Cleanup: Remove C++ ifdef checks in C++ headers
Pull Request: https://projects.blender.org/blender/blender/pulls/119900
This commit is contained in:
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893130e6fe
commit
fc0d8ba012
@ -10,10 +10,6 @@
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#include "GHOST_Types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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GHOST_DECLARE_HANDLE(GHOST_SystemPathsHandle);
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/**
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@ -63,7 +59,3 @@ extern const char *GHOST_getBinaryDir();
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* Add the file to the operating system most recently used files
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*/
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extern void GHOST_addToSystemRecentFiles(const char *filepath);
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#ifdef __cplusplus
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}
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#endif
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@ -8,15 +8,13 @@
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#pragma once
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#ifdef __cplusplus
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# undef wl_array_for_each
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#undef wl_array_for_each
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/**
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* This macro causes a warning for C++ code, define our own.
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* See: https://gitlab.freedesktop.org/wayland/wayland/-/issues/34
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*/
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# define WL_ARRAY_FOR_EACH(pos, array) \
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for (pos = (decltype(pos))((array)->data); \
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reinterpret_cast<const char *>(pos) < \
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(reinterpret_cast<const char *>((array)->data) + (array)->size); \
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(pos)++)
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#endif
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#define WL_ARRAY_FOR_EACH(pos, array) \
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for (pos = (decltype(pos))((array)->data); \
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reinterpret_cast<const char *>(pos) < \
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(reinterpret_cast<const char *>((array)->data) + (array)->size); \
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(pos)++)
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@ -254,8 +254,6 @@ void BKE_defvert_normalize_lock_map(MDeformVert *dvert,
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void BKE_defvert_extract_vgroup_to_vertweights(
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const MDeformVert *dvert, int defgroup, int verts_num, bool invert_vgroup, float *r_weights);
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#ifdef __cplusplus
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/**
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* The following three make basic interpolation,
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* using temp vert_weights array to avoid looking up same weight several times.
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@ -283,7 +281,6 @@ void BKE_defvert_extract_vgroup_to_faceweights(const MDeformVert *dvert,
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blender::OffsetIndices<int> faces,
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bool invert_vgroup,
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float *r_weights);
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#endif
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void BKE_defvert_weight_to_rgb(float r_rgb[3], float weight);
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@ -86,7 +86,6 @@ typedef struct bNodeSocketTemplate {
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/* Use `void *` for callbacks that require C++. This is rather ugly, but works well for now. This
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* would not be necessary if we would use bNodeSocketType and bNodeType only in C++ code.
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* However, achieving this requires quite a few changes currently. */
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#ifdef __cplusplus
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namespace blender {
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class CPPType;
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namespace nodes {
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@ -106,7 +105,6 @@ class ShaderNode;
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} // namespace realtime_compositor
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} // namespace blender
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using CPPTypeHandle = blender::CPPType;
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using NodeMultiFunctionBuildFunction = void (*)(blender::nodes::NodeMultiFunctionBuilder &builder);
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using NodeGeometryExecFunction = void (*)(blender::nodes::GeoNodeExecParams params);
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using NodeDeclareFunction = void (*)(blender::nodes::NodeDeclarationBuilder &builder);
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@ -130,23 +128,6 @@ using NodeGetCompositorShaderNodeFunction =
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blender::realtime_compositor::ShaderNode *(*)(blender::nodes::DNode node);
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using NodeExtraInfoFunction = void (*)(blender::nodes::NodeExtraInfoParams ¶ms);
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#else
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typedef void *NodeGetCompositorOperationFunction;
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typedef void *NodeGetCompositorShaderNodeFunction;
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typedef void *NodeMultiFunctionBuildFunction;
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typedef void *NodeGeometryExecFunction;
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typedef void *NodeDeclareFunction;
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typedef void *NodeDeclareDynamicFunction;
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typedef void *NodeGatherSocketLinkOperationsFunction;
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typedef void *NodeGatherAddOperationsFunction;
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typedef void *SocketGetCPPTypeFunction;
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typedef void *SocketGetGeometryNodesCPPTypeFunction;
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typedef void *SocketGetGeometryNodesCPPValueFunction;
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typedef void *SocketGetCPPValueFunction;
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typedef void *NodeExtraInfoFunction;
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typedef struct CPPTypeHandle CPPTypeHandle;
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#endif
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/**
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* \brief Defines a socket type.
