Commit Graph

49484 Commits

Author SHA1 Message Date
Antony Riakiotakis
789ee1bfcc Dyntopo:
* Actually check if normal recalculation flags exists and set it when
splitting nodes in dyntopo. Right now, nodes that need GPU buffer update
will always get in the list to get their normals generated, but to avoid
a possible future breakage better do it right now.
* Avoid keeping deleted/removed vertices in vertex-to-node and unique
vertex hashes, since some checks rely on those and may go awry if these
still exist. Also they pollute the hashes, and may hurt performance
somewhat.
2013-08-19 17:37:21 +00:00
Bastien Montagne
16ed997d21 Fix build with GE and WITH_CXX_GUARDEDALLOC enabled… 2013-08-19 15:02:28 +00:00
Campbell Barton
20fdea918d code cleanup: confirm include guards to our convention 2013-08-19 14:40:16 +00:00
Sergey Sharybin
b8ce663706 Fix crash happening due to missing ob->curve_cache
It's a bit dumb to store render-time bevel list in
object's curve_cache, but that's how blender already
used to work for ages.

Proper fix is suspended for tomorrow :)
2013-08-19 14:22:02 +00:00
Antony Riakiotakis
6f88dca9c3 Dyntopo:
Turn off pbvh normal update flag after recalculation, saves
recalculating normals every frame when not stroking the mesh.

For this to work reliably with undo we need to support original normals
in the bm_log (was marked as a TODO already in the code), so that
undoing avoids having invalid normals in the mesh (since we don't update
every frame anymore). This was added in this commit as well.

Also added some (disabled) quite paranoid checks in the bmesh valication
code for dyntopo hoping to catch the real normal update issue. No luck
there yet.
2013-08-19 14:08:59 +00:00
Sergey Sharybin
cbfd2a8e62 Apparently sizeof(unsigned) is 4 bytes on both 32 and 64 bit platforms
For now assume sizeof(int) == 4 for all supported platforms, could be
changed in the future.

Added an assert to functions which depends on this this, so we'll
easily notice bad things happening.
2013-08-19 14:03:44 +00:00
Bastien Montagne
c79e175d9b Fix [#36454] 'Tiles' settings in Render/Performance panel don't respect keyframes
These are not animatable! Note this is the case of most (all?) render settings, maybe we should go over both Cycles and internal ones, there are still quite a bunch of them that are marked as animatable... :/
2013-08-19 13:30:17 +00:00
Sergey Sharybin
82cf4b926b Mistake in revious PATH_MAX commit, sorry! 2013-08-19 12:04:00 +00:00
Sergey Sharybin
d22f324b50 Attempt to fix compilation error of sort.c 2013-08-19 11:50:33 +00:00
Sergey Sharybin
dcef29b691 Fix compilation error on platforms where PATH_MAX is not defined 2013-08-19 11:49:10 +00:00
Sergey Sharybin
7e7081551d Code cleanup: use bool instead of BOOL/int 2013-08-19 11:37:42 +00:00
Sergey Sharybin
4da3d5bcda Fix read past end of array when drawing tracking markers keyframes
Was introduced by plane track merge.
2013-08-19 11:36:29 +00:00
Sergey Sharybin
400bd9bfba MCE: usability improvement
Align Clear Before/After into a row and remove
Clear button (which wasn't actually used by
artists).
2013-08-19 11:24:35 +00:00
Sergey Sharybin
26c34fc29f Merge remained parts of r57520: use use_render argument rather than G.is_rendering 2013-08-19 11:04:32 +00:00
Sergey Sharybin
a4078c8c1a No static vars shall be in mballs now
No need in special hacks for this now :)
2013-08-19 11:04:28 +00:00
Sergey Sharybin
1f933446f0 And for sure forgot to commit another cleaup patch
--
svn merge -r59259:59260  ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:54:15 +00:00
Sergey Sharybin
499ccf731b Forgot this in previous commit
Solves compilation issues on Win and OSX

--
svn merge -r59180:59181 ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:53:10 +00:00
Sergey Sharybin
c0f8e15295 Speedup for guarded allocator
- Re-arrange locks, so no actual memory allocation
  (which is relatively slow) happens from inside
  the lock. operation system will take care of locks
  which might be needed there on it's own.

