(!hide && (ob_layer & scene_layer)) {
if(b_ob->is_duplicator()) {
/* dupli objects */
object_create_duplilist(*b_ob, b_scene);
BL::Object::dupli_list_iterator b_dup;
int b_index = 0;
BL::Object::dupli_list_iterator b_dup;
int b_index = 0;
for(b_ob->dupli_list.begin(b_dup); b_dup != b_ob->dupli_list.end(); ++b_dup) {
Transform tfm = get_transform(b_dup->matrix());
BL::Object b_dup_ob = b_dup->object();
bool dup_hide = (b_v3d)? b_dup_ob.hide(): b_dup_ob.hide_render();
for(b_ob->dupli_list.begin(b_dup); b_dup != b_ob->dupli_list.end(); ++b_dup) {
Transform tfm = get_transform(b_dup->matrix());
BL::Object b_dup_ob = b_dup->object();
bool dup_hide = (b_v3d)? b_dup_ob.hide(): b_dup_ob.hide_render();
if(!(b_dup->hide() || dup_hide))
sync_object(*b_ob, b_index, b_dup_ob, tfm, ob_layer, motion);
if(!(b_dup->hide() || dup_hide))
sync_object(*b_ob, b_index, b_dup_ob, tfm, ob_layer, motion);
b_index++;
}
b_index++;
}
object_free_duplilist(*b_ob);
object_free_duplilist(*b_ob);
hide = true;
}
/* check if we should render or hide particle emitter */
BL::Object::particle_systems_iterator b_psys;
bool render_emitter = false;
for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys) {
if(b_psys->settings().use_render_emitter()) {
hide = false;
render_emitter = true;
}
else if(!render_emitter)
hide = true;
}
}
if(!hide) {
/* object itself */
Transform tfm = get_transform(b_ob->matrix_world());
sync_object(*b_ob, 0, *b_ob, tfm, ob_layer, motion);
/* check if we should render or hide particle emitter */
BL::Object::particle_systems_iterator b_psys;
bool render_emitter = false;
for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys) {
if(b_psys->settings().use_render_emitter()) {
hide = false;
render_emitter = true;
}
else if(!render_emitter)
hide = true;
}
if(!hide) {
/* object itself */
Transform tfm = get_transform(b_ob->matrix_world());
sync_object(*b_ob, 0, *b_ob, tfm, ob_layer, motion);
}
}
}
}

@ -4214,7 +4214,7 @@ void RNA_def_scene(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_EDITABLE | PROP_ID_SELF_CHECK);
RNA_def_property_pointer_funcs(prop, NULL, "rna_Scene_set_set", NULL, NULL);
RNA_def_property_ui_text(prop, "Background Scene", "Background set scene");
RNA_def_property_update(prop, NC_SCENE | NA_EDITED, NULL);
RNA_def_property_update(prop, NC_SCENE | NA_EDITED, "rna_Scene_glsl_update");
prop = RNA_def_property(srna, "world", PROP_POINTER, PROP_NONE);
RNA_def_property_flag(prop, PROP_EDITABLE);