Kester Maddock's valgrind memory issue patch.
(initalizes a var to 0 before its used for the first time)
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@ -374,7 +374,7 @@ float readshadowbuf(struct ShadBuf *shb, int xs, int ys, int zs) /* return 1.0 :
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{
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float temp;
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int *rz, ofs;
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int zsamp;
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int zsamp=0;
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char *ct, *cz;
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/* simpleclip */
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