- Use spin lock instead of mutex, since it's just
  list operations happens from inside lock, no need
  in mutex here.

- Use atomic operations for memory in use and total
  used blocks counters.

This makes guarded allocator almost the same speed
as non-guarded one in files from Tube project.

There're still MemHead/MemTail overhead which might
be bad for CPU cache utilization
2013-08-19 10:51:40 +00:00
Sergey Sharybin
efa836531e Commit atomic operations file
Not currently used, but needed for some further changes
2013-08-19 10:44:18 +00:00
Sergey Sharybin
08c49d8a12 Use reentrant qsort() in particle codes
Particle system code used global variable to sort hair by orig index,
which is not safe for threading at all.

Replaced this with usage of reentrant version of qsort, which is
now implemented in BLI. It was moved from recast navigation code
to BLI, so more areas could use it (if needed).

--
svn merge -r59086:59087 ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:40:47 +00:00
Sergey Sharybin
018ab045e3 Added check for whether thread lock is being removed while thread is using guarded alloc.
--
svn merge -r58788:58789 ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:38:27 +00:00
Sergey Sharybin
9f7961b6b1 Optimization and threading fix for shapekeys weights calculation
This commit fixes two different issues, which were caused by
how weights are being calculated for relative shapekeys.

Weights for key block used to saved in KeyBlock DNA structure,
which lead to situations when different objects could start
writing to the same weights array if they're sharing the same
key datablock.

Solved this in a way so weights are never stored in KeyBlock
and being passed to shapekeys routines as an array of pointers.
This way weights are still computed run-time (meaning they're
calculated before shapekey evaluation and freed afterwards).

This required some changes to GameEngine as well, to make it
never cache weights in the key blocks.

Another aspect of this commit makes it so weight for a given
vertex group is only computed once. So if multiple key blocks
are using the same influence vertex group, they'll share the
same exact weights array. This gave around 1.7x speedup in
test chinchilla file which is close enough to if we've been
caching weights permanently in DNA (test machine is dual-code
4 threads laptop, speedup measured in depsgraph_mt branch,
trunk might be not so much high speedup).

Some further speed is optimization possible, but it could be
done later as well.

Thanks Brecht for idea of how the things might be solved in
really clear way.

--
svn merge -r58786:58787  ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:36:39 +00:00
Sergey Sharybin
bec9bcc14c Added check for address being freed by mempool free
When blender is built in debug mode, BLI_mempool_free will
ensure address passed to the function actually belongs to
this pool.

--
svn merge -r58710:58711 ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:18:25 +00:00
Sergey Sharybin
552d068565 Utility benchmarking macros
This new macros could be used to benchmark overall
execution time of some chunk of code, running in cycle.

The usage is:

  void foo(void) {
    TIMEIT_BLOCK_INIT(overall_bar);

    for (...) {
      ...

      TIMEIT_BLOCK_BEGIN(over_bar);
      bar();
      TIMEIT_BLOCK_END(oberall_bar);

      ...
    }

    TIMEIT_BLOCK_STATS(overall_bar)
  }


  This would print total time which was spent on
  running function bar().

--
svn merge -r58281:58283 ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:16:23 +00:00
Sergey Sharybin
36ffc7accd Made armatures evaluation safe for threading
Apparently, some routines in armature deformation code
were using static arrays. This is probably just an
optimization thing, but it's very bad for threading.

Now made it so bbone matrices array is allocating in
callee function stack. This required exposing
MAX_BBONE_SUBDIV to an external API, This is not so
much crappy from code side, and it shall be the same
fast as before.

--
svn merge -r58278:58279 ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:14:22 +00:00
Sergey Sharybin
c46cbc602e Make lattice deform safe for threading
Lattice deformation used to store some runtime data
inside of lattice datablock itself. It's something
which is REALLY bad. Ideally DNA shouldn't contain
and runtime data.

For now solved it in a way that initialization of
lattice deform will create a structure which contains
lattice object for which deformation is calculating
and that runtime data which used to be stored in
lattice datablock itself.

