Another bugfix for Fill Bone Between Joints. Changed the order that bones are created between 'head'/'tail' points

This commit is contained in:
Joshua Leung 2008-05-29 06:14:53 +00:00
parent e015796b36
commit fe7b591280

@ -2443,11 +2443,11 @@ void fill_bones_armature(void)
}
/* assign head/tail combinations */
if (headtail == 1) {
if (headtail == 2) {
VECCOPY(head, ebp->vec);
VECCOPY(tail, ebp2->vec);
}
else if (headtail == 2) {
else if (headtail == 1) {
VECCOPY(head, ebp2->vec);
VECCOPY(tail, ebp->vec);
}
@ -2457,7 +2457,7 @@ void fill_bones_armature(void)
newbone= add_points_bone(head, tail);
/* do parenting (will need to set connected flag too) */
if (headtail == 1) {
if (headtail == 2) {
/* ebp tail or head - tail gets priority */
if (ebp->tail_owner)
newbone->parent= ebp->tail_owner;