Looks like the droidsans hebrew font we used back in the days had some kerning bug or so...
Updated with latest version from Debian Testing repo, works nice now.
Nothing much to say here, basic tool to make normals point toward a target,
or to make them point 'outward' as if object was a spheroid (useful for game bushes etc.).
Also, forgot a big thank you to Campbell for the extensive review work he has done on this project!
Name each icon group from its define in Blender.
Simplifies searching for a given icon (in one way or the other), and could also be
useful one day in some scripting.
Also, removed/fixed more empty and stray groups...
Finally, found that we have several svg icons not linked to any defines, and one define
with no icon (dyntopo), would be nice to sort this one way or the other too.
Made sure each icon has its own, 'private' group.
Removed empty groups, and some stray paths and rects (among other benefits,
'make icons' do not generate anymore that half o dozen of empty icons one had to remove
by hand before committing ;) ).
Note: double checked, only five generated icons differ (on binary level) from before,
with no actual visual diff.
Not much to add, modifier uses same code as operator basically, only key difference
is that modifier will never create data layers itself, you have to use dedicated operator
for that.
This commit contains:
- Subversion bump to 2.73
- Release cycle is set to "rc"
- Submodules are pointed to appropriate tag now
(addons contrib just points to the latest contrib repo)
- New shiny splash screen!
This ensures that the beams color does not darken along borders,
by using the last valid color of the ray as the border color (extending
colors in the direction of the source point).
1) The "pushdown" operation is the actual name for the functionality
previously represented by the snowflake. That is, pushing the active
action onto the NLA stack as a new strip.
The icon that is introduced here is the icon I originally wanted to
use here for this purpose (but couldn't at the time the NLA was coded
as we didn't have the master SVG available yet). I'm making this change
now to hopefully make the "animation-layers" intentions behind the NLA
design a lot clearer than they have been so far.
2) Also added a dedicated icon for representing that the active action
is in the "tweaking" state (i.e. we're editing a particular strip's
action). Previously we were abusing an icon designed for an entirely
different purpose, mainly since its identifier looked like it would work.
This patch adds icons for each of the keyframe interpolation types (including
the easing equations), as well as icons for the easing type options.
Icons made by: Paulo José Oliveira Amaro (pauloup)
Reviewed by: Joshua Leung, Thomas Beck
Task: https://developer.blender.org/T37960
Thanks a lot :)
Those only cover the current set of brushes, soc-paint brushes will be
commited on that branch
Differential Revision: https://developer.blender.org/D298
Allows users on Windows to enter UNC paths in the filebrowser and to link to .blend files on a UNC path. Functionality is limited still, we can't browse the network yet and have no support to check user rights so far.
What works:
- enter an UNC path in the file browser manually or via copy/paste
- navigation within the UNC share subfolders
- link to a file on a UNC share
What does not (yet) work:
- browse the network for computers and shares
- browse to a folder that requires entering user credentials
Contributors:
Rob McKay - original patch
Campbell Barton - style fixes
Reviewers:
Campbell Barton, Brecht van Lommel
- Addons and locales now points to v2.70-rc tag
- Also updated hashes for addons_contrib and scons
to make them up-to-date while i'm on updating this
hashes.
this allows for updating icons without committing a new PNG each time
(which is inefficient with git). The data files are converted into a
PNG at builds time and used just as they were before.