Commit Graph

20514 Commits

Author SHA1 Message Date
Matt Ebb
918d07dd5d * Fix for bug [#19726] Cannot add FCurve to any option under the physics panel except cloth
I had to add some ugly RNA path finding code here, checking for all places these structs can possibly be reused. Can't think of a better way to go about this though with the path stored in the RNA type...?
2009-11-03 02:49:36 +00:00
Nathan Letwory
46487ad59e == COLLADA ==
* fix win64 build and add proper library usage for COLLADA 64bit. Update also lib/win64 (r24263).
2009-11-02 23:55:04 +00:00
Jens Ole Wund
5ff7cbd2f9 fixing minor issues
such as ignoring forward timing rule
2009-11-02 23:42:08 +00:00
Damien Plisson
5c538fc832 Mac :
- remove CMake warnings when building with openMP
2009-11-02 20:40:47 +00:00
Campbell Barton
acc09693c4 update from Keith Boshoff, use selected faces while in face-mask mode as well as some other cleanup 2009-11-02 20:18:05 +00:00
Martin Poirier
eafd94e1bd Make transform axis constraint projection more robust (less flip).
It will still flip, but it now has a small buffer region before it does that which returns a really large positive or negative value. This still only happens in perspective cases, when moving along an axis that is nearly aligned with the view.
2009-11-02 19:37:18 +00:00
Campbell Barton
6bfcd5a811 how embarrassing! 2009-11-02 17:25:15 +00:00
Campbell Barton
072a39004e - "selected_pchans" is now at screen level context (not just view3d) so can use for adding bones to a group.
- separate assign to Y key rather then Ctrl+4
2009-11-02 17:24:06 +00:00
William Reynish
67fd40f54c Enabled theme editing in user preferences. There's still no way to Load/Save/Add/Delete though.
Code could be optimized greatly, but found it hard to get it to work nicely with auto-generated code.
2009-11-02 17:18:17 +00:00
Campbell Barton
54d7ca9e3b armatures didnt allocate enough memort for make_trans_verts
result in blender crash when pressing numpad del.
2009-11-02 17:15:14 +00:00
Campbell Barton
bd88c3e944 moving nodes would crash because it ran object update functions 2009-11-02 16:55:06 +00:00
Campbell Barton
8557f617f0 Pose bone menu (Ctrl+G) wasnt working, replace with a reference to python menu. 2009-11-02 16:39:45 +00:00
Campbell Barton
1d9f90ed42 - all add object operators now take view_align as an argument, and enter_editmode where its used. Makes running the operator from python pradictable without having to know the user prefs.
- missing return in function
- python error in view3d (assumed active object exists)
2009-11-02 16:07:49 +00:00
Damien Plisson
9ea97203ae Mac :
- Updated CMake files for building with openCollada

Update of the 10.5 libs including openCollada is coming in next commit
2009-11-02 14:03:13 +00:00
William Reynish
9e9ab1a227 *Added subdivide to armature toolbar, and gave it a hotkey (W)
*Fixed some remaining icon issue in the shape key properties
2009-11-02 13:20:14 +00:00
Matt Ebb
a87c16947d * Set some custom empty draw types on adding force fields, where relevant 2009-11-02 11:37:35 +00:00
Matt Ebb
4b8c64246e * Added a new 'bone constraint' property editor icon and panel titles to distinguish bone constraints from object constraints
It was a bit too confusing and people were easily getting them mixed up.
2009-11-02 11:36:45 +00:00
Damien Plisson
3b43a5228e Mac / COCOA :
- revert tiff load/save to use standard libtiff (to ensure 100% colorimetry & alpha interpretation across platforms)
- include patch #18720 to fix load of libtiff dynlib (if present on system)
2009-11-02 11:20:31 +00:00
Campbell Barton
da1765765b many operators uses Bases, for the python to set operators context python too needs to be able to access bases.
- added scene.bases (like scene.objects)
- renamed group create operator.

