Multi-View: Time Sequencial (aka pageflip, aka quadbuffer) stereo support

TODO: I would be nicer if we could set win at file opening to the
current open window, but I'll implement this later.
This commit is contained in:
Dalai Felinto 2015-04-24 11:58:03 -03:00
parent 324751259e
commit fb17a3fb76
2 changed files with 6 additions and 2 deletions

@ -5819,6 +5819,12 @@ static void direct_link_windowmanager(FileData *fd, wmWindowManager *wm)
win->lastcursor = 0;
win->modalcursor = 0;
win->stereo3d_format = newdataadr(fd, win->stereo3d_format);
/* multiview always fallback to anaglyph at file opening
* otherwise quadbuffer saved files can break Blender */
if (win->stereo3d_format) {
win->stereo3d_format->display_mode = S3D_DISPLAY_ANAGLYPH;
}
}
BLI_listbase_clear(&wm->timers);

@ -373,10 +373,8 @@ EnumPropertyItem stereo3d_display_items[] = {
"(anaglyph glasses are required)"},
{S3D_DISPLAY_INTERLACE, "INTERLACE", 0, "Interlace",
"Render views for left and right eyes interlaced in a single image (3D-ready monitor is required)"},
#ifdef DEBUG /* MULTIVIEW_TODO: quadbuffer mode not fully working */
{S3D_DISPLAY_PAGEFLIP, "TIMESEQUENTIAL", 0, "Time Sequential",
"Render alternate eyes (also known as page flip, quad buffer support in the graphic card is required)"},
#endif
{S3D_DISPLAY_SIDEBYSIDE, "SIDEBYSIDE", 0, "Side-by-Side", "Render views for left and right eyes side-by-side"},
{S3D_DISPLAY_TOPBOTTOM, "TOPBOTTOM", 0, "Top-Bottom", "Render views for left and right eyes one above another"},
{0, NULL, 0, NULL, NULL}