Revert "Pointcloud selection support"

This reverts commit a50f8b3fd8e74d7cc0f2224f110c85493acee1cc.
This commit is contained in:
Clément Foucault 2021-11-01 11:40:34 +01:00
parent a50f8b3fd8
commit fe44001215
3 changed files with 3 additions and 68 deletions

@ -1 +1 @@
Subproject commit 67f1fbca1482d9d9362a4001332e785c3fd5d230
Subproject commit f2a08d80ccd3c13af304525778df3905f95bd44d

@ -45,7 +45,6 @@ extern char datatoc_depth_vert_glsl[];
extern char datatoc_conservative_depth_geom_glsl[];
extern char datatoc_common_view_lib_glsl[];
extern char datatoc_common_pointcloud_lib_glsl[];
/* *********** LISTS *********** */
@ -57,7 +56,6 @@ typedef struct BASIC_StorageList {
typedef struct BASIC_PassList {
struct DRWPass *depth_pass[2];
struct DRWPass *depth_pass_pointcloud[2];
struct DRWPass *depth_pass_cull[2];
} BASIC_PassList;
@ -72,9 +70,7 @@ typedef struct BASIC_Data {
typedef struct BASIC_Shaders {
/* Depth Pre Pass */
struct GPUShader *depth;
struct GPUShader *pointcloud_depth;
struct GPUShader *depth_conservative;
struct GPUShader *pointcloud_depth_conservative;
} BASIC_Shaders;
/* *********** STATIC *********** */
@ -87,7 +83,6 @@ typedef struct BASIC_PrivateData {
DRWShadingGroup *depth_shgrp[2];
DRWShadingGroup *depth_shgrp_cull[2];
DRWShadingGroup *depth_hair_shgrp[2];
DRWShadingGroup *depth_pointcloud_shgrp[2];
bool use_material_slot_selection;
} BASIC_PrivateData; /* Transient data */
@ -111,20 +106,6 @@ static void basic_engine_init(void *UNUSED(vedata))
.defs = (const char *[]){sh_cfg->def, NULL},
});
sh_data->pointcloud_depth = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_common_pointcloud_lib_glsl,
datatoc_depth_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def,
"#define POINTCLOUD\n",
"#define INSTANCED_ATTR\n",
"#define UNIFORM_RESOURCE_ID\n",
NULL},
});
sh_data->depth_conservative = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
@ -137,25 +118,6 @@ static void basic_engine_init(void *UNUSED(vedata))
.frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, "#define CONSERVATIVE_RASTER\n", NULL},
});
sh_data->pointcloud_depth_conservative = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_common_pointcloud_lib_glsl,
datatoc_depth_vert_glsl,
NULL},
.geom = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_conservative_depth_geom_glsl,
NULL},
.frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def,
"#define CONSERVATIVE_RASTER\n",
"#define POINTCLOUD\n",
"#define INSTANCED_ATTR\n",
"#define UNIFORM_RESOURCE_ID\n",
NULL},
});
}
}
@ -188,17 +150,9 @@ static void basic_cache_init(void *vedata)
DRW_shgroup_uniform_vec2(grp, "sizeViewport", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_vec2(grp, "sizeViewportInv", DRW_viewport_invert_size_get(), 1);
sh = DRW_state_is_select() ? sh_data->pointcloud_depth_conservative : sh_data->pointcloud_depth;
DRW_PASS_CREATE(psl->depth_pass_pointcloud[i], state | clip_state | infront_state);
stl->g_data->depth_pointcloud_shgrp[i] = grp = DRW_shgroup_create(sh, psl->depth_pass_pointcloud[i]);
DRW_shgroup_uniform_vec2(grp, "sizeViewport", DRW_viewport_size_get(), 1);
DRW_shgroup_uniform_vec2(grp, "sizeViewportInv", DRW_viewport_invert_size_get(), 1);
stl->g_data->depth_hair_shgrp[i] = grp = DRW_shgroup_create(sh_data->depth,
psl->depth_pass[i]);
sh = DRW_state_is_select() ? sh_data->depth_conservative : sh_data->depth;
state |= DRW_STATE_CULL_BACK;
DRW_PASS_CREATE(psl->depth_pass_cull[i], state | clip_state | infront_state);
stl->g_data->depth_shgrp_cull[i] = grp = DRW_shgroup_create(sh, psl->depth_pass_cull[i]);
@ -277,16 +231,8 @@ static void basic_cache_populate(void *vedata, Object *ob)
!DRW_state_is_image_render();
const bool do_cull = (draw_ctx->v3d &&
(draw_ctx->v3d->shading.flag & V3D_SHADING_BACKFACE_CULLING));
DRWShadingGroup *shgrp = NULL;
if (ob->type == OB_POINTCLOUD) {
shgrp = stl->g_data->depth_pointcloud_shgrp[do_in_front];
}
else {
shgrp = (do_cull) ? stl->g_data->depth_shgrp_cull[do_in_front] :
stl->g_data->depth_shgrp[do_in_front];
}
DRWShadingGroup *shgrp = (do_cull) ? stl->g_data->depth_shgrp_cull[do_in_front] :
stl->g_data->depth_shgrp[do_in_front];
if (use_sculpt_pbvh) {
DRW_shgroup_call_sculpt(shgrp, ob, false, false);
@ -327,10 +273,8 @@ static void basic_draw_scene(void *vedata)
BASIC_PassList *psl = ((BASIC_Data *)vedata)->psl;
DRW_draw_pass(psl->depth_pass[0]);
DRW_draw_pass(psl->depth_pass_pointcloud[0]);
DRW_draw_pass(psl->depth_pass_cull[0]);
DRW_draw_pass(psl->depth_pass[1]);
DRW_draw_pass(psl->depth_pass_pointcloud[1]);
DRW_draw_pass(psl->depth_pass_cull[1]);
}
@ -340,8 +284,6 @@ static void basic_engine_free(void)
BASIC_Shaders *sh_data = &e_data.sh_data[i];
DRW_SHADER_FREE_SAFE(sh_data->depth);
DRW_SHADER_FREE_SAFE(sh_data->depth_conservative);
DRW_SHADER_FREE_SAFE(sh_data->pointcloud_depth);
DRW_SHADER_FREE_SAFE(sh_data->pointcloud_depth_conservative);
}
}

@ -3,9 +3,7 @@
RESOURCE_ID_VARYING
#endif
#ifndef POINTCLOUD
in vec3 pos;
#endif
void main()
{
@ -14,12 +12,7 @@ void main()
PASS_RESOURCE_ID
#endif
#ifdef POINTCLOUD
vec3 world_pos = pointcloud_get_pos();
#else
vec3 world_pos = point_object_to_world(pos);
#endif
gl_Position = point_world_to_ndc(world_pos);
#ifdef USE_WORLD_CLIP_PLANES