Commit Graph

9 Commits

Author SHA1 Message Date
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Campbell Barton
b6c28002ac Cleanup: spelling in comments 2022-06-30 12:14:22 +10:00
Campbell Barton
fe55789b6f File headers: manually convert files to use SPDX headers
Also add BSD-2-Clause to SPDX license list.
2022-02-11 15:15:49 +11:00
Campbell Barton
f6fd3a84c2 Cleanup: reorganize doxygen modules
- Nest compositor pages under the compositor module
- Nest GUI, DNA/RNA & externformats modules under Blender.
- Remove modules from intern which no longer exist.
- Add intern modules (atomic, eigen, glew-mx, libc_compat, locale,
  numaapi, rigidbody, sky, utfconv).
- Use 'intern_' prefix for intern modules since some of the modules
  use generic terms such as locale & atomic.
2021-12-14 20:56:11 +11:00
Brecht Van Lommel
1b94c53aa6 Cleanup: fix typos in comments and docs
Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D10447
2021-11-19 13:02:16 +01:00
Campbell Barton
6119f3cad1 Cleanup: spelling (initialized) 2020-08-01 13:57:27 +10:00
Campbell Barton
006e850a84 Cleanup: spelling 2020-08-01 12:52:11 +10:00
Lukas Stockner
6dabfacb38 Sky: Code style and formatting fixes
Differential Revision: https://developer.blender.org/D8091
2020-07-13 03:08:11 +02:00
Szymon Ulatowski
9de09220fc EEVEE: Implement the missing Sky texture
I'm not sure if the Sky was deliberately left out or was just waiting for a
better moment, but so many I was disappointed that Sky in EEVEE is
completely white.

There are already 2 implementations (osl and gpu) so this is the third one.
Looking at other cases it seems that we are not supposed to share sources
between cycles and the rest? So the new util_sky_model files are just
copies of what is already in cycles, except that the data file uses the RGB
variant of the Hosek/Wilkie model, because we output RGB anyway (but can be
easily changed to XYZ if desired - the results are nearly identical).
I am not sure if it is okay to pass 3*9 float values as 3 mat4 uniforms (I
wanted to use mat3 but it does not work).
Also, should I cache the sky model data between renders if the parameters
do not change?

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D7108
2020-07-09 17:31:36 +02:00