Example
 scene = bpy.data.scenes[0]
 C = {}
 C["scene"] = scene
 C["selected_editable_bases"] = [scene.bases[2], scene.bases[3]]
 
 bpy.ops.group.create(C)


Also made operator fake modules not return __call__ (reported by Stani, fixes autocomp. bug)
2009-11-02 11:14:22 +00:00
Matt Ebb
da6081f266 Fix for bug [#19668] Blender freezes if step size 0 is used for a volumetric material -- limit the minimum step size 2009-11-02 10:30:51 +00:00
Matt Ebb
3b910a7809 Fixed typo in key display code, was making the shortcuts for [ and ] (used in bone selection) inverted in the menu shortcut hint 2009-11-02 10:20:06 +00:00
Joshua Leung
334a80a4f8 Spline IK Experimental Features:
1) "Even Divisions" - This option ignores the length of bones when considering how they should fit along the curve. This is useful for getting a smoother curve fit without having to worry about getting the bone lengths spot on. By default, this is disabled.

2) "Keep Max Length" - This option prevents the bone chain from extending past its natural length when the spline is stretched beyond that length. When the spline length is substatially shorter though, this bones get scaled to zero; making this option possibly useful for doing "growing tips". 
This is essentially a 'no scale' option, although the behaviour when the curve is shorter is really a compromise since the curve cannot be accurately satisfied + left intact without some scaling being applied due to the way this works.

3) "Radius to Thickness" - The average radius of the spline between at the head+tail of each bone determines the x+z scaling of the bone.
2009-11-02 10:04:37 +00:00
Matt Ebb
27580daf27 Added back texture filter/minimum settings to image texture properties 2009-11-02 09:31:55 +00:00
Campbell Barton
a9f6eaf847 vertex paint script ported by - Keith "Wahooney" Boshoff
Todo
- Add back nicer normal calculation function
- Make pep8 compliant
- Add vertex color layer when none exist
2009-11-02 09:26:55 +00:00
Campbell Barton
dd130350d5 make python operator instances subclasses of the wmOperator when called.
was subclassing the operator's type before.

Removes the need for passing self.__operator__, can pass self directly.
2009-11-02 08:32:00 +00:00
Matt Ebb
ab7a174f92 Added some missing menu items + fixes 2009-11-02 08:05:16 +00:00
Nathan Letwory
773253df72 == COLLADA ==
* proper library names and order. Goes together with 76MB commit for r24225
2009-11-02 00:30:52 +00:00
Campbell Barton
c90db8d270 last commit broke running python operators
note that you can still set rna properties like this.
 bpy.data.__dict__["var"] = 1
 print(bpy.data.var)

but this is only stored for the python objects lifetime and not actually attached to blenders data
2009-11-02 00:20:07 +00:00
Joshua Leung
e8b5effdff Spline IK Bugfixes 1:
* Fixed crash when reloading a file with Spline IK and/or Damped Track constraints. The targets for these constraints weren't getting relinked.
* Fixed problems with removing Spline IK making some bones unable to be manipulated.
* Jotted down some comments in the Spline IK code noting places where additional tweaks will be added.
2009-11-01 22:30:47 +00:00
Campbell Barton
a99157b20d rna structs would not raise an error when assigning invalid properties
netrender needed updating for this.
 hint, bpy.data is not a module
2009-11-01 21:53:45 +00:00
Martin Poirier
94209d58aa Simplify gimbal axis code and make gimbal orientation work correctly with parents (objects or pose bones). Works for all euler orders too, obviously. 2009-11-01 21:10:54 +00:00
Martin Poirier
7bb6e18f20 Fix view3d rna to work with new number of orientations (use constant instead of value, safer for future). 2009-11-01 20:17:30 +00:00
Martin Poirier
39021ac4ea after transform update didn't run because of stupid typo 2009-11-01 20:09:03 +00:00
William Reynish
a51fe76ff2 Fixed a few icons in user preferences Input tab 2009-11-01 19:45:50 +00:00
Campbell Barton
2cf22b53bc add_mesh_torus now passes the pep8 test 2009-11-01 18:07:35 +00:00
William Reynish
29aea786cb Added proper icon for full screen mode. Would be nice to have this button eventually be right-aligned. 2009-11-01 18:05:01 +00:00
Benoit Bolsee
e4617d8a5f MSVC project files update for collada. It won't compile yet, waiting for lib/windows/collada to be updated. 2009-11-01 17:12:09 +00:00
Martin Poirier
9ea292290b Correct GPL license header for all python scripts 2009-11-01 15:21:20 +00:00
Martin Poirier
9cf155d012 Compile fix for too many arguments to uiItemO 2009-11-01 14:19:35 +00:00
Thomas Dinges
4f4b637a35 * OpenGL Render is now available again from the View3D Header. 2009-11-01 14:04:37 +00:00
Joshua Leung
3111ebde65 Quick tweak to version patching code for Camera IPO's to fix one of the issues in bugreport 19761.
For now, this just assumes that the 'lens' parameter was animated (assuming a perspective lens was used). Unfortunately, this may not always be correct, but at least there's a path now that can lead to further tweaking.
2009-11-01 11:33:41 +00:00
Joshua Leung
2068eaf1b7 Rigging Goodies: Spline IK Constraint
At last, this commit introduces the Spline IK Constraint to Blender. Spline IK is a constraint that makes n bones follow the shape of a specified curve. 

