Commit Graph

20 Commits

Author SHA1 Message Date
Campbell Barton
5f341a846b startup.blend and preview.blend are now converted to C at build time.
made some changes to startup.c
- change default player to internal since its working now.
- added new screen for full screen 3d viewport (nice for demo's and navigating)
- disable cursor depth option (was enabled by default because of re-used flag)
2012-08-11 12:26:43 +00:00
Matt Ebb
1ef7293585 Colour Management
- 1st stage: Linear Workflow

This implements automatic linear workflow in Blender's renderer. With the 
new Colour Management option on in the Render buttons, all inputs to the 
renderer and compositor are converted to linear colour space before 
rendering, and gamma corrected afterwards. In essence, this makes all 
manual gamma correction with nodes, etc unnecessary, since it's done 
automatically through the pipeline.

It's all explained much better in the notes/doc here, so please have a look:
http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management

And an example of the sort of difference it makes:
http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg

This also enables Colour Management in the default B.blend, and changes the 
default lamp falloff to inverse square, which is more correct, and much 
easier to use now it's all gamma corrected properly.

Next step is to look into profiles/soft proofing for the compositor.

Thanks to brecht for reviewing and fixing some oversights!
2009-07-17 02:43:15 +00:00
Ton Roosendaal
2c5d064dbe 2.5
New preview.blend
2009-06-07 11:12:55 +00:00
Ton Roosendaal
b7e8df1eff Bugfix: for sunsky preview I added another camera, accidentally changed clip
and lens value for other cameras.
2008-09-22 07:52:08 +00:00
Matt Ebb
397ece0008 * Updated the material preview so the 'hair' preview option
has UVs. Previously, it would show all noisy and messed up when
 using a UV texture.
2008-03-10 05:22:18 +00:00
Ton Roosendaal
a4b05a18d9 Fix for planar preview, to make Z=0 everywhere 2008-02-15 18:50:13 +00:00
Brecht Van Lommel
7da56f4a9b Particles
=========

Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:

- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.

.. and lots of other things, some more info is here:

http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc

The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.

Point Cache
===========

The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.

See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint

Documentation
=============

These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
Brecht Van Lommel
878d9f9c68 Fix for bug #5680:
Vertex color node worked only if VCol Paint/Light was enabled. Fixed
that, and removed the vertex color node making it part of the geometry
node instead.

Also, preview.blend had black vertex colors for the sphere, so set them
to white like the other primitives.
2007-01-14 15:19:27 +00:00
Ton Roosendaal
00becf015b Preview.blend: made lightgroup "Override" for all lamps, to allow
lightgroups to be ignored in preview render.
2006-12-08 18:38:37 +00:00
Ton Roosendaal
de0af9d951 Bugfix #4603
UV coordinates for plane preview (buttons) was rotated 90 degrees.
2006-07-04 20:56:55 +00:00
Ton Roosendaal
e491e73db6 Updated preview, with correct camera end clip 2006-06-20 14:33:08 +00:00
Ton Roosendaal
0ac1cf6b44 New preview blend, without OSA and with entirely closed tiled cube. 2006-06-20 09:32:25 +00:00
Ton Roosendaal
6c79000713 Updated previewblend, texture preview had minor line on left hand 2006-06-16 15:33:14 +00:00
Ton Roosendaal
a31829fe20 Added with binary tag 2006-06-15 13:29:01 +00:00
Ton Roosendaal
e0eb78a3bc Removed preview.blend, as added as ascii 2006-06-15 13:28:23 +00:00
Ton Roosendaal
ff46d6a588 Updated icons image and preview blend 2006-06-15 13:08:50 +00:00
Matt Ebb
5b756f7b8a * preview.blend fixes
The preview.blend now shows raytracing/transparency, and also turns on and off
the fake shadow based on the 'shadbuf' setting.

Also included an updated preview.blend file to accomodate this.
2006-06-09 15:55:27 +00:00
Matt Ebb
efca4752d8 * Updated the preview render scene .blend
- Improved lighting and background (also turned off shadows, unnecessary and
a potential slowdown in generating the preview)

- UV unwrapped the sphere and monkey models, so you can actually see something
useful when a texture is mapped to UV

- Added a 'hair' preview option (reused sphere icon will be eventually
forthcoming)
2006-06-07 08:23:35 +00:00
Ton Roosendaal
60bc4c42ac And the preview.blend for texture preview fix 2006-04-01 14:09:23 +00:00
Ton Roosendaal
e63dbac5d2 The preview.blend file, which is datatoc'ed in blender/src 2006-01-29 13:11:05 +00:00