Revert "UI: Remove duplicate Mark/Clear Seam entries from Edge menus"

Seams are widely used outside UV context so it's okay to duplicate entries.
Based on community feedback, thanks!

This reverts commit fc62a3366c3264466b57e0d19b8d2970a1ad1a60.
This commit is contained in:
Pablo Vazquez 2020-05-22 13:41:48 +02:00
parent f5c682045d
commit f990b42504

@ -3761,6 +3761,11 @@ class VIEW3D_MT_edit_mesh_context_menu(Menu):
col.separator()
col.operator("mesh.mark_seam").clear = False
col.operator("mesh.mark_seam", text="Clear Seam").clear = True
col.separator()
col.operator("mesh.mark_sharp")
col.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
@ -4006,6 +4011,11 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
layout.operator("mesh.mark_seam").clear = False
layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
layout.separator()
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True