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*
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@ -201,11 +182,11 @@ typedef struct bNodeSocketType {
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void (*free_self)(struct bNodeSocketType *stype);
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/* Return the CPPType of this socket. */
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const CPPTypeHandle *base_cpp_type;
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const blender::CPPType *base_cpp_type;
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/* Get the value of this socket in a generic way. */
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SocketGetCPPValueFunction get_base_cpp_value;
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/* Get geometry nodes cpp type. */
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const CPPTypeHandle *geometry_nodes_cpp_type;
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const blender::CPPType *geometry_nodes_cpp_type;
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/* Get geometry nodes cpp value. */
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SocketGetGeometryNodesCPPValueFunction get_geometry_nodes_cpp_value;
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/* Default value for this socket type. */
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@ -379,7 +360,7 @@ typedef struct bNodeType {
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* the node. In this case, the static declaration is mostly just a hint, and does not have to
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* match with the final node.
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*/
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NodeDeclarationHandle *static_declaration;
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blender::nodes::NodeDeclaration *static_declaration;
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/**
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* Add to the list of search names and operations gathered by node link drag searching.
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@ -186,7 +186,7 @@ class bNodeSocketRuntime : NonCopyable, NonMovable {
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* data. It has to be updated when the node declaration changes. Access can be allowed by using
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* #AllowUsingOutdatedInfo.
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*/
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const SocketDeclarationHandle *declaration = nullptr;
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const nodes::SocketDeclaration *declaration = nullptr;
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/** #eNodeTreeChangedFlag. */
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uint32_t changed_flag = 0;
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@ -253,7 +253,7 @@ class bNodeRuntime : NonCopyable, NonMovable {
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* intended to change though. Especially when nodes become more dynamic with respect to how many
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* sockets they have.
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*/
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NodeDeclarationHandle *declaration = nullptr;
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nodes::NodeDeclaration *declaration = nullptr;
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/** #eNodeTreeChangedFlag. */
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uint32_t changed_flag = 0;
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@ -12,10 +12,6 @@
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#include "BLI_sys_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Hardcoded for until GPU shaders are automatically generated, then we will have a more
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* programmatic way of detecting this. */
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#define MAX_GPU_SUBDIV_SSBOS 12
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@ -96,7 +92,3 @@ Subdiv *BKE_subsurf_modifier_subdiv_descriptor_ensure(SubsurfRuntimeData *runtim
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* which should be used to check if the modifier is enabled.
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*/
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int BKE_subsurf_modifier_eval_required_mode(bool is_final_render, bool is_edit_mode);
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#ifdef __cplusplus
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}
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#endif
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@ -463,11 +463,7 @@ enum {
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/* Assignment from a void* to a typed pointer is not allowed in C++,
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* casting the LHS to void works fine though.
