Committing a little note of a bug that isn't quite so easy to fix yet with groups+visibility operator (anim channels).

This commit is contained in:
Joshua Leung 2010-02-10 09:53:55 +00:00
parent 2b857baeca
commit fbc201d2dd

@ -969,12 +969,22 @@ static int animdata_filter_action (bAnimContext *ac, ListBase *anim_data, bDopeS
*/
first_fcu = animdata_filter_fcurve_next(ads, agrp->channels.first, agrp, filter_gmode, owner_id);
/* Bug note:
* Selecting open group to toggle visbility of the group, where the F-Curves of the group are not suitable
* for inclusion due to their selection status (vs visibility status of bones/etc., as is usually the case),
* will not work, since the group gets skipped. However, fixing this can easily reintroduce the bugs whereby
* hidden groups (due to visibility status of bones/etc.) that were selected before becoming invisible, can
* easily get deleted accidentally as they'd be included in the list filtered for that purpose.
*
* So, for now, best solution is to just leave this note here, and hope to find a solution at a later date.
* -- Joshua Leung, 2010 Feb 10
*/
if (first_fcu) {
/* add this group as a channel first */
if ((filter_mode & ANIMFILTER_CHANNELS) || !(filter_mode & ANIMFILTER_CURVESONLY)) {
/* filter selection of channel specially here again, since may be open and not subject to previous test */
if ( ANIMCHANNEL_SELOK(SEL_AGRP(agrp)) ) {
ale= make_new_animlistelem(agrp, ANIMTYPE_GROUP, NULL, ANIMTYPE_NONE, owner_id);
ale= make_new_animlistelem(agrp, ANIMTYPE_GROUP, NULL, ANIMTYPE_NONE, owner_id);
if (ale) {
BLI_addtail(anim_data, ale);
items++;