Commit Graph

545 Commits

Author SHA1 Message Date
Brecht Van Lommel
d5f4b3620f Fix for bug #8680: GameLogic.getRandomFloat() returns very small
values on 64 bit, instead of range 0..1. Also a warning fix.
2008-06-29 20:53:17 +00:00
Jean-Luc Peurière
13d081c62c fix for ndof inconsistencies, bug #13954
patch provided by Ettore Pasquini
2008-06-14 18:57:42 +00:00
Peter Schlaile
ca8aa8c901 == RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.

It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00
Joshua Leung
86a0afb829 Compiler warning fixes (unused vars).
Notes:
- edgehash.c still has some weirdo code causing warnings on lines 80 and 117
i.e.  if (v1<v0) v0 ^= v1 ^= v0 ^= v1;
- material.c (in pyapi) apparently doesn't seem to be making use of some functions for glossy stuff
2008-06-02 01:02:08 +00:00
Benoit Bolsee
31ec51df42 Apply BGE patch 12799: Fix quad buffer stereo mode for Windows 2008-05-25 14:32:26 +00:00
Jean-Luc Peurière
360e2f091e protecting by #ifdef0 debug prints for ndof 2008-05-11 13:33:27 +00:00
Jean-Luc Peurière
ac634f565a remove a debug print 2008-05-02 10:48:14 +00:00
Jean-Luc Peurière
273829de61 fix for #10080 copy/paste operations were
broken after first on os X
2008-05-02 10:38:50 +00:00
Andrea Weikert
e7c3ff6458 == mmap for win32 ==
replacement for mmap/munmap on Windows.
Implemented using CreateFileMapping/MapViewOfFile.
2008-04-29 18:41:34 +00:00
Campbell Barton
6672bb16cf use detectable autorepeat for X11,
this way, holding a key will only give multiple down events, father then down,up,down,up.... etc.
This is needed for apricot so they can play games in blenders :)
2008-04-22 14:32:45 +00:00
Daniel Genrich
b43f24a944 Reverting new epsilons since they had bad global impact - instead just remove the problematic normalize() call 2008-04-20 09:57:28 +00:00
Daniel Genrich
4147a5a33d Fluid: got to the real problem of the issue --> wrong float epsilon resulted in normalizing a vector to fail, reverted other change from today 2008-04-18 18:25:11 +00:00
Daniel Genrich
2318e47ae9 Fluid bugfix [#8395] [#6200]: this should solve the popping/inconsistency/flickering issue with fluids, please give feedback :) 2008-04-18 14:12:42 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Campbell Barton
a7ee2674db added stdio.h includes, gcc-4.3 is picky 2008-03-22 10:53:35 +00:00
Jean-Luc Peurière
126ab7974d NDOF support added to trunk from ndof branch.
The latter is now obsolete and will be soon 
removed.

Some tiny build tweaks for darwin committed
in preparation of bigger changes for proper
SDK suport both on intel and ppc
2008-03-22 01:39:11 +00:00
Jean-Luc Peurière
32b5138e64 update to trunk r14199 2008-03-21 17:00:40 +00:00
Ricki Myers
8bf91e42e7 Fix for Crash on X11. Buffer was not the correct size. So strcpy would blow-up. 2008-03-20 12:27:15 +00:00
Campbell Barton
c8813776c4 Added null check to prevent crashing on paste.
Should look into why XGetWindowProperty isnt working also.
2008-03-18 16:12:43 +00:00
Stephen Swaney
bb48a75c37 compiler warning cleanup 2008-03-15 14:41:47 +00:00
Jean-Luc Peurière
def3575575 forgot return value in C-api
spotted by JM Soler
2008-03-14 19:44:32 +00:00
Jean-Luc Peurière
a68a7f42b0 resolved conflict state with HEAD r14096
blenderbuttons still bad

not let this compile
2008-03-13 23:54:02 +00:00
Jean-Luc Peurière
526d0bec47 final (??) work on NDOF branch
it is now in a state where it can be safely
merged with trunk.

