the To Do was more like self-remaining since no one else is currently working with stereo :)
I will get back to that once 2.5alpha0 is out. In the mean time let's have a cleaner interface.
these are applied by adding constraints, drivers, control bones etc. making it possible to re-apply changes & improvements to many rigs at once.
testcase makes a finger rig (like in BBB) from 3 bones, the base tagged with an id property "type":"finger".
still missing is a way to update the driver dep's
also fixed an error in the property UI when the active bone is not on the active layer.
This means you can have a pose bone for eg and get the path...
pose.bones["Bone"]
uses rna internal functions, so will work for sequence strips etc.
- StructRNA.get(), used for getting ID props without exceptions...
val = C.object["someKey"]
or..
val = C.object.get("someKey", "defaultValue") # wont raise an error
- change rna property for testing if rna props are editable, test the flag rather then calling the function since the function depends on blenders state.
- fix a python exception with the ID-Property popup UI (when editing in more then 1 step)
The old file was very outdated, messy and included lots of excess information.
The new one is more specific to Blender 2.5 and is more concise, to the point.
Additionally this should mean we can avoid having a release_250.txt file in addition to this, to help clean up the install folder.
- remove functions such as operator_int(), operator_enum(), operator_string
this mixed with keyword arguments in a way that made them hard to read.
Instead, have operator() always return properties rather then needing an argument.
- rename prop_pointer() --> prop_object(), pointer is more a C thing.
- missed item_enumR(), rename to prop_enum()
* Restored Center View to 3D Cursor. For now, I've mapped this to QKEY since all other nice combinations of CKEY have been taken now.
* Fixed bug introduced in commit last night where parenting lattice to armatures with deforms would no longer work.
allow rna function return values as an exception since so many poll functions do... "return (context.blah and context.foo)", that makign all return bool's isnt that nice.
for a single tuple the last comma is needed. ('SOUND', ), otherwise its just a string.
string in "STRING"
...is the same as
string in ("STRING")
...which checks the substring, its normally used like this
if string in "maybe one of these words contains STRING"
in this case its better just to do ==
This should make animations in sequencer work again at most
places.
It removes facf0 and facf1 and replaces them by
* effect_fader (the fader position for transition effects
limited 0-1 value range)
* speed_fader (full range fader for speed effect)
Also: default transitions should work again.
Still not working: non-IPO-locked curves. (Don't really know,
if we can / want to bring them back in new animation system.)
- for adding an operator, start with a blank name and dont write the default one. (still writes each name you type in, will need to fix this properly)
- move the AddPresetBase class into presets.py since all the presets are defined there.
- path functions bpy.utils.script_paths(), bpy.utils_preset_paths(subdir)
- further simplified presets, use a generic draw function for preset menus and define the preset subdir and operator in the class
Now shares the same operators as the modifier buttons, works context-sensitive, and uses Python menu too.
* Cleanups/tweaks in 3D View vertex group menu
* Added missing menus, 'Transform' and 'Mirror'
- mirror menu seems to be resulting in some memory leaks with RNA_enum_items_add len: 160 038832F8
* Apply Rotation operator for Objects now takes into account the different rotation modes