Replace our Noto Sans CJK with a version that has Simplified Chinese
set as the default script.
See D16426 for details and examples
Differential Revision: https://developer.blender.org/D16426
Reviewed by Brecht Van Lommel
Replacement of our Hebrew font, which has bad variable weight default.
See D15846 for more details.
Differential Revision: https://developer.blender.org/D15846
Reviewed by Brecht Van Lommel
Remove "Material Icons" font file, mistakenly added.
See D15627 for details
Differential Revision: https://developer.blender.org/D15627
Reviewed by Brecht Van Lommel
Replace our existing two fonts with a stack of new fonts to increase
and improve language coverage and to add many new symbols and icons.
Covers glyphs of top 44 languages - 1.5 billion more potential users.
See D10887 for lots of details.
Differential Revision: https://developer.blender.org/D10887
Reviewed by Brecht Van Lommel
Weirdly enough, our 'mono' font already had it, but not the main one.
Copied from DeJaVu sans font.
CC @Tamuna who started the translation for that language.
This means Blender can display more text correctly without having to enable
user interface translation. Previously the quality of the font was lower,
but that has been fixed now.
The font files have now been ungzipped, which results in faster file loading
as Freetype can read only the parts of the file that it needs. Blender download
size should not increase since the release package is compressed.
This includes improvements for Cyrillic characters from the latest DejaVu
Sans fonts from D6960, contributed by Harley Acheson. Fixes T74097.
Differential Revision: https://developer.blender.org/D6854
Font binaries updated with consistent keyboard symbols. Footer events now have per-platform icons.
Differential Revision: https://developer.blender.org/D6055
Reviewed by Brecht Van Lommel
Added all 'Extended Cyrillic' chars I found in DejaVuSans (unfortunately
that one does not have the complete set).
Note: At some point we might want to switch to some more modern solution
than our Frankenstein font (thinking about noto one)...
Thai font is a complex script that assumes full featured unicode layout engine,
while Blender only knows about basic kerning (offset of a char based on the previous one).
So this commit edits Thai part of our i18n font to fix the very bad spacing of thai chars
we had in Blender so far.
Work done by Hồ Châu, many thanks!
Looks like the droidsans hebrew font we used back in the days had some kerning bug or so...
Updated with latest version from Debian Testing repo, works nice now.
This is a mixed font based on DejaVu Sans Mono and including M+1M
Regular and Wen Quan Yi Micro Hei Mono. Versions and licenses of the
included fonts are as follows:
- DejaVu fonts: version 2.33, Bitstream font license and Arev font license and public domain
- M+ fonts: TESTFLIGHT 54, M+ font license
- Wen Quan Yi Micro Hei fonts: version 0.2.0-beta, GPLv3 with font embedding exception or Apache2.0
The font license docs will be added later.
Somewhere in the process of generating that Frankenstein font, most latin capital glyphs lost there "modifier" part (umlaut, accent, etc.). I added them again using fontforge auto tool, but not to all of them though, as some would add a shift to the whole font... :/
This is not a nice fix (the correct way would be to merge again the whole latin part of dejavu into blender font, but again, I couldn’t manage to do it without an ugly global font shift), but at least it works, doesn’t shift the font, and add back most modified capitals.
*Update of i18n font, arabic should be more complete (now using DejaVuSans version), added devanagari (for Nepali, but used also by Hindi...) from Samyak-devanagari font...
*Enable Nepali translation, as it now has a font to display!
Not sure why, but doing the same things as in script from FontForge UI, there's
no issues described in report. Probably matter of some default settings.
Hope it works now fine for everyone.