Note: basic icons were provided but I'm not
an icondesigner and working in a 16x15 grid
is way too small for me, so feel free to 
change them.
2008-03-13 15:40:24 +00:00
Campbell Barton
f0316e0ea2 oddly enough this printf was the only problem compiling blender with GCC 4.3 2008-03-12 21:38:51 +00:00
Benoit Bolsee
3444d6612a Delta Loc/Rot/Scale Ipo curve are now supporting in the BGE with the following limitations:
1. All Ipo channels are now independent. 
In Blender 2.45, all 3 Loc Ipo channels were automatically set
together. For example, having just a LocX Ipo channel was sufficient
to fix the X, Y and Z coordinates, with the Y and Z value taken
from the object original Y and Z location in Blender. The same
was true for the 3 Rot and the 3 Scale Ipo channels: the missing
channels were assumed to have constant value taken from the object
original orientation/scale in Blender.
With this patch, all Ipo channels are now independent. 
THIS WILL CREATE BACKWARD COMPATIBILITY PROBLEM if you omit to
define the 3 channels of a same type together in your Blend file:
the undefined Loc, Rot, Scale coordinates of the object will
be influenced by the parent/spawner Loc/Rot/Scale in case the
object is a child or dynamically created.

2. Delta Loc, Rot, Scale are now supported with the following
limitations:
- The delta Loc/Rot Ipo modify the object global (NOT local)
location/orientation
- The delta Scale change the object local scale
- The delta Ipo curves are relative to the object starting
Loc/Rot/Scale when the Ipo was first activated; after that, the
delta Ipo becomes global. This means that the object will return
to this initial Loc/Rot/Scale when you later restart the Ipo
curve, even if you had changed the object Loc/Rot/Scale in the
meantime. Of course this applies only to the specific Loc/Rot/Scale
coordinate that are defined in the Ipo channels as the channels
are now independent.

3. When the objects are converted from Blender to the BGE, the
delta Loc/Rot/Scale that might result from initial non-zero values
in delta Ipo Curves will be ignored. However, as soon as the
delta Ipo curve is activated, the non-zero values will be taken
into account and the object will jump to the same Loc/Rot/Scale
situation as in Blender. Note that delta Ipo curves with initial
non-zero values is bad practice; logically, a delta Ipo curver
should always start from 0.

4. If you define both a global and delta channel of the same
type (LocX and DLocX), the result will be a global channel equivalent
to the sum of the two channels (LocX+DLocX).
2008-03-12 21:33:24 +00:00
Ricki Myers
b5cdd1f2d6 Changed getClipbaord and putClipboard functions to be more ghost like
Changed getClipboard to GHOST_getClipboard and putClipboard to GHOST_putClipboard

Removed ghost calls from blender and added the calls to winlay.h and ghostwinlay.c
This cleand up casts in drawtext.c
2008-03-08 04:22:52 +00:00
Stephen Swaney
7a3c9bb5d1 Remove extraneous class qualifiers for gcc 4.2 / 4.3 on OSX.
Thanks go to jensverwiebe via IRC.
2008-03-07 01:19:36 +00:00
Nathan Letwory
3796abf092 * on win32 with msvc USE_OPENAL was defined for the entire source. Made it so that it is defined only there where needed when needed.
* dxguid is necessary only when building WITH_BF_OPENAL=1. I already added the mingw version to our SVN in lib/windows/openal/lib and now I made sure it is linked against only when needed.
2008-03-06 21:01:55 +00:00
Ricki Myers
6122ee1b21 change error in typing
GlobalLock on line 914
2008-03-04 02:43:51 +00:00
Ricki Myers
ffcbff62dd Added Copy and Paste functions to GHOST.
- Moved WIN32 code to ghost and added code for other systems.
- Added functions getClipboard(flag), and putClipboard(buffer, flag)
    -Flag is used on X11 to request selection buffer or clipboard.
    -If any other system uses flag = 1 the function returns doing nothing.
- Changed ctrl +c/v and shift+ctrl + c/v to do the same thing (use the clipboard).
- Changed the menu items (copy, paste) to use the clipboard.
2008-03-04 00:41:30 +00:00
Benoit Bolsee
44314581dc Mem leak fixed in sound buffer & parent invert node 2008-03-01 19:29:01 +00:00
Daniel Genrich
93034dc3f6 CMakeList fix for fluids 2008-02-24 22:19:17 +00:00
Daniel Genrich
19be91823b Bugfix [#8352]: My OpenMP additions seem to cause errors on MSVC, so I kick them leaving 'only' the original OpenMP additions from N_T 2008-02-24 21:24:39 +00:00
Campbell Barton
b7af3d2cbd fix for [#8257] double-freeing pointers from sculpt code
http://projects.blender.org/tracker/index.php?func=detail&aid=8257&group_id=9&atid=125

