Ok this should have probably been three seperate things but I figured

some people are getting sick of the email and the comments are small.

editmesh.c I added casts in a couple of places to remove a few warnings.

Then I cleaned up configure.ac a bit specifically the checks for
--with-ssl etc... so they work a little nicer.

I also modified source/Makefile.am to add targets for the player
Still needs some work I'm sure but its a start.

Kent
--
mein@cs.umn.edu
This commit is contained in:
Kent Mein 2002-12-03 18:31:50 +00:00
parent 50ec450e64
commit fd05cdbaad

@ -1399,14 +1399,14 @@ void load_editMesh(void)
/* mat_nr in vertex */
if(me->totcol>1) {
mvert= me->mvert+mface->v1;
if(mvert->mat_nr == 255) mvert->mat_nr= mface->mat_nr;
if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr;
mvert= me->mvert+mface->v2;
if(mvert->mat_nr == 255) mvert->mat_nr= mface->mat_nr;
if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr;
mvert= me->mvert+mface->v3;
if(mvert->mat_nr == 255) mvert->mat_nr= mface->mat_nr;
if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr;
if(mface->v4) {
mvert= me->mvert+mface->v4;
if(mvert->mat_nr == 255) mvert->mat_nr= mface->mat_nr;
if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr;
}
}