Vertex/weight paint: remove "Use All Faces" option.
This is now always enabled, when you want to paint on a individual faces you can use face selection masking instead. Fixes T37855.
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@ -1155,7 +1155,6 @@ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
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col = layout.column()
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row = col.row()
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row.prop(wpaint, "use_all_faces")
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row.prop(wpaint, "use_normal")
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col = layout.column()
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row = col.row()
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@ -1193,7 +1192,6 @@ class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel):
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col = layout.column()
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row = col.row()
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#col.prop(vpaint, "mode", text="")
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row.prop(vpaint, "use_all_faces")
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row.prop(vpaint, "use_normal")
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col.prop(vpaint, "use_spray")
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@ -188,10 +188,7 @@ static VPaint *new_vpaint(int wpaint)
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{
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VPaint *vp = MEM_callocN(sizeof(VPaint), "VPaint");
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vp->flag = VP_AREA + VP_SPRAY;
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if (wpaint)
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vp->flag = VP_AREA;
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vp->flag = (wpaint) ? 0 : VP_SPRAY;
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return vp;
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}
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@ -2344,23 +2341,16 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
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/* which faces are involved */
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if (use_depth) {
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if (wp->flag & VP_AREA) {
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char editflag_prev = me->editflag;
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char editflag_prev = me->editflag;
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/* Ugly hack, to avoid drawing vertex index when getting the face index buffer - campbell */
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me->editflag &= ~ME_EDIT_PAINT_VERT_SEL;
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if (use_vert_sel) {
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/* Ugly x2, we need this so hidden faces don't draw */
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me->editflag |= ME_EDIT_PAINT_FACE_SEL;
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}
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totindex = sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
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me->editflag = editflag_prev;
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}
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else {
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indexar[0] = view3d_sample_backbuf(vc, mval[0], mval[1]);
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if (indexar[0]) totindex = 1;
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else totindex = 0;
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/* Ugly hack, to avoid drawing vertex index when getting the face index buffer - campbell */
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me->editflag &= ~ME_EDIT_PAINT_VERT_SEL;
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if (use_vert_sel) {
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/* Ugly x2, we need this so hidden faces don't draw */
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me->editflag |= ME_EDIT_PAINT_FACE_SEL;
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}
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totindex = sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
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me->editflag = editflag_prev;
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if (use_face_sel && me->totpoly) {
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MPoly *mpoly = me->mpoly;
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@ -2996,14 +2986,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
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mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
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/* which faces are involved */
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if (vp->flag & VP_AREA) {
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totindex = sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
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}
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else {
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indexar[0] = view3d_sample_backbuf(vc, mval[0], mval[1]);
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if (indexar[0]) totindex = 1;
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else totindex = 0;
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}
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totindex = sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
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if ((me->editflag & ME_EDIT_PAINT_FACE_SEL) && me->mpoly) {
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for (index = 0; index < totindex; index++) {
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@ -880,7 +880,7 @@ typedef struct VPaint {
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/* VPaint.flag */
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enum {
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// VP_COLINDEX = (1 << 0), /* only paint onto active material*/ /* deprecated since before 2.49 */
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VP_AREA = (1 << 1),
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// VP_AREA = (1 << 1), /* deprecated since 2.70 */
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VP_NORMALS = (1 << 3),
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VP_SPRAY = (1 << 4),
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// VP_MIRROR_X = (1 << 5), /* deprecated in 2.5x use (me->editflag & ME_EDIT_MIRROR_X) */
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@ -464,11 +464,6 @@ static void rna_def_vertex_paint(BlenderRNA *brna)
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RNA_def_struct_ui_text(srna, "Vertex Paint", "Properties of vertex and weight paint mode");
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/* vertex paint only */
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prop = RNA_def_property(srna, "use_all_faces", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", VP_AREA);
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RNA_def_property_ui_text(prop, "All Faces", "Paint on all faces inside brush");
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RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
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prop = RNA_def_property(srna, "use_normal", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", VP_NORMALS);
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RNA_def_property_ui_text(prop, "Normals", "Apply the vertex normal before painting");
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