I thought about having a single error message, or to use BKE_reportf to just
add the "s". That would be bad for translators, so now we have two
explicit messages.
First problem is that enabling the "in front" option made the wire object
test against an not updated stencil buffer.
Second problem is that the "in front" option was useless on wire objects.
To fix this we bypass the depth test and live with some sorting problem.
Compositor has own node in the dependency graph, so need to make
sure relations are up to date.
This fixes wrong user counter when creating compositor nodes for
a new scene.
This editor edits nodes, and the old name of "Texture Editor" is misleading,
since when one want to edit it is unclear whether UV/Image or Texture editor
is more suitable for the task.
This should be fixed differently in the future. Read D3821 for more details.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3821
Allow to pass in single numbers, sequences and mathutils.* types into `shader.uniform_float`.
Reviewers: mano-wii
Differential Revision: https://developer.blender.org/D3820
* Used correct icons for Tracking.
* Flip Copy/Paste icons so they are correct.
* Add correct icon for softbody modifier.
* Replace speaker icons for enabling F-Curves with checkboxes.
When a .blend file is dropped into Blender a small menu opens.
In that menu the user can choose between three options: Open, Link and Append.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3801
Only tag relations update when new f-curve was allocated. This solves
possible too slow keyframe insertion when doing character animation,
but still does proper relation update when new ID component became
animated.
No need to tag object for time update, with new dependency graph
this forces animation to be re-evaluated, which is not something
we want in this instance.
Same patch/solution Philipp Oeser came to as well.
vertices
rB944054fbb61e introduced a sanity check which is not needed and
prevents the operator to run successfully with more than 2 selected
vertices
Reviewed By: dfelinto
Differential Revision: https://developer.blender.org/D3763
Use drag&drop to parent objects in the outliner by holding down shift.
Previously it was easy to accidently parent objects and there was no way to notice it immediatly.
In some views it is possible to parent objects without using shift; should be obvious from context.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3812
This is caused by a driver bug that prevent us from rendering to (or even
binding) a texture mip level that is below GL_TEXTURE_MAX_LEVEL of the
target texture. This is fine in most drivers (and legal AFAIK) but not on
thoses Intels HDXXX + Windows.
As a fix we just put GL_TEXTURE_MAX_LEVEL lower (which is illegal because
it is undefined behaviour), but in practice it works ok and does not
trigger any warnings or errors.
This commit fixes most of the problems encountered on these GPUs (T56668).