It works really fine for mesh deform modifier, but
there's still runtime data stored in particle system
DNA, It didn't look something easy to be solved, so
leaving this as-is for now.

--
svn merge -r58277:58278 -r58795:58796 ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:11:48 +00:00
Sergey Sharybin
b9ae749480 Make GPU buffers allocation/freeing safe for threading
Code in GPU_buffers_free was already trying to be safe
for threading, by skipping OGL calls there, but in fact
it was still buggy.

Namely, freeing was doing buffers shift in a cycle, and
if two threads will call this function shifting will go
crazy.

Now made it so GPU_buffers_alloc and GPU_buffers_free
are using mutex lock, so they're completely safe for
threading. Same goes to gpu_buffer_setup function.

It required minor functions reshuffle, so there're no
locks happening from locked thread, but it's all very
straightforward change

--
svn merge -r58276:58277 ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:06:05 +00:00
Sergey Sharybin
59dfb05c72 Make fonts safe(r) for threading
Getting vfont data wasn't safe for threading, because it
was modifying font data which is in bmain and could be
shared by multiple objects.

For now made it so getting vfont uses critical section,
meaning vfont->data is initializing from inside a locked
mutex.

--
svn merge -r58168:58169 ^/branches/soc-2013-depsgraph_mt
2013-08-19 10:02:18 +00:00
Campbell Barton
6bdff7e2ad fix [#36481] When "Rip Edge" cannot be completed, Blender crashes weirdly 2013-08-19 10:00:17 +00:00
Sergey Sharybin
f030758515 Tag object-data level boundbox as invalid rather than freeing it
Object update used to free object-data level bounding box to trigger
it's re-calculation in the future. Such a freeing performed from
object update isn't thread-safe because mesh could be shared between
multiple objects.

Rather than freeing bounding box, tag it's as invalid, this is safe
from threading point of view and also prevents unnecessary memory
re-allocation.

Object-level bounding box is still reallocating, but think we could
change this easily in the future as well.

--
svn merge -r58154:58156 -r59258:59259 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:58:28 +00:00
Sergey Sharybin
2dcb1d7002 Remove unused bounding box from MetaBall
--
svn merge -r58150:58151 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:41:13 +00:00
Sergey Sharybin
7ef3f98de1 Made curves almost thread-safe
Now modifier stack wouldn't modify original curve's nurbs
and will operate on a copy of nurbs.

This makes it possible to process curve object update with
shared curve datablocks from multiple threads. There's no
big overhead for creating a copy of nurbs comparing to old
behavior which was allocating original vertex array and
apply coordinates on curve after all modifier are applied.

The only remained issue with curves is curve's bounding box
and texture space. It's not thread-safe, but it wouldn't
lead to crashes -- it just could lead to either memory
leak or wrong texture coordinates due to difference in
modifiers stacks of objects which shares the same curve.

--
svn merge -r57959:57961 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:36:40 +00:00
Sergey Sharybin
345fff872b Remove unused argument from utility curve functions
So far it was harmless, but with upcoming changes having this
argument could be confusing from logic point of view

--
svn merge -r57958:57959 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:29:51 +00:00
Sergey Sharybin
527ddb0a5b Move bevel list and path from Curve to Object datablock
I know this is not so much nice to have this guys hanging
around in a general Object datablock and ideally they better
be wrapped around into a structure like DerivedMesh or
something like this. But this is pure runtime only stuff and
we could re-wrap them around later.

Main purpose of this is making curves more thread safe,
so no separate threads will ever start freeing the same path
or the same bevel list.

It also makes sense because path and bevel shall include
deformation coming from modifiers which are applying on
pre-tesselation point and different objects could have
different set of modifiers. This used to be really confusing
in the past and now data which depends on object is stored
in an object, making things clear for understanding even.

This doesn't make curve code fully thread-safe due to
pre-tesselation modifiers still modifies actual nurbs and
lock is still needed in makeDispListsCurveTypes, but this
change makes usage of paths safe for threading.

Once modifiers will stop modifying actual nurbs, curves
will be fully safe for threading.