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*/
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#ifdef __cplusplus
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# define BM_CHECK_TYPE_ELEM_ASSIGN(ele) (BM_CHECK_TYPE_ELEM(ele)), *((void **)&ele)
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#else
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# define BM_CHECK_TYPE_ELEM_ASSIGN(ele) (BM_CHECK_TYPE_ELEM(ele)), ele
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#endif
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#define BM_CHECK_TYPE_ELEM_ASSIGN(ele) (BM_CHECK_TYPE_ELEM(ele)), *((void **)&ele)
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/** #BMHeader.hflag (char) */
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enum {
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@ -219,8 +219,6 @@ void *BMO_iter_as_arrayN(BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
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void **stack_array,
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int stack_array_size);
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#ifdef __cplusplus
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int BM_iter_mesh_bitmap_from_filter(char itype,
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BMesh *bm,
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blender::MutableBitSpan bitmap,
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@ -234,8 +232,6 @@ int BM_iter_mesh_bitmap_from_filter_tessface(BMesh *bm,
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bool (*test_fn)(BMFace *, void *user_data),
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void *user_data);
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#endif
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/**
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* \brief Elem Iter Flag Count
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*
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@ -20,10 +20,6 @@ struct TextLine;
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struct bContext;
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struct wmOperatorType;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* `text_draw.cc` */
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void draw_text_main(SpaceText *st, ARegion *region);
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@ -181,11 +177,7 @@ void TEXT_OT_autocomplete(wmOperatorType *ot);
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/* `space_text.cc` */
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extern const char *text_context_dir[]; /* doc access */
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#ifdef __cplusplus
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}
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#endif
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extern "C" const char *text_context_dir[]; /* doc access */
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namespace blender::ed::text {
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struct SpaceText_Runtime {
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@ -12,9 +12,7 @@
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#pragma once
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#ifdef __cplusplus
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# include <string>
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#endif
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#include <string>
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#include "BLI_assert.h"
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#include "BLI_utildefines.h"
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@ -192,7 +190,6 @@ struct GPUSamplerState {
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/** Specifies how the GPUSamplerState structure should be interpreted when passed around. */
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GPUSamplerStateType type : 8;
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#ifdef __cplusplus
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/**
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* Constructs a sampler state with default filtering and extended extend in both x and y axis.
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* See the documentation on GPU_SAMPLER_FILTERING_DEFAULT and GPU_SAMPLER_EXTEND_MODE_EXTEND for
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@ -387,18 +384,8 @@ struct GPUSamplerState {
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this->extend_yz == rhs.extend_yz && this->custom_type == rhs.custom_type &&
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this->type == rhs.type;
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}
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#endif
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};
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#ifndef __cplusplus
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/** Identical to GPUSamplerState::default_sampler for non C++ users. */
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static const GPUSamplerState GPU_SAMPLER_DEFAULT = {GPU_SAMPLER_FILTERING_DEFAULT,
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GPU_SAMPLER_EXTEND_MODE_EXTEND,
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GPU_SAMPLER_EXTEND_MODE_EXTEND,
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GPU_SAMPLER_CUSTOM_COMPARE,
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GPU_SAMPLER_STATE_TYPE_PARAMETERS};
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#endif
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/** \} */
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/* -------------------------------------------------------------------- */
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#include "IMB_imbuf.hh"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* -------------------------------------------------------------------- */
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/** \name Generic File Type
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* \{ */
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@ -297,7 +293,3 @@ ImBuf *imb_load_filepath_thumbnail_svg(const char *filepath,
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size_t *r_height);
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/** \} */
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#ifdef __cplusplus
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};
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#endif
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OIIO_NAMESPACE_USING
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using namespace blender::imbuf;
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extern "C" {
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bool imb_is_a_bmp(const uchar *mem, size_t size)
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{
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return imb_oiio_check(mem, size, "bmp");
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@ -42,4 +40,3 @@ bool imb_save_bmp(ImBuf *ibuf, const char *filepath, int flags)
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return imb_oiio_write(ctx, filepath, file_spec);
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}
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}
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OIIO_NAMESPACE_USING
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using namespace blender::imbuf;
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using std::unique_ptr;
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extern "C" {
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static void LoadDXTCImage(ImBuf *ibuf, Filesystem::IOMemReader &mem_reader);
