Revert "UI: Remove duplicate Mark/Clear Seam entries from Edge menus"
Seams are widely used outside UV context so it's okay to duplicate entries. Based on community feedback, thanks! This reverts commit fc62a3366c3264466b57e0d19b8d2970a1ad1a60.
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@ -3761,6 +3761,11 @@ class VIEW3D_MT_edit_mesh_context_menu(Menu):
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col.separator()
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col.operator("mesh.mark_seam").clear = False
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col.operator("mesh.mark_seam", text="Clear Seam").clear = True
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col.separator()
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col.operator("mesh.mark_sharp")
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col.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
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@ -4006,6 +4011,11 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
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layout.separator()
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layout.operator("mesh.mark_seam").clear = False
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layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
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layout.separator()
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layout.operator("mesh.mark_sharp")
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layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
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