Actually, this commit also contains wrapping runtime curve
members into own structure

This allows easier assignment on file loading, keeps curve-
specific runtime data grouped and saves couple of bytes in
Object for non-curve types.

--
svn merge -r57938:57939 ^/branches/soc-2013-depsgraph_mt
svn merge -r57957:57958^/branches/soc-2013-depsgraph_mt
2013-08-19 09:25:24 +00:00
Sergey Sharybin
0312b18319 Get rid of a display list stored in Curve datablock
This display list was only used for texture space calculation,
and even there this display list was only used for bounding
box calculation.

Since we already do have bounding box in a curve datablock
there's no reason to duplicate non-modified display list
just to calculate bounding box later, let's just calculate
bounding box at the first point.

This makes code a little be more thread-safe but curves are
still not safe for threads at all because of bevel list and
path. That would be solved later.

--
svn merge -r57939:57940 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:13:15 +00:00
Sergey Sharybin
2acf0a1354 Always use ob->bb when drawing the curve types
It used to be a check for ob->bb ? ob->bb : cu->bb but
in fact it doesn't make sense and only makes code more
crappy.

Making displist for mballs and curves/surfaces/fonts
already ensures object has walid bounding box.

--
svn merge -r57938:57939 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:07:09 +00:00
Sergey Sharybin
beffaa293e Made modifiers_getVirtualModifierList safe for threading
Move static variables to context filling in by this fcuntion
and owned by a callee function. This ensures no conflicts
between threads happens because of static variables used in
this function.

Also moved modifier types and virtual modifiers data to a
function called from creator. This is needed to be sure all
the information is properly initialied to the time when
threads starts to use this data.

--
svn merge -r57899:57900 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:05:34 +00:00
Sergey Sharybin
a14febc70a Fix issue with EWA filtering in compositor which disabled alpha
It was caused by wrong copy-paste thing, which replaced check
"whether alpha channel is enabled" with "whether alpha channel
is not zero" (which is always zero in accumulator).

Compositor always works with RGBA, so no need to do any special
checks here.

TODO: Maybe MapUV ode shall ignore alpha channel?
2013-08-19 08:30:03 +00:00
Sergey Sharybin
3038423d4b Remove unneeded include, was a residual from some WIP patch in the past 2013-08-19 08:03:44 +00:00
Sergey Sharybin
cfe7349f4e Use BOUNDBOX_DIRTY to mark BB as need to be updated 2013-08-19 08:03:40 +00:00
Sergey Sharybin
e326d2de67 Merging r59182 through r59257 from trunk into soc-2013-depsgraph_mt 2013-08-19 07:43:26 +00:00
Sergey Sharybin
1dc19975c0 Fix warnings reported by cavity checker 2013-08-19 07:32:47 +00:00
Campbell Barton
f008a4c551 edit to object center snapping, exit early if unsupported. 2013-08-19 04:23:54 +00:00
Campbell Barton
43e9913ba3 add support for snapping to empty centers during transform. 2013-08-19 04:22:05 +00:00
Campbell Barton
47c23750e8 style cleanup: indent/whitespace 2013-08-19 01:48:44 +00:00
Campbell Barton
2060bb114a correct uninitialized var, worked by accident. 2013-08-19 00:39:28 +00:00
Antony Riakiotakis
d4fde84bbd Fix #34485 sculpt strength weirdly inverted with some mesh part.
The view vector was not being calculated correctly. Shamelessly rip off
correct transform to object space from projective texture painting code.
2013-08-18 22:44:43 +00:00
Thomas Dinges
676b019846 Cycles:
* Fix 16 byte alignment for constant hair kernel data.
2013-08-18 22:25:37 +00:00
Thomas Dinges
8080c10c32 Cycles / SSS:
* OSL rendered Black with Compatible Fallof option, fixed. 

Note: OSL uses compatible scattering when "Compatible" or "Bicubic" is selected. I guess compatible will be removed later? If not we need to fix this properly.
2013-08-18 20:49:58 +00:00
Sv. Lockal
49b0dbd3a3 Add comments for outliner's treestore and treehash (no functional changes) 2013-08-18 20:07:49 +00:00