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void imb_init_dds()
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@ -336,4 +332,3 @@ static void LoadDXTCImage(ImBuf *ibuf, Filesystem::IOMemReader &mem_reader)
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FlipDXTCImage(ibuf);
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}
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}
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}
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OIIO_NAMESPACE_USING
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using namespace blender::imbuf;
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extern "C" {
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bool imb_is_a_dpx(const uchar *mem, size_t size)
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{
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return imb_oiio_check(mem, size, "dpx");
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@ -85,4 +84,3 @@ bool imb_save_dpx(ImBuf *ibuf, const char *filepath, int flags)
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return imb_oiio_write(ctx, filepath, file_spec);
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}
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}
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OIIO_NAMESPACE_USING
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using namespace blender::imbuf;
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extern "C" {
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bool imb_is_a_hdr(const uchar *mem, size_t size)
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{
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return imb_oiio_check(mem, size, "hdr");
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@ -53,4 +51,3 @@ bool imb_save_hdr(ImBuf *ibuf, const char *filepath, int flags)
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return imb_oiio_write(ctx, filepath, file_spec);
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}
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}
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OIIO_NAMESPACE_USING
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using namespace blender::imbuf;
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extern "C" {
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bool imb_is_a_png(const uchar *mem, size_t size)
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{
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return imb_oiio_check(mem, size, "png");
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@ -67,4 +65,3 @@ bool imb_save_png(ImBuf *ibuf, const char *filepath, int flags)
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return imb_oiio_write(ctx, filepath, file_spec);
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}
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}
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OIIO_NAMESPACE_USING
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using namespace blender::imbuf;
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extern "C" {
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bool imb_is_a_psd(const uchar *mem, size_t size)
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{
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return imb_oiio_check(mem, size, "psd");
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@ -34,4 +32,3 @@ ImBuf *imb_load_psd(const uchar *mem, size_t size, int flags, char colorspace[IM
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return imb_oiio_read(ctx, config, colorspace, spec);
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}
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}
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OIIO_NAMESPACE_USING
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using namespace blender::imbuf;
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extern "C" {
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bool imb_is_a_tga(const uchar *mem, size_t size)
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{
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return imb_oiio_check(mem, size, "tga");
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@ -42,4 +40,3 @@ bool imb_save_tga(ImBuf *ibuf, const char *filepath, int flags)
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return imb_oiio_write(ctx, filepath, file_spec);
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}
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}
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OIIO_NAMESPACE_USING
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using namespace blender::imbuf;
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extern "C" {
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bool imb_is_a_tiff(const uchar *mem, size_t size)
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{
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return imb_oiio_check(mem, size, "tif");
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@ -75,4 +73,3 @@ bool imb_save_tiff(ImBuf *ibuf, const char *filepath, int flags)
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return imb_oiio_write(ctx, filepath, file_spec);
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}
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}
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@ -43,15 +43,11 @@ class bNodeTreeZone;
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namespace blender::bke {
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struct RuntimeNodeEnumItems;
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} // namespace blender::bke
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using NodeDeclarationHandle = blender::nodes::NodeDeclaration;
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using SocketDeclarationHandle = blender::nodes::SocketDeclaration;
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using bNodeTreeRuntimeHandle = blender::bke::bNodeTreeRuntime;
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using bNodeRuntimeHandle = blender::bke::bNodeRuntime;
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using bNodeSocketRuntimeHandle = blender::bke::bNodeSocketRuntime;
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using RuntimeNodeEnumItemsHandle = blender::bke::RuntimeNodeEnumItems;
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#else
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typedef struct NodeDeclarationHandle NodeDeclarationHandle;
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typedef struct SocketDeclarationHandle SocketDeclarationHandle;
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typedef struct bNodeTreeRuntimeHandle bNodeTreeRuntimeHandle;
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typedef struct bNodeRuntimeHandle bNodeRuntimeHandle;
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typedef struct bNodeSocketRuntimeHandle bNodeSocketRuntimeHandle;
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#include "RE_texture.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct bNodeThreadStack;
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struct TexCallData {
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@ -90,7 +86,3 @@ bNodeTreeExec *ntreeTexBeginExecTree_internal(bNodeExecContext *context,
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bNodeTree *ntree,
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bNodeInstanceKey parent_key);
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void ntreeTexEndExecTree_internal(bNodeTreeExec *exec);
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#ifdef __cplusplus
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}
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#endif
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