Simply add a chain of bones, add a curve, add a Spline IK Constraint to the tip bone and set the number of bones in the chain to make it work. Or, try the following test file:
http://download.blender.org/ftp/incoming/250_splineik_spine01.blend

Screenshots of this in action (as proof):
http://download.blender.org/ftp/incoming/b250_splineik_001_before.png
http://download.blender.org/ftp/incoming/b250_splineik_001_after.png

I've implemented this in a similar way to how standard IK solvers are done. However, this code is currently not an IK plugin, since I imagine that it would be useful to be able to combine the 2 types of IK. This can be easily changed though :)

Finally, a few notes on what to expect still:
* Constraint blending currently doesn't affect this. Getting that to work correctly will take a bit more work still.
* Options for not affecting the root joint (to make it easier to attach the chain to a stump or whatever), and non-uniform scaling options have yet to be added. I've marked the places where they can be added though
* Control over the twisting of the chain still needs investigation. 

Have fun!
2009-11-01 11:29:40 +00:00
Thomas Dinges
cb45db0336 * Some guideline work for the particle py file.
* Minor layout tweaks in Node RNA to match most other RNA enums.
2009-11-01 10:45:42 +00:00
Damien Plisson
95fbca7dc9 Mac / COCOA :
- fix imbuf Cocoa resolution handling issue
2009-11-01 08:23:53 +00:00
Martin Poirier
69feedf139 Object PET works with autokey.
Reordering some function calls in transform cleanup to make it simpler (that means other fixes are possible too, sequencer probably don't need it's own freeing function anymore).
2009-11-01 02:52:38 +00:00
Campbell Barton
d964808846 made scripts pass the pep8 test (though not fully pep8 yet)
added comment in header to know if a script has been converted or not.
2009-10-31 23:35:56 +00:00
Campbell Barton
41c0236aaa GPL2 header from firebird (without disclaimer), notice theres no copyright attributed and only the GPLv2 (without the v2 or later clause).
Contributors list isnt used much in our C code so probably its easier if people just use svn blame for this.

Can change if this isnt acceptable but I guessed people didnt care so much since most scripts had no header.
2009-10-31 20:16:59 +00:00
Campbell Barton
944a8d33fe renamed buttons ui files to properties to match UI name change, needed to update some imports too 2009-10-31 19:57:59 +00:00
Campbell Barton
f9b19d54b5 tabs to spaces, remove trailing white space. (apart of pep8)
didnt do "release/scripts/io" since some exporters cant be auto converted
2009-10-31 19:31:45 +00:00
Campbell Barton
af72bb50ae improved class validation, variables defined by the rna interface as non-optional could fail silently when absent in the class. Set these to PROP_REGISTER_OPTIONAL and raise an error when others are not found.
last commit broke povray too.
2009-10-31 18:48:58 +00:00