Cleaned up scene_copy, and moved some scene copying into this function that was inline in the user interface.

Also moved malloc error prints onto separate lines so you can set breakpoints.
2008-02-16 16:35:47 +00:00
Brecht Van Lommel
a8145c26f2 Bugfix: IK solving could go in infinite loop in SVD decomposition,
the matrix library used didn't have a maximum iterations check for
degenerate cases.
2008-02-06 16:45:51 +00:00
Kent Mein
fd7c729bd1 This is patch: [#8216] Make blender compile with gcc 4.3
minus one small include file that was commented out, I'm not
sure why it was commented out but I'm pretty sure its needed.
If there are still problems later we can sort it out, everything
else is pretty simple.

Kent
2008-02-04 21:52:03 +00:00
Nathan Letwory
e29dba8a5a * make sure opennl is in link list for player. I hope I got the priority for non-windows systems ok. 2008-02-02 22:17:23 +00:00
Brecht Van Lommel
baf7be9e46 Memory usage debugging: now with the -d debug option enabled, at the end
of rendering it prints memory usage for images and all memory blocks.
2008-02-01 12:14:15 +00:00
Daniel Genrich
77685023ca Initial commit of cloth modifier from branch rev 13453 2008-01-29 21:01:12 +00:00
Campbell Barton
6f4c03a091 opengl stamp wasnt working right, stamp assumed an alpha channel existed. 2008-01-20 23:52:48 +00:00
Campbell Barton
86471f8b72 Split guardedalloc print into 2 funcs, 1 that prints on errors, another then prints the memory blocks as a python dict, minor changes to help text 2008-01-03 14:53:44 +00:00
Campbell Barton
9db2035e36 while trying to debug memory leaks, extended MEM_printmemlist to print a python dict and some lines at the end to format it in a useful way when run as a python script. 2008-01-01 16:14:08 +00:00
Campbell Barton
3319ecdcd1 include <ieeefp.h> on solaris and remove incorrect macro so finite() is now correct 2007-12-14 15:36:11 +00:00
Campbell Barton
6d6f5bbc1a fix for own warning 2007-12-13 12:50:36 +00:00
Campbell Barton
ac09c432e0 finite isnt defined on solaris 10, check and define - does the same as Win32 2007-12-13 09:23:06 +00:00
Brecht Van Lommel
37d11907d0 Bugfix for IK locked axes with an initial rotation, gave wrong
starting angle in some cases, but wasn't always noticeable due
to the IK solver changing it anyway.

Bugfix for hidden bones in pose mode still being active, and
preventing other bones from becoming active.
2007-12-06 19:44:17 +00:00
Brecht Van Lommel
4813af326b Fix for bug #7851: crash with LSCM unwrap, due to opennl refactor.
Fix for bug #7856: crash hitting "neg" button for particle vertex groups.
2007-12-01 12:08:46 +00:00
Kent Mein
8cea2a9582 Solaris had a problem finding finite so had to conditionally
#include <ieeefp.h>

Kent
2007-11-29 16:42:36 +00:00
Daniel Genrich
63ef1dfb02 Bugfix: Wrong 32/64bit check was used which resulted in a 2GB limit for some 64bit architecture 2007-11-25 17:10:11 +00:00
Nils Thuerey
7dc1250865 - forgot to include a file in the last commit 2007-11-24 17:10:48 +00:00