Cleanup: make format
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@ -296,7 +296,8 @@ void ShaderCache::load_kernel(DeviceKernel device_kernel,
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# if defined(MAC_OS_VERSION_13_3)
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if (@available(macOS 13.3, *)) {
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/* Subtract one to avoid contention with the real-time GPU module. */
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max_mtlcompiler_threads = max(2, int([mtlDevice maximumConcurrentCompilationTaskCount]) - 1);
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max_mtlcompiler_threads = max(2,
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int([mtlDevice maximumConcurrentCompilationTaskCount]) - 1);
